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Reen361

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Posts posted by Reen361

  1. that ok?

     

    class CfgRemoteExecCommands {};

    #include "ScarCode\SC_Rsc.hpp"

    class RscTitles
    {
            #include "custom\playerStatsElite\scripts\PSEL.hpp"
    };

     

    that is fail

     

    class CfgRemoteExecCommands {};



    class RscTitles
    {

            #include "ScarCode\SC_Rsc.hpp"
            #include "custom\playerStatsElite\scripts\PSEL.hpp"
    };

     

    ok i test it so

  2. My Description.ext

     

    author = "Epoch Mod Team";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;

    onLoadMission= "Epoch";
    OnLoadIntro = "Willkommen auf dem Epoch server von iP";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,1,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 0;

    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;

    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;

    class CfgRemoteExecCommands {};

    class RscTitles
    {
            #include "custom\playerStatsElite\scripts\PSEL.hpp"
            #include "ScarCode\SC_Rsc.hpp"
    };
    class cfgMusic
    {
        class intro
        {
            name = "intro";
            sound[] = {"custom\IntroSong.ogg", db+1,1};
        };
    };

     

    and my init.sqf

     

    if(hasInterface)then{execVM "semClient.sqf"};
    // Welcome Credits
    [] execVM "custom\welcome.sqf";
    // Elite Bar
    []execVM "custom\playerStatsElite\psConfig.sqf";
    //cmEARPLUGS CODE START
    //////////////////////////////////////////////////////////////////////////
    call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf";
    //cmEARPLUGS CODE END
    //////////////////////////////////////////////////////////////////////////
    //Supply Drop Alert Event
    "SDROP_Alert" addPublicVariableEventHandler {
    hint parseText format["%1", _this select 1];
    };
    // Servermenu [V02314_BETA 4th release] script by IT07
    if (hasInterface) then
    {
        [True] call compile preprocessFileLineNumbers "ScarCode\SC_compileMenu.sqf";
        [True] ExecVM "ScarCode\SC_startMenu.sqf";
    };

     

     

     

    have the starcode ordner in my epoch.Altis Mission PBO

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