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Ventana

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Posts posted by Ventana

  1. anyone know why I'm getting this

     

    unit addEventHandler ["Kil>
    16:10:09   Error position: <_aicskill;


    _unit addEventHandler ["Kil>
    16:10:09   Error Undefined variable in expression: _aicskill
    16:10:09 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 100
    16:10:09 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;

  2. Yes, I've tried many combos here.  I have a six hr restart working and I want the server to be set to 1600 every restart so I have it set to

     

    [Time]
    Type = static
    Hour = 1600

     

    The thing is I have a second server with the same settings and it works fine.

  3. Yeah sorry man I'm not sure then. Sorry to hear ViLayer isn't getting back to you, hopefully someone else can chime in and assist you with this issue. Good luck.

     

    Appreciate the help just the same.  I don't know what happened to Vilayer.  they always answered right away but sine DayZ SA came put the pretty much suck.

  4. vilayer has a menu function to set the offset.  I'm In NYC.  I set it to -5.  I set my profile to the same -5.  they also have a menu item to check the server time.  when I run that it says the server is set to EST Daylight savings time off.  that's the problem the server is 1 hr behind real time.  have no idea how to change thois and Vilayer does not answer my tickets.

     

    You said there are other places, Where else can this be set?

  5. I have a Vilayer as host.  their customer service is terrible.  I've asked them for help on this twice with no response.    No matter what I do my server is running 1 hr behind.  I've set the correct offset to -5.  nothing I do works,

  6. Question:

     

    The install instructions say's to enter this into the custom compiles file

     

    if (!isDedicated) then {
        player_build        = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf";
        player_buildControls    = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf";
        snap_object        = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf";
    };

     

    but the sample compiles file included in the download has this in it

     

    player_build            = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf";
    player_buildControls    = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf";
    snap_object                = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf";

     

     

    Which one is correct?
     

  7. Quick question.

     

    So if I understand correctly you can 2 complies files.  One loads the base Epoch complies,  and the other is an extension that resides in the mission file that you can use add and or change as needed.  Can that file be called anything else or must it be "compiles"?

  8. Hey guys, was wondering if anyone could help me out.

     

    After a nice a quiet 5 months we finally got out first 2 hackers.  I am running the latest ver. of infiSTAR.

     

    One was able to log on and teleport into my vehicle.  I quickly banned him using DART.  Not sure how he managed to do it but it might be due to me running a "Pick your spawn point" script.

     

    The second I'm not sure is a hacker but this morning I saw in DART chat that he logged in shortly after I logged out last night and started recruiting for his own server. 

     

    What makes me think both were hacking was neither is listed in my DART player log.  there is no record of their name, IP or guid anywhere.

     

    Can someone tell me what I'm missing?

     

    I manually entered their guid into the ban.txt file in the battleye folder.  will this keep them out?

     

    Also the bans in my DART program and battleye ban.txt file don't match.
     

  9. I have fixed pretty much any problem that came with this script and added it to my server, heres a list of what I did:

    • Added Medical boxes for medical supplies
    • Increased loot chances to be somewhat realistic
    • added more building loot for building loot missions
    • fixed markers to be red and green instead of both red
    • fixed grammatical and spelling errors
    • fixed so the missions now spawn using the bis findsafespot (found it to be more dynamic, (no stary/novy bugs yet, only spawning OUTSIDE of the cities at times))
    • fixed spawning issue of the missions
    • fixed so building loot doesnt spawn in weapons boxes
    • missions now use boxes for different purposes
    • customized the missions (to fit my ideals)
    • fixed the amount of ais spawning

    This is just a short list of stuff that was done, however. I am willing to share this but I would need the confirmation from the script creator before I do. I don't want to do some stolen valor shit. 

     

    Care to share?

  10. I was on a server where when you got within a certain distance of lets say barn you got a message telling you that a bandit was near and to find him.  As you got closer it gave you other messages telling you that you are closer or that another bandit was near.  You then hunted and killed them (or them you)/  they were using either using this or the DZMS system.  Does anyone have a clue how this would be done?

  11. I was on a server where when you got within a certain distance of lets say barn you got a message telling you that a bandit was near and to find him.  As you got closer it gave you other messages telling you that you are closer or that another bandit was near.  You then hunted and killed them (or them you)/  they were using either using this or WAI.  Does anyione have a clue how this would be done?

  12. Trying to get info on running some queries on my data base and just getting more confused.

     

    1. I want to see who owns what so if we ban someone I can run a querie and deleted all their vehicles and or compounds.

     

    2. I added the "lastactive" column to eventually run a cleanup event.  They currently have no date. If I ran a querie to cleanup now will it consider them all as "untouched"? 

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