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Posts posted by dawaune15
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You could add a new compile line under the // DayZ Epoch config and make a new folder in your mission folder call it what you want (or if you have a custom folder or scripts folder) you will need to change the path of sample below: and then just add a .sqf file with all the variables in. Keeps the init cleaner.
section like so:
//Epoch Config Variables
call compile preprocessFileLineNumbers "config\epochconfig.sqf";
below is my custom config file for example
I tried that too. imma try to get a video up and show you guys what im talking about and to point out to me if im doing something wrong
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Thats what i thought why when i tried to add like no overburden or anything like that it doesnt work. like all the simple things
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I am running ArmA II DayZ Overpoch server on Chernarus. Just wondering which chernarus file do i edit for scripts and all that.
Is it the -
DayZ_Epoch_17.Chernarus
or
DayZ_Epoch_11.Chernarus
Please helps thanks
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add all the variables under
//Epoch Config
Thats what i did. i tried about 4 different times under the same spot and nothing happens
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None of these work for me. Is it because my init.sqf file looks like this? When i say looks like this i mean do i have the wrong init file?
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i added both these here
DZE_StaticConstructionCount = 1; //Fast Building
DZE_R3F_WEIGHT = false;becuase i dont have them on my server and want them. But they didnt work. any reason why?yes i am on arma 2 -
Im new to this but where do i find the compiler.sqf and the variable.sqf and those files at?
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OK i got that, But now how do you add scripts to it, if you could just link me to something about this or tell me how too, that would be great. It would of been easy but i thought the file was a PBO
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Im talking about arma 2
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This might be dumb to ask but where is the __cur_mp.pbo? I just got the server and cant find it anywhere
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It's called battleye filters and you need to add exceptions to the specific file, there is a very good post about battleye filters, try that so you actually learn how to add them.
really lmao, ik they are BE filters but why would i want to add everysingle one to the filters?
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everysingle thing i try to do with the menu, like god mode or spawning something in i get kicked for a script restriction of some sort. why? please help
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I figured out my problem earlier so i put "nvm". But now im wondering if you could add vehicles. I added 3 vehicles the same way i did by adding the buildings. But when i did that, nothing happen. There is nothing there. So can you do it with vehicles or not or am i doing something wrong?
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Yeah, but is there not a way to add it to the loot without using to loot spawner script that is included? I have my own loot script and its not the same.
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Im looking to add MAS Weapons to my server. But i dont want to use the loot spawning script that comes with it. I have my own loot script and i would like to know how to add the MAS Weapons to the loot. So where do i add the guns, into what file?
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****Build what you want with the A3 Editor, save coordinates for your cpp (press "copy Epoch CFG to Clipbord"), then past this in a empty txt file, or directly into the cpp.
*with the custom pbo you can specify more features, such as set vector and so****
I dont see the "Copy Epoch CFG to Clipboard" button anywhere. Im trying to make a base on my epoch server. i couldnt really figure out how to get the offset coordinate so i want to try this way, any help with either of these will be fine.
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kk ty
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Well i got the menu open, but now when you try to spawn something in, you get kicked for a create vehicle restriction or script restriction. I dont want to edit ecerysingle BE filter to make this work
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got it
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Yeah you guys bring up good points, really OP. No need for that!
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Is there a script the would let you carry two guns instead of an RPG or a sledgehammer?
I did try looking for about 10 mins but i dont know what it would be called so i really couldnt find anything
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This is my error from the log, i tried adding it to the end of line 21.
02.03.2015 12:59:53: Skyline (IP) GUID - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;sleep (_tm+_FadeIn+3);} forEach _ms;"
[INFO] DZE Configs & Variables / Init
in Scripting
Posted
Well here is what i did. Im pretty sure im doing this right, if im not im going to feel like a complete dumbass
https://youtu.be/-TAeEwBGTWo