Nullfati
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Posts posted by Nullfati
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@Nullfati
Read the documentation in a3eai_config.sqf carefully, you just need to add the location names (as they're written on the map) as shown in the examples. About the missing items, download the latest version (0.8.4b) which fixes those issues. For the latest confirmed working builds, you should use the Releases page (https://github.com/dayzai/A3EAI/releases) to be safe.
But traders not in the city and 0.8.4b dont fix problem
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And with version 0.8.4a land patrols spawn without uniform, vest, helmets
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How add to A3EAI_staticBlacklistLocations, A3EAI_waypointBlacklistLand, A3EAI_waypointBlacklistAir Altis traders?
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How add to blacklist Altis traders? Maybe respawn_west, respawn_east....?
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What is it Rez?
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How change speed of time on the server?
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Look in your mission file for description.ext and alter the folllowing (distance in metres):
buildingJammerRange = 75;
Thank you!
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How change radius of jammer?
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How to change the limit of the number of people in the group? (Deffault: 16)
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I have script and cant tune BE filters
Scripts:
/* Updating Map Markers with your own position and group member positions - Recommended setting in server Profiles is: Map=0; This script is based on my playerMarkers script, originally created for Arma2 http://kiloswiss.ch/misc/arma2/404forums/playerMarker.sqf Feel free to use, edit, share etc. whatever You want with this script. 17.Juni.2015 - KiloSwiss */ #define updateInterval 1 //Interval time in seconds on how fast the markers get updated mapMarkerLoop = compileFinal " while{alive player && ""ItemGPS"" in (items player + assignedItems player)}do{ private[""_start"",""_unit""]; _start = diag_ticktime; { if(name _x == name player)then{ waitUntil{(getMarkerColor ""playerMarker"" == """")}; _this spawn createPlayerMarker; }else{ _unit = _x; _pos = getPos (vehicle _unit); _dir = getDir (vehicle _unit); [_unit,_pos,_dir, _this] spawn createGroupMarker; }; }forEach (units group player); _elapsedTime = diag_ticktime - _start; _delay = _this - _elapsedTime; uisleep _delay; }; "; createPlayerMarker = compileFinal " private [""_playerName"",""_dir"",""_pos"",""_pMarker"",""_veh""]; _playerName = name player; _dir = getDir (vehicle player); _pos = getPos player; _pMarker = createMarkerLocal [""playerMarker"", _pos]; _pMarker setMarkerShapeLocal ""ICON""; _pMarker setMarkerAlphaLocal 1; _pMarker setMarkerPosLocal _pos; if(visibleMap)then{_pMarker setMarkerTextLocal _playerName; }else{_pMarker setMarkerTextLocal """";}; _pMarker setMarkerColorLocal (switch(playerSide)do{ case east :{""ColorRed""}; case west :{""ColorBlue""}; case resistance :{""ColorGreen""}; case civilian :{""ColorWhite""}; default {""ColorBlack""}; }); switch(true)do{ _veh = vehicle player; default { if(visibleMap)then{ _pMarker setMarkerTypeLocal ""mil_arrow2""; }else{ _pMarker setMarkerTypeLocal ""mil_dot_noshadow""; }; _pMarker setMarkerSizeLocal [0.6,0.6]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Air""):{ _pMarker setMarkerTypeLocal ""mil_triangle""; _pMarker setMarkerSizeLocal [1.6,2]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Car""):{ _pMarker setMarkerTypeLocal ""mil_box""; _pMarker setMarkerSizeLocal [1,1.6]; _pMarker setmarkerDirLocal _dir; }; case(_veh isKindOf ""Tank""):{ _pMarker setMarkerTypeLocal ""mil_box""; _pMarker setMarkerSizeLocal [1.6,2]; _pMarker setmarkerDirLocal _dir; }; }; uisleep _this; deleteMarkerLocal _pMarker; "; createGroupMarker = compileFinal " private[""_unit"",""_pos"",""_dir"",""_groupMemberName"",""_groupMarker""]; _unit = _this select 0; _pos = _this select 1; _dir = _this select 2; _groupMemberName = name _unit; _groupMarker = createMarkerLocal [_groupMemberName, _pos]; _groupMarker setMarkerShapeLocal ""ICON""; _groupMarker setmarkerDirLocal _dir; _groupMarker setMarkerTypeLocal ""mil_dot_noshadow""; _groupMarker setMarkerSizeLocal [0.6,0.6]; _groupMarker setMarkerAlphaLocal 1; _groupMarker setMarkerPosLocal _pos; if(visibleMap)then{ _groupMarker setMarkerTextLocal _groupMemberName; _groupMarker setMarkerTypeLocal ""mil_arrow_noshadow""; }else{ _groupMarker setMarkerTextLocal """"; }; uisleep (_this select 3); deleteMarkerLocal _groupMarker; "; while{true}do{ waitUntil{sleep 1; alive player && "ItemGPS" in (items player + assignedItems player)}; updateInterval spawn mapMarkerLoop; };
And scripts.txt line 35:
7 createGroup !="[_unit,_pos,_dir, _this] spawn createGroupMarker"
script.log:
16.07.2015 22:01:18: Nullfati (109.251.4.5:2304) 9eeaf4ae822c42f41988425cabe70be1 - #34 "etDir (vehicle _unit); [_unit,_pos,_dir, _this] spawn createGroupMarker; }; }forEach (units group player); _elapsedTi"
Help, please
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I believe you would have to add a loadouts script to trigger it to add into their inventory
Example, please
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How change limit of crypto on hand?
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How change take crypto not from hands, take crypto from bank account?
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How change limit of crypto on hand? (Deffault: 25000 crypto)
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This script dont work on the server:
/* GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek) DESCRIPTION: Stops players from throwing grenades in safety zones. INSTALLATION: Move grenadeStop.sqf to your mission's folder. Then add the following line to your init.sqf file (create one if necessary): execVM "grenadeStop.sqf"; CONFIGURATION: Edit the #defines below. */ #define SAFETY_ZONES [["respawn_west", 20],["RESPAWN_Guer",20],["respawn-east",15]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Firing/Grenades Disable this close to Spawn!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }];
and in Init.sqf:
[] execVM "GrenadeStop.sqf";
Any idea how to make it work?
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I dont understand how install SRW separately without onother stuff.
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How can I get A3EAI to sleep until the server to boot?
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How run multiple mission on the same time?
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in your a3_epoch_server_settings.pbo.
Thank you!
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in your mapname.h file you can edit the default teleporters positions and or move/remove them.
Where is file "mapname.h"?
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How remove east and west stand?
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Hello, i have a problem when a player try revive to other player.
Battleye kick reviv player.
RPT Log:"DEBUG server_revivePlayer : [B Alpha 1-1:1 (Nullfati) REMOTE,B Alpha 1-2:1 (Makc) REMOTE,"wdhkhosmm"]" "DEBUG Group Created: B Alpha 1-3" No speaker given for Jabr Yusufzai Speaker Male01_F not found in CfgVoiceTypes "playerDisconnected:76561198264053798:Nullfati"
How fix that?
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How change the number of launched missions in one time?
A3EAI - Roaming/Vehicle AI Patrols - Discontinued
in AI Missions
Posted
Epoch traders, standart epoch traders in spawn east, west and middle spawn