aaaman
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Posts posted by aaaman
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Found a bug related to Battleeye/infistar:
When spawning an icebox, you get kicket for create vehicle restriction, cause "box" is forbidden and results in a kick.
Don't testet all items, but maybe there be some more ;)
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I have edited that post about 3 times, aaaman, please make sure to refresh.
I am currently running this script on Panthera and Chernarus servers. There is literary no difference what map you are running it on.
In some rare cases, you might get a skippable "this mission is dependant on downloadable content" error dialog upon joining server, this just means you have to add extra line or two into your mission.sqf in mission PBO, let me know if you do get that error and give please give me exact error it shows, I will tell you how to fix it and keep your server clean.
Thanks
I got it working with your hint. Deleted the class RscText and RscPicture from your define.hpp and it works!
Thanks mate!
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He says it only works with Panthera in the video
Yes i watch the video and know that, but i testet it so far, but i can't imagine that problem...
EDIT: OK, thanks raymix, i will try that ;)
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Ya, I also host from Vilayer and get this issue. I wonder if you could right a SQL to change the 0 to a 1 in the player_data table?
What exactly did you mean?
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You can use this to clean up old character data
DELETE FROM `character_data` USING character_data, character_data AS tmpcharacter_data WHERE NOT character_data.CharacterID=tmpcharacter_data.CharacterID AND character_data.CharacterID<tmpcharacter_data.CharacterID AND (character_data.PlayerUID=tmpcharacter_data.PlayerUID)
Already running this, i want to ask for the player_data table to clean up, not character_data
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Is there a routine to make an event to clean the player_data table, because it has no timestamp row to sort or delete :(
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Server restart did'nt fix that problem. I did cleaned the character_data table, will see if it helps. Is there a routine to make an event to clean the player_data table, because it has no timestamp row to sort or delete :(
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Yes, exactly, the players with the problems connecting with characterID 0
:huh:
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Ok, i also deleted the player from player_data and character_data and it fixes the problem by another player :D
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Server restart didn't help. One player get it fixed as he reinstall arma +DayZ Epoch + DayZ Commander. Also i deleted him in the database, maybe luck or a combination of all things :huh:
I wait for others to respond.
PS: I have a dedicated server with own Database ^_^ So im the support :o
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Hello,
have a weirred problem.
Players playing for weeks, and died, then they cponnect to server again and get stuck at the message "Waiting for Character to create",
then timeout an kick to lobby.
In the database, they spawn as character, but with no position. Cleaning the chars in database didn't help.
RPT says this:
17:41:04 "infiSTAR.de PlayerConnected: _uid: 24562452452 _name: PLAYER-WITH-PROBLEM"17:41:04 "infiSTAR.de Player-Log: PLAYER-WITH-PROBLEM(24562452452) - 1h 37min"17:41:15 Server: Object 28:515 not found (message 132)17:41:27 "ERROR: Cannot Sync Character PLAYERWITHNOPROBLEM2 has nil characterID"17:41:56 "get: STRING (30650182), sent: STRING (30650182)"17:41:56 "DISCONNECT: PLAYERWITHNOPROBLEM1 (44222) Object: B 1-2-E:1 (PLAYERWITHNOPROBLEM1) REMOTE, _characterID: 4524 at loc [9438.51,10838.1,0.000823975]"17:41:56 Client: Remote object 41:0 not found17:41:56 Client: Remote object 41:11 not found17:41:57 Warning: Cleanup player - person 41:10 not found17:41:58 "Player is Null FAILED: Exiting, player sync: <NULL-object>"17:41:59 "Player is Null FAILED: Exiting, player sync: <NULL-object>"17:42:20 "ERROR: Cannot Sync Character PLAYERWITHNOPROBLEM2 has nil characterID"17:42:20 "ERROR: Cannot Sync Character PLAYERWITHNOPROBLEM2 has nil characterID"17:42:30 Server: Object 28:485 not found (message 132)17:42:38 "get: STRING (24562452452), sent: STRING (24562452452)"17:42:38 "DISCONNECT: PLAYER-WITH-PROBLEM (24562452452) Object: B 1-2-G:1 (PLAYER-WITH-PROBLEM) REMOTE, _characterID: 0 at loc [-7246.02,19535.3,1.16354]"17:42:38 "ERROR: Cannot Sync Character PLAYER-WITH-PROBLEM as no characterID"17:42:38 Client: Remote object 46:12 not found17:42:38 Client: Remote object 46:11 not found17:42:38 Client: Remote object 46:0 not found17:42:39 Client: Object 34:63 (type Type_149) not found.17:42:40 Client: Object 21:492 (type Type_149) not found.17:42:41 "Purging player: 46cb0080# 1069337: man_survivor.p3d"Seems the PLAYER-WITH-PROBLEM spawns in debug, right???I also testet it myself, but getting everytime a new character and spawn positionHope somebody has an idea :oThanks! -
Hey guys,
i dont know where's the problem, but i cannot remove any builded parts of me.
Only activated
DZE_GodModeBase = true;
DZE_StaticConstructionCount = 3;
but no menue will appear with scroll wheel on the builded item...
This option already exists since 1.0.3:
- [ADDED] Owner can now remove modular parts (walls, etc) without having to destroy them. NOTE: nothing is refunded/no rubble. @dayz10k
I have installed self BB, Auto refuel and DZAi.
Thanks for Help!
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He guys,
changend my DayZ host to DayZ.st but cannot connect to the DB, also installed the PHT from scratch, but alwasy get this error:
Checking minimum version (5.2.0)...PassYou are running PHP 5.3.3-7+squeeze14Checking memory limit (128M or better recommended)...PassChecking for mysql support...PassChecking for JSON...PassChecking if 'config.php' writable...PassConnect Error: Can't connect to MySQL server on 'XXXXXXXXX' (110)With the previous hoster all works fine, but not with DayZ.st.The login Data seems to be correct, as the login with Heidisql works fine.Any ideas?Thanks
[Discontinued] Emerald Interior Designer
in A2: Epoch Mods (1.0.5.1)
Posted
Lots of bugs in new version...
If you place Map_concrete_block, your player stands in the middle of the block, causes him to die cause of glitching. The block must be build in front of him, not around him! B)
Removing of antenna or the Map_concrete_block doesn't work, no remove trigger. Maybe it depends on the item class? Cause same items build in editor i also cannot remove, also with infistar direct remove function :o
Great work at all, but cannot implement new version, cause of thes bugs^^