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Posts posted by DaCoon
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is it possible to use this one here for a static area like the big arifield terminal and parkingloot in front, so they only stays there and defend / attack in that area like some kind of militarizede bandit camp ?
have made this area, so werry much hoping i could use if for that...
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can i use the normal random loot script in these missions, so i dont have to sit and enter what mission loot the have in each diffrent missions ?
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Hi it seems like i lack the brainpower to make this work. i have made a custom pvp area ( Check ) i have copyed it to clip board ( Check ).
i have downloadet the altis.h file ( the hole .pbo not only the file ;-) (check ).
i have pasted it in the file after traders citys and removede the last , but dont seem to work....is i doing somthing wrong ?
Hope someone whit the brain cells can help out.
Nevermind, found out i was far up i had a misstake, works like a charm now :-)
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Hi it seems like i lack the brainpower to make this work. i have made a custom pvp area ( Check ) i have copyed it to clip board ( Check ).
i have downloadet the altis.h file ( the hole .pbo not only the file ;-) (check ).
i have pasted it in the file after traders citys and removede the last , but dont seem to work....is i doing somthing wrong ?
Hope someone whit the brain cells can help out.
{ "Land_LampShabby_F", { 18451.7, 14285.3, 0 }, 221.564 },
{ "Land_HBarrier_1_F", { 18458.1, 14290.3, 0.0128841 }, 317.438 },
//Air Drop Event Helipad Start
{ "Land_dp_bigTank_F", {14328.1,13488.2,-0.64909101}, 182 },
//PVP Area
{"Sign_F", {23799, 16280.6, 0}, 0},
{"Land_wpp_Turbine_V1_F", {23770.1, 16222.5, 0}, 0},
{"Land_i_House_Big_02_V2_dam_F", {23744.4, 16223.5, 0}, 0},
{"Land_i_House_Small_02_V1_dam_F", {23757.5, 16207.1, 0}, 0},
{"Land_d_House_Big_02_V1_F", {23733.3, 16224, 0}, 0},
{"Land_u_House_Small_01_V1_F", {23722.3, 16223, 0}, 0},
{"Land_u_House_Small_01_V1_F", {23758.3, 16193.7, 0}, 90.4504},
{"Land_u_House_Big_02_V1_F", {23725, 16202.1, 0}, 0},
{"Land_u_House_Big_02_V1_F", {23714.1, 16201.6, 4.76837e-007}, 0},
{"Land_u_House_Big_02_V1_F", {23703.8, 16202.9, 4.76837e-007}, 0},
{"Land_d_House_Small_01_V1_F", {23700, 16217.7, 0}, 0},
{"Land_d_House_Big_01_V1_F", {23704.6, 16178.6, 0}, 0},
{"Land_d_House_Small_02_V1_F", {23737, 16184.6, 0}, 0},
{"Land_d_Addon_02_V1_F", {23685.3, 16195.9, 0}, 271.351},
{"Land_Unfinished_Building_01_F", {23752.2, 16245.2, 0}, 117.729},
{"Land_d_House_Small_02_V1_F", {23721.7, 16248, 0}, 0},
{"Land_i_Barracks_V1_F", {23673, 16239.2, 0}, 83.2716},
{"Land_i_Barracks_V1_F", {23779.5, 16199.3, 0}, 269.915},
{"Land_MilOffices_V1_F", {23763.2, 16166.2, 0}, 0},
{"Land_Cargo_Tower_V2_F", {23769.2, 16236.2, 0}, 0},
{"Land_Cargo_Tower_V2_F", {23722.9, 16163.8, 0}, 268.48},
{"Land_u_House_Big_02_V1_F", {23727.7, 16137.4, 4.76837e-007}, 0},
{"Land_u_House_Big_02_V1_F", {23716.1, 16137.4, 4.76837e-007}, 0},
{"Land_u_House_Big_02_V1_F", {23703.6, 16134, 0.000737667}, 0},
{"Land_Cargo_HQ_V2_F", {23703, 16249.4, 0}, 0},
{"Land_d_House_Big_02_V1_F", {23687, 16155.6, 0.00148869}, 91.8862},
{"Land_u_House_Small_01_V1_F", {23677.5, 16174.2, 0}, 0},
{"Land_d_House_Small_01_V1_F", {23759.2, 16136.5, 0}, 0},
{"Land_u_House_Small_02_V1_F", {23677.8, 16140.4, 0}, 0},
{"Land_d_Addon_02_V1_F", {23690.7, 16126.3, 0}, 0},
{"Land_u_Addon_02_V1_F", {23737.7, 16249.9, 0}, 0},
{"Land_BagFence_Round_F", {23691.9, 16140.8, 0}, 0},
{"Land_BagFence_Round_F", {23692.3, 16143.2, 0.00130129}, 189.515},
{"Land_BagFence_Round_F", {23690.8, 16178.9, 0.00260258}, 0},
{"Land_BagFence_Round_F", {23691.3, 16182.6, 0.00390387}, 183.901},
{"Land_BagFence_Round_F", {23743.5, 16144.6, 0.00520515}, 130.65}
};
staticNpcPos[] = {
// tradercity 1
{ "C_man_w_worker_F", { 13323.1, 14527.3, 0.00144649 }, 201.163 },
{ "C_man_w_worker_F", { 13331.2, 14524.6, 0.00144362 }, 182.606 },
{ "C_Orestes", { 13318, 14518.3, 0 }, 173.189 },
{ "C_man_shorts_4_F_asia", { 13349.9, 14490.7, 0.750791 }, 339.975 }, -
nedfox ...have gotten it to work....thanks...
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Is there some kind of guide to use it for NON HC ?
Kind regards
DaCoon
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Think i have sort of same problem here.....exept oures dont even work after restaring arma 3 , we only get the message, Arma III stopede working and thenhave to force close arma III back to desktop..
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As pyrre wrote..... if anyone could spare the time to write a beginners tutorial for us ppl. who are trying to add some of your cool mods to oure dedicated servers, it would be werry appriciated.... :-)
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From what i can read of nearly all of your comments, you guys are way more in to all this server stuff than i am.... :-)
Vampire....i tryede to follow your video and putede the files up to oure server ( the 3 files ) but it dosent seem to work ....do i have to put the rest of the folder somehere diffrent or ???The idea of the random mission encounters looks so cool.
As i started saying...im totaly new to all of this servermodding stuff. so any help would be apriciated...
Sincerly DaCoon
Taru pods utilization mod / script
in Scripts
Posted
Thanks al lot Halv....was planing to ask if it at some point came up on the community, because we would love it :-D
You are the man :-)