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L3gendaer

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Posts posted by L3gendaer

  1. Hi Zupa,

     

    i get this Error:

     

    while { _timeOut < 12000 } do {
    if (dayz_clientPreload && dayz_authed) exitW>
     7:26:45   Error position: <dayz_clientPreload && dayz_authed) exitW>
     7:26:45   Error Undefined variable in expression: dayz_clientpreload
     7:26:45 File mpmissions\dayz_1.Chernarus\Scripts\Server_Compile\compiles.sqf, line 462
     7:26:45 Error in expression <;

     

    Any Ideas how i can fix it?

  2. I Use defines from SC from Soul.

     

    Defines:

     

    #define CT_STATIC           0
    #define CT_BUTTON           1
    #define CT_EDIT             2
    #define CT_SLIDER           3
    #define CT_COMBO            4
    #define CT_LISTBOX          5
    #define CT_TOOLBOX          6
    #define CT_CHECKBOXES       7
    #define CT_PROGRESS         8
    #define CT_HTML             9
    #define CT_STATIC_SKEW      10
    #define CT_ACTIVETEXT       11
    #define CT_TREE             12
    #define CT_STRUCTURED_TEXT  13
    #define CT_CONTEXT_MENU     14
    #define CT_CONTROLS_GROUP   15
    #define CT_SHORTCUTBUTTON   16
    #define CT_XKEYDESC         40
    #define CT_XBUTTON          41
    #define CT_XLISTBOX         42
    #define CT_XSLIDER          43
    #define CT_XCOMBO           44
    #define CT_ANIMATED_TEXTURE 45
    #define CT_OBJECT           80
    #define CT_OBJECT_ZOOM      81
    #define CT_OBJECT_CONTAINER 82
    #define CT_OBJECT_CONT_ANIM 83
    #define CT_LINEBREAK        98
    #define CT_USER             99
    #define CT_MAP              100
    #define CT_MAP_MAIN         101
    #define CT_LISTNBOX         102
    #define ST_POS            0x0F
    #define ST_HPOS           0x03
    #define ST_VPOS           0x0C
    #define ST_LEFT           0x00
    #define ST_RIGHT          0x01
    #define ST_CENTER         0x02
    #define ST_DOWN           0x04
    #define ST_UP             0x08
    #define ST_VCENTER        0x0C
    #define ST_TYPE           0xF0
    #define ST_SINGLE         0x00
    #define ST_MULTI          0x10
    #define ST_TITLE_BAR      0x20
    #define ST_PICTURE        0x30
    #define ST_FRAME          0x40
    #define ST_BACKGROUND     0x50
    #define ST_GROUP_BOX      0x60
    #define ST_GROUP_BOX2     0x70
    #define ST_HUD_BACKGROUND 0x80
    #define ST_TILE_PICTURE   0x90
    #define ST_WITH_RECT      0xA0
    #define ST_LINE           0xB0
    #define ST_SHADOW         0x100
    #define ST_NO_RECT        0x200
    #define ST_KEEP_ASPECT_RATIO  0x800
    #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
    #define SL_DIR            0x400
    #define SL_VERT           0
    #define SL_HORZ           0x400
    #define SL_TEXTURES       0x10
    #define ST_VERTICAL       0x01
    #define ST_HORIZONTAL     0
    #define LB_TEXTURES       0x10
    #define LB_MULTI          0x20
    #define TR_SHOWROOT       1
    #define TR_AUTOCOLLAPSE   2
    #define MB_BUTTON_OK      1
    #define MB_BUTTON_CANCEL  2
    #define MB_BUTTON_USER    4
    #define CT_STATIC           0
    #define CT_BUTTON           1
    #define CT_EDIT             2
    #define CT_SLIDER           3
    #define CT_COMBO            4
    #define CT_LISTBOX          5
    #define CT_TOOLBOX          6
    #define CT_CHECKBOXES       7
    #define CT_PROGRESS         8
    #define CT_HTML             9
    #define CT_STATIC_SKEW      10
    #define CT_ACTIVETEXT       11
    #define CT_TREE             12
    #define CT_STRUCTURED_TEXT  13
    #define CT_CONTEXT_MENU     14
    #define CT_CONTROLS_GROUP   15
    #define CT_SHORTCUTBUTTON   16
    #define CT_XKEYDESC         40
    #define CT_XBUTTON          41
    #define CT_XLISTBOX         42
    #define CT_XSLIDER          43
    #define CT_XCOMBO           44
    #define CT_ANIMATED_TEXTURE 45
    #define CT_OBJECT           80
    #define CT_OBJECT_ZOOM      81
    #define CT_OBJECT_CONTAINER 82
    #define CT_OBJECT_CONT_ANIM 83
    #define CT_LINEBREAK        98
    #define CT_USER             99
    #define CT_MAP              100
    #define CT_MAP_MAIN         101
    #define CT_LISTNBOX         102
    #define ST_POS            0x0F
    #define ST_HPOS           0x03
    #define ST_VPOS           0x0C
    #define ST_LEFT           0x00
    #define ST_RIGHT          0x01
    #define ST_CENTER         0x02
    #define ST_DOWN           0x04
    #define ST_UP             0x08
    #define ST_VCENTER        0x0C
    #define ST_TYPE           0xF0
    #define ST_SINGLE         0x00
    #define ST_MULTI          0x10
    #define ST_TITLE_BAR      0x20
    #define ST_PICTURE        0x30
    #define ST_FRAME          0x40
    #define ST_BACKGROUND     0x50
    #define ST_GROUP_BOX      0x60
    #define ST_GROUP_BOX2     0x70
    #define ST_HUD_BACKGROUND 0x80
    #define ST_TILE_PICTURE   0x90
    #define ST_WITH_RECT      0xA0
    #define ST_LINE           0xB0
    #define ST_SHADOW         0x100
    #define ST_NO_RECT        0x200
    #define ST_KEEP_ASPECT_RATIO  0x800
    #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
    #define SL_DIR            0x400
    #define SL_VERT           0
    #define SL_HORZ           0x400
    #define SL_TEXTURES       0x10
    #define ST_VERTICAL       0x01
    #define ST_HORIZONTAL     0
    #define LB_TEXTURES       0x10
    #define LB_MULTI          0x20
    #define TR_SHOWROOT       1
    #define TR_AUTOCOLLAPSE   2
    #define MB_BUTTON_OK      1
    #define MB_BUTTON_CANCEL  2
    #define MB_BUTTON_USER    4
     
    class RscFrame
    {
    type = 0;
    idc = -1;
    style = 64;
    shadow = 2;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    font = "Zeppelin32";
    sizeEx = 0.02;
    text = "";
    };
     
    class RscProgressF
    {
    type = 8;
    style = 0;
    colorFrame[] = {1,1,1,1};
    colorBar[] = {1,1,1,0.5};
    texture = "#(argb,8,8,3)color(1,1,1,1)";
    w = 1;
    h = 0.02;
    };
     
    class RscTextT
    {
    access = 0;
    type = 0;
    idc = -1;
    colorBackground[] = {0,0,0,0};
    colorText[] = {0.8784,0.8471,0.651,1};
    text = "";
    fixedWidth = 0;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0;
    shadow = 2;
    font = "Zeppelin32";
    SizeEx = 0.03921;
    };
     
    class RscEdit
    {
    access = 0;
    type = 2;
    x = 0;
    y = 0;
    h = 0.04;
    w = 0.2;
    colorBackground[] = {0,0,0,1};
    colorText[] = {0.95,0.95,0.95,1};
    colorSelection[] = {0.8784,0.8471,0.651,1};
    autocomplete = "";
    text = "";
    size = 0.2;
    style = "0x00 + 0x40";
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = 0.03921;
    };
     
    class RscListBox
    {
    access = 0;
    type = 5;
    w = 0.4;
    h = 0.4;
    rowHeight = 0;
    colorText[] = {0.8784,0.8471,0.651,1};
    colorScrollbar[] = {0.95,0.95,0.95,1};
    colorSelect[] = {0.95,0.95,0.95,1};
    colorSelect2[] = {0.95,0.95,0.95,1};
    colorSelectBackground[] = {0,0,0,1};
    colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
    colorBackground[] = {0,0,0,1};
     
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    class ScrollBar
    {
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    shadow = 0;
    thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
    arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
    arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
    border = "\ca\ui\data\ui_border_scroll_ca.paa";
    };
    style = 16;
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = 0.03921;
    color[] = {1,1,1,1};
    period = 1.2;
    maxHistoryDelay = 1;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
    };
     
    class RscShortcutButton
    {
    type = 16;
    x = 0.1;
    y = 0.1;
    class HitZone
    {
    left = 0.004;
    top = 0.029;
    right = 0.004;
    bottom = 0.029;
    };
    class ShortcutPos
    {
    left = 0.0145;
    top = 0.026;
    w = 0.0392157;
    h = 0.0522876;
    };
    class TextPos
    {
    left = 0.05;
    top = 0.034;
    right = 0.005;
    bottom = 0.005;
    };
    shortcuts[] = {};
    textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
    color[] = {0.8784,0.8471,0.651,1};
    color2[] = {0.95,0.95,0.95,1};
    colorDisabled[] = {1,1,1,0.25};
    colorBackground[] = {1,1,1,1};
    colorBackground2[] = {1,1,1,0.4};
    class Attributes
    {
    font = "Zeppelin32";
    color = "#E5E5E5";
    align = "left";
    shadow = "true";
    };
    idc = -1;
    style = 0;
    default = 0;
    shadow = 2;
    w = 0.183825;
    h = 0.104575;
    periodFocus = 1.2;
    periodOver = 0.8;
    animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
    animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
    animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
    animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
    animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
    animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
    period = 0.4;
    font = "Zeppelin32";
    size = 0.03921;
    sizeEx = 0.03921;
    text = "";
     
    action = "";
    class AttributesImage
    {
    font = "Zeppelin32";
    color = "#E5E5E5";
    align = "left";
    };
    };
     
    class RscStructuredText
    {
    access = 0;
    type = 13;
    idc = -1;
    style = 0;
    colorText[] = {0.8784,0.8471,0.651,1};
    class Attributes
    {
    font = "Zeppelin32";
    color = "#e0d8a6";
    align = "center";
    shadow = 1;
    };
    x = 0;
    y = 0;
    h = 0.035;
    w = 0.1;
    text = "";
    size = 0.03921;
    shadow = 2;
    };
     
     
    and Description:
     
    class RscTitles
    {
    #include "Scripts\Player_Hud\hud.hpp"
    };
     
    #include "Scripts\Defines\defines.hpp"
    #include "Scripts\Defines\common.hpp"
    #include "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.hpp"
    #include "Scripts\Gold_Coin_system\Give_Money\give_player_dialog.hpp"
    #include "admintools\dialog.hpp"
    #include "plotManagement\plotManagement.hpp"
    #include "custom\snap_pro\snappoints.hpp"
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