Jump to content

Plysken

Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Plysken

  1. Hi

     

    Got 2 PC 

     

    PC 1 is server with HC

    PC 2 is GamingPC, i use this one to play A3 on my server (PC1)

     

    On PC 1, HC get kicked off my server, again and again and again.

     

    ---------------

    "cd\arma3server

    arma3server.exe -client -connect=127.0.0.1 -mod=@Epoch;@EpochHive"
     
    Correct?
    ---------------
    BE filter : ok
     
    Mission sqm :
     
    class Item100
    {
    side="LOGIC";
    class Vehicles
    {
    items=1;
    class Item0
    {
                        position[]={10720.502,12.714643,11356.243};
                        id=100;
                        side="LOGIC";
                        vehicle="HeadlessClient_F";
                        player="PLAY CDG";
                        init="this enableSimulation false; this allowDamage false";
                        leader=1;
                        skill=0.60000002;
                        text="HC_HAL";
    };
    };
    };
     
    like horbin's one.
     
    config.cfg : 
    //HC
    headlessClients[]={"127.0.0.1"};
     
    Still kicked off my server...
    Need help
  2. In my "Local\Arma 3\", it's empty, no file

     

     

    I logged on admin mod. What i find in the web : 

     

     

    GUI
    • Headless clients can be seen in the Role assignment display when creating a MP game
      • If you are admin (host)
        • You will see HCs listed in the Players list on the right
        • You will see a category called Virtual (it can contain both Zeus and HCs) on the left
        • Note: HCs are automatically assigned to their slots

     

    But on mine, nothing, just me. So i can't kick anything

  3. Hi, more than 1 hour my server is up, still no mission, nothing. we are two player in.

     

    My desc file

     

     

    author = "Epoch Mod Team";

    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;
     
    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch Mod";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 1;
     
    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;
     
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
     
    class CfgRemoteExecCommands {};
     
    class CfgSounds
    {
    //*******************
        sounds[] = {};
        class radio1
        {
            name = "radio01";
            // filename, volume, pitch
            sound[] = {"radio01.ogg",1,1};
            titles[] = {0,""};
        };
    //**********************
    };
    class RscTitles
    {
    //************************
        class radioChatterBar {
            idd = -1;
            onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]";
            onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]";
            onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]";
            fadein = 0;
            fadeout = 10;
            duration = 10e10;
            movingEnable = 0;
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class statusBarText {
                    idc = 1010;
                    x = safezoneX;
                    y = safezoneY; // upper left hand corner
                    //x = safezoneX + safezoneW - 1.5;
                    //y = safezoneY + safezoneH - 0.4; //H
                    w = 1; 
                    h = 0.3;  //hopefully makes it 10 lines tall
                    shadow = 2;
                    colorBackground[] = { 1, 0.3, 0, 0.0 };  // uncomment and increase 4th number to have a background
                    font = "PuristaSemibold";
                    size = 0.03;
                    type = 13;// CT_TYPES = CT_STRUCTURED_TEXT
                    style = 1;
                    text="Loading server info...";
                    class Attributes {
                        align="left";
                        color = "#FFFFFF"; //"#00FF09";BrightGreen   //#FF8700
                    };
                };
            };
        };
    //***********************************
    };

     

    Save me?

×
×
  • Create New...