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ognims

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Posts posted by ognims

  1. Does anyone know how to install this ? With the new infistar update i cant find any of this strings in the Scripts.txt. 

    And will i have any issues with this install with 1.0.6.1? Running a fresh overpoch with infistar. Its all ive put in atm. 

    The install im trying: https://github.com/oiad/ZSC

    This is what the install want me to do.

    In your config<yourServerName>\Battleye\scripts.txt around line 12: 5 createDialog add this to the end of it:
    
    !="createDialog \"BankDialog\";" !="createDialog \"GivePlayerDialog\";"
    So it will then look like this for example:
    
    5 createDialog <CUT> !="createDialog \"BankDialog\";" !="createDialog \"GivePlayerDialog\";"
    In your config<yourServerName>\Battleye\scripts.txt around line 51: 5 toString add this to the end of it:
    
    !"_input = parseNumber (toString (_input));"
    So it will then look like this for example:
    
    5 toString <CUT> !"_input = parseNumber (toString (_input));"

    This is how my scripts.txt look right now (Direct copy from infistar's install.

    Spoiler

    //new2
    5 "EqualCheats"
    5 "been infected!"
    5 "FunctionsManager" !=" (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units " !="};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units "
    5 "BattleFieldClearance"
    5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
    5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
    5 "_codeAHOFF"
    5 "_box" !="{show_loot_infiSTAR = !show_loot_infiSTAR;};\n};\nif(isNil \"show_boxes_infiSTAR\")then{show_boxes_infiSTAR = false;};\nfnc_BoxS = {\n"
    5 "_first in"
    5 "_commands"
    5 "_agent setDamage 1"
    5 "_unit createUnit"
    5 "closeDisplay ="
    5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
    5 "RUSTLER"
    5 "Ruslter"
    5 "Systems Online"
    5 "HangenderRE"
    5 "vilegaming"
    5 "Lystic"
    5 "setDammage"
    5 "@TheWarZ"
    5 "beeeh"
    5 "dayz-injector-menu"
    5 "Shadowy_NONRE"
    5 "_cute"
    5 "_stuff"
    5 "_vgmenu"
    5 "_func4"
    5 "_genVar"
    5 "_rand60"
    5 "_first_term"
    5 "_skarmory"
    5 "_salamence"
    5 "Init RE"
    5 "Nigger"
    5 "action_crate1"
    5 "_dummyveh"
    5 "try saving"
    5 "setDamage -"
    5 "setDamage +"
    1 setVehicleInit
    1 createTeam
    1 markerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !=", [0,0,0]]) setMarkerText (_this select 0);\n                PVAH_AdminReq = [69,player];publicVa" !="\n_marker setMarkerTypeLocal \"DestroyedVehicle\";\n_marker setMarkerTextLocal format [\"%1\",if (_vehicle == _x) then {name _x} else " !="\"SupplyVehicle\";\n_vm setMarkerSizeLocal [0.8, 0.8];\n_vm setMarkerTextLocal format[\" %1\", getText (configFile >> 'CfgVehicles' >>"
    5 crashServer
    5 hashtag
     

     

  2. EDIT!; 

    Ive obviously moved over a init file from another server onto the new one. So that why :P

     

     

    So i installed custom loot and dynamic weather effects. And after i did that i cant enter the server.

    I get this error in the consol:

    "

    8:11:34 Error Undefined variable in expression: money

    8:11:34 File mpmissions\__cur_mp.Chernarus\ZSC\compiles\playerHud.sqf, line 8

    8:11:36 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText];

    _vitals>

    8:11:36 Error position: <Money] call BIS_fnc_numberText];

    "

    As far as i can tell i must have touched somthing with the exec for the zupa single currency.

     

    This is what the init.sqf looks like.. Ive only put in the
    *DZE_MissionLootTable = true; 

    And

    //Start Dynamic Weather
    execVM "Custom\DynamicWeatherEffects.sqf";

    So what have i done ? :O 

    ______________________________________________________________

    /*    
        For DayZ Epoch
        Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance =    11;                    //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500

    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30 

    dayz_paraSpawn = false;

    dayz_minpos = -1; 
    dayz_maxpos = 16000;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = false; // Default: False
    DZE_SelfTransfuse = true; 
    DZE_ConfigTrader = true;
    DZE_MissionLootTable = true; 

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
    call compile preprocessFileLineNumbers "custom\compiles.sqf";
    call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf";                //Compile trader configs
    call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
        //Compile vehicle configs
        
        // Add trader citys
        _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
        _serverMonitor =     [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
        //Conduct map operations
        0 fadeSound 0;
        waitUntil {!isNil "dayz_loadScreenMsg"};
        dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        
        //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
        execVM "dzgm\init.sqf";
        
        

        //Lights
        //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
        
    };

    //Start Dynamic Weather
    execVM "Custom\DynamicWeatherEffects.sqf";

    //SCHud
    execVM "ZSC\compiles\playerHud.sqf";


    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
    _______________________________________________________________________________________

     

    Thnx in advance to anyone who reply :D

  3. Might be a good idea to let people who dont want to wonder into the admin only fuctions know that there are already 3 pid's entered into the feature granting 3 people that im guessing are you and youre friends the features. Or they might just be templates. Idk. Would be nice if you cleared that up anywas :P

  4. call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
    

    So ... You have a custom compiles in the root of your mission folder? Then you are overwriting it?

    [] execVM "buildings\balota.sqf";
    
    [] execVM "buildings\basenovy.sqf";
    
    [] execVM "buildings\kamenka.sqf";
    
    [] execVM "buildings\krasno.sqf";
    
    [] execVM "buildings\northeast.sqf";
    
    [] execVM "buildings\northwest.sqf";
    
    [] execVM "buildings\vybor.sqf";
    

    I would be calling those server side instead of client side.

     

    In your second "working" init, you also have : 

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
    

    Why don't you just make the necessary changes to the compiles.sqf in the custom\snap_build folder?

     

     

    Its not overlapping first of thats a compile for a script and second im using vilayer so the root folder is empty by default. It automaticly gets the files from elsewere on the server :) all my root has as a fresh install is a init.sqf file.

  5. So today i had all of this working. But i dont get it. I must have removed something.. When i connect with the "Not working" one the server wont authenticate. The log just sais that players has no ID.

    Any smartheads out there ?

     

    And yes! i have a custom compile added correctly :P

     

     

    Not working!

     

    startLoadingScreen ["","RscDisplayLoadCustom"];


    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500

    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30
    DZE_BuildingLimit = 1500;

    dayz_paraSpawn = false;

    dayz_minpos = -1;
    dayz_maxpos = 16000;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = false; // Default: False
    DZE_MissionLootTable = true;
    DZE_StaticConstructionCount = 1; //Fast Building
    DZE_R3F_WEIGHT = false;
    /*ZSC*/
    DZE_ConfigTrader = true;
    /*ZSC*/

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
    /*ZSC*/
    call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
    /*ZSC*/
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
    progressLoadingScreen 1.0;
    call compile preprocessFileLineNumbers "logistic\init.sqf"; //Tow Lift script
    call compile preprocessFileLineNumbers "player_murderMenu.sqf"; // Kill message trade zones

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs

    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

    };


    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

    // WPD's Action Menu
    [] execVM "ActionMenu\actionmenu_activate.sqf";

    // Sentino's LoadoutScript
    [] execVM "SentinoLoudout\Loadout.sqf";

    // InfiSTAR Safezones
    [] execVM "SafeZone.sqf";

    // Kill message is dedicated
    [] execVM "kill_msg.sqf";

    // Auto Refuel
    [] execVM "scripts\kh_actions.sqf";


    [] execVM "buildings\balota.sqf";

    [] execVM "buildings\basenovy.sqf";

    [] execVM "buildings\kamenka.sqf";

    [] execVM "buildings\krasno.sqf";

    [] execVM "buildings\northeast.sqf";

    [] execVM "buildings\northwest.sqf";

    [] execVM "buildings\vybor.sqf";

     

     

     

    Working!

     

    /*


    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500

    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30

    dayz_paraSpawn = false;

    dayz_minpos = -1;
    dayz_maxpos = 16000;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = false; // Default: False
    DZE_StaticConstructionCount = 1; //Fast Building
    DZE_R3F_WEIGHT = false;

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    progressLoadingScreen 1.0;
    call compile preprocessFileLineNumbers "logistic\init.sqf"; //Tow Lift script
    call compile preprocessFileLineNumbers "player_murderMenu.sqf"; // Kill message trade zones

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs

    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

    };


    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

    // WPD's Action Menu
    [] execVM "ActionMenu\actionmenu_activate.sqf";

    // Sentino's LoadoutScript
    [] execVM "SentinoLoudout\Loadout.sqf";

    // InfiSTAR Safezones
    [] execVM "SafeZone.sqf";

    // Kill message is dedicated
    [] execVM "kill_msg.sqf";

  6. Essentially the process of running an ARMA 3-server is very similar to running an ARMA 2-server. Transitioning from the one to the other is not difficult. The biggest difference in Epoch is that Epoch for ARMA 3 uses Redis instead of MySQL. The reason why there are roughly 1000 servers and barely 1000 players for Epoch partly is because it's very easy to set a server up.

     

    Okey. Thnx for the reply :D Gonna check it out asap. So server demand is low atm?

  7. ok, i see your other posts with the same questions

    so i make it easy for all noob admins, who don't know what they are doing

    this instruction is for a fresh server on vilayer!

    1. place all files from coins system folder PBOs/DayZ_Epoch_11.Chernarus

    to

    vilayercodecustom/missions/overpoch.chernarus

    overwrite all

    2. place all files from coins system folder PBOs/dayz_server

    to

    vilayercodecustom/dayz_overpoch

    overwrite all, except config.bin and $PREFIX$ files, don't replace them any time

    3. place all DLL files from coins system folder DLLs/Root Dll

    to

    your root folder (the name is your IP)

    overwrite all 5 DLL files

    4. place the HiveExt.DLL file from coins system folder DLLs/ServerDll

    and

    DatabaseMySql.dll from coins system folder DLLs/Root Dll

    to

    /util/epoch

    overwrite both files

    5. restart server .... done

    this instruction works with zupa's 1.1 and soul's 2.0 hive version

    if you use soul's 2.0 hive, execute the SCDBQuery.sql with your SQL tool before your restart your server

    this create a banking table in your database

    no sql tool? use HeidiSQL or NaviCat they both simple and easy to use

     

    It worked! But now some of my traders are missplaced. Any clue ?

  8. Hey! New scripter here.
    Anyway to get this to delete everything around it within 10meters lets say when it starts? Just to help people from comming to a base not yet on decay?

    And two noob questions. 

    When you install this events. Do u just make a "randomname.sqf" And put it in the modules folder in the pbo and ur done.

    if not

    How do i install them. A simple awnser is okey. I think im getting the hang of this now!

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