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Posts posted by ognims
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EDIT!;
Ive obviously moved over a init file from another server onto the new one. So that why :P
So i installed custom loot and dynamic weather effects. And after i did that i cant enter the server.
I get this error in the consol:
"8:11:34 Error Undefined variable in expression: money
8:11:34 File mpmissions\__cur_mp.Chernarus\ZSC\compiles\playerHud.sqf, line 8
8:11:36 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
_vitals>
8:11:36 Error position: <Money] call BIS_fnc_numberText];
"As far as i can tell i must have touched somthing with the exec for the zupa single currency.
This is what the init.sqf looks like.. Ive only put in the
*DZE_MissionLootTable = true;And
//Start Dynamic Weather
execVM "Custom\DynamicWeatherEffects.sqf";So what have i done ? :O
______________________________________________________________
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildOnRoads = false; // Default: False
DZE_SelfTransfuse = true;
DZE_ConfigTrader = true;
DZE_MissionLootTable = true;EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
execVM "dzgm\init.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};//Start Dynamic Weather
execVM "Custom\DynamicWeatherEffects.sqf";//SCHud
execVM "ZSC\compiles\playerHud.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
_______________________________________________________________________________________Thnx in advance to anyone who reply :D
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Might be a good idea to let people who dont want to wonder into the admin only fuctions know that there are already 3 pid's entered into the feature granting 3 people that im guessing are you and youre friends the features. Or they might just be templates. Idk. Would be nice if you cleared that up anywas :P
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I want these! Were are the download links!! :D
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For some reason this will not work. Have tryed multible ways of executing the script. Any ideas ?
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call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
So ... You have a custom compiles in the root of your mission folder? Then you are overwriting it?
[] execVM "buildings\balota.sqf"; [] execVM "buildings\basenovy.sqf"; [] execVM "buildings\kamenka.sqf"; [] execVM "buildings\krasno.sqf"; [] execVM "buildings\northeast.sqf"; [] execVM "buildings\northwest.sqf"; [] execVM "buildings\vybor.sqf";
I would be calling those server side instead of client side.
In your second "working" init, you also have :
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
Why don't you just make the necessary changes to the compiles.sqf in the custom\snap_build folder?
Its not overlapping first of thats a compile for a script and second im using vilayer so the root folder is empty by default. It automaticly gets the files from elsewere on the server :) all my root has as a fresh install is a init.sqf file.
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Solved! seems i had removed the "initialized = true;" from my custom compiles. Thnx for all replys anyways tho :)
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Which version is Zupa's single currency are you using? I seem to recall different DLL's floating around depending on what you were running.
i use single currency 3.0.had that working okey
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Check your arma2oaserver.rpt for error messages.
I have. Nothing other then what i stated. Players have no ID. I can always try adding one and one script and se were i end up. But i figured i could let some of u scripts junkies look at it :P
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So today i had all of this working. But i dont get it. I must have removed something.. When i connect with the "Not working" one the server wont authenticate. The log just sais that players has no ID.
Any smartheads out there ?
And yes! i have a custom compile added correctly :P
Not working!
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30
DZE_BuildingLimit = 1500;
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
DZE_MissionLootTable = true;
DZE_StaticConstructionCount = 1; //Fast Building
DZE_R3F_WEIGHT = false;
/*ZSC*/
DZE_ConfigTrader = true;
/*ZSC*/
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
/*ZSC*/
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
call compile preprocessFileLineNumbers "logistic\init.sqf"; //Tow Lift script
call compile preprocessFileLineNumbers "player_murderMenu.sqf"; // Kill message trade zones
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
// WPD's Action Menu
[] execVM "ActionMenu\actionmenu_activate.sqf";
// Sentino's LoadoutScript
[] execVM "SentinoLoudout\Loadout.sqf";
// InfiSTAR Safezones
[] execVM "SafeZone.sqf";
// Kill message is dedicated
[] execVM "kill_msg.sqf";
// Auto Refuel
[] execVM "scripts\kh_actions.sqf";
[] execVM "buildings\balota.sqf";
[] execVM "buildings\basenovy.sqf";
[] execVM "buildings\kamenka.sqf";
[] execVM "buildings\krasno.sqf";
[] execVM "buildings\northeast.sqf";
[] execVM "buildings\northwest.sqf";
[] execVM "buildings\vybor.sqf";Working!
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
DZE_StaticConstructionCount = 1; //Fast Building
DZE_R3F_WEIGHT = false;
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
call compile preprocessFileLineNumbers "logistic\init.sqf"; //Tow Lift script
call compile preprocessFileLineNumbers "player_murderMenu.sqf"; // Kill message trade zones
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
// WPD's Action Menu
[] execVM "ActionMenu\actionmenu_activate.sqf";
// Sentino's LoadoutScript
[] execVM "SentinoLoudout\Loadout.sqf";
// InfiSTAR Safezones
[] execVM "SafeZone.sqf";
// Kill message is dedicated
[] execVM "kill_msg.sqf"; -
Still no fix on the safe reset after restart. I have seen tons of people asking about it. Any one at all know how to fix it ?
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yes I added it like this.....
I named it flybye.sqf
,["any","any","any","any",34,"flybye"]
Thnx buddy! :D
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Hi, Been looking around but i cant seem to find a loot config for overpoch that has high loot. I want there to be weapons pretty much everywhere. Anyone have a cfg they want to share ?
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Essentially the process of running an ARMA 3-server is very similar to running an ARMA 2-server. Transitioning from the one to the other is not difficult. The biggest difference in Epoch is that Epoch for ARMA 3 uses Redis instead of MySQL. The reason why there are roughly 1000 servers and barely 1000 players for Epoch partly is because it's very easy to set a server up.
Okey. Thnx for the reply :D Gonna check it out asap. So server demand is low atm?
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I was thinking about setting up a A3 server. Have already done A2 so my question is. How much different is this?
Just like to know what im getting myself into before i start. Any tips and pointers would be awesome !
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Put this in your modules folder in your server PBO
Do i need to add this to the init / EpochEvents ? and what do i put in there ?
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Okey im fairly new at this so bare with me :P Were can i find "Compiles.sqf" Ive never come across this. Or is this just a custom exec sqf ? or am i totally retarded. And thnx for the scripts zupa! im running SC 3.0 and AT 1.0. Working like a charm. Would love to get this up and running aswell tho!
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I was installing the 1.1 without know there was a 3.0 so i think thats were my issue was. But thnx for the reply anyways :P
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Question. Probably not the first who ask either. But since i dont have the time to go through all the awnsers here. Is there any way to implement a give coin option in infiSTAR with this ?
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ok, i see your other posts with the same questions
so i make it easy for all noob admins, who don't know what they are doing
this instruction is for a fresh server on vilayer!
1. place all files from coins system folder PBOs/DayZ_Epoch_11.Chernarus
to
vilayercodecustom/missions/overpoch.chernarus
overwrite all
2. place all files from coins system folder PBOs/dayz_server
to
vilayercodecustom/dayz_overpoch
overwrite all, except config.bin and $PREFIX$ files, don't replace them any time
3. place all DLL files from coins system folder DLLs/Root Dll
to
your root folder (the name is your IP)
overwrite all 5 DLL files
4. place the HiveExt.DLL file from coins system folder DLLs/ServerDll
and
DatabaseMySql.dll from coins system folder DLLs/Root Dll
to
/util/epoch
overwrite both files
5. restart server .... done
this instruction works with zupa's 1.1 and soul's 2.0 hive version
if you use soul's 2.0 hive, execute the SCDBQuery.sql with your SQL tool before your restart your server
this create a banking table in your database
no sql tool? use HeidiSQL or NaviCat they both simple and easy to use
It worked! But now some of my traders are missplaced. Any clue ?
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The title sais it all. Ive tryed searching around. But i dont find any relevant info.
I have a vilayer server. And it looks like its pretty much working. Altho some of the traders are not in their place. Anyone have a fix for this?
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Hey! New scripter here.
Anyway to get this to delete everything around it within 10meters lets say when it starts? Just to help people from comming to a base not yet on decay?And two noob questions.
When you install this events. Do u just make a "randomname.sqf" And put it in the modules folder in the pbo and ur done.if not
How do i install them. A simple awnser is okey. I think im getting the hang of this now!
ZSC Singlecurrency and Infistar
in Scripting
Posted
Does anyone know how to install this ? With the new infistar update i cant find any of this strings in the Scripts.txt.
And will i have any issues with this install with 1.0.6.1? Running a fresh overpoch with infistar. Its all ive put in atm.
The install im trying: https://github.com/oiad/ZSC
This is what the install want me to do.
This is how my scripts.txt look right now (Direct copy from infistar's install.
//new2
5 "EqualCheats"
5 "been infected!"
5 "FunctionsManager" !=" (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units " !="};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units "
5 "BattleFieldClearance"
5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_box" !="{show_loot_infiSTAR = !show_loot_infiSTAR;};\n};\nif(isNil \"show_boxes_infiSTAR\")then{show_boxes_infiSTAR = false;};\nfnc_BoxS = {\n"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "closeDisplay ="
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "Lystic"
5 "setDammage"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5 "Nigger"
5 "action_crate1"
5 "_dummyveh"
5 "try saving"
5 "setDamage -"
5 "setDamage +"
1 setVehicleInit
1 createTeam
1 markerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !=", [0,0,0]]) setMarkerText (_this select 0);\n PVAH_AdminReq = [69,player];publicVa" !="\n_marker setMarkerTypeLocal \"DestroyedVehicle\";\n_marker setMarkerTextLocal format [\"%1\",if (_vehicle == _x) then {name _x} else " !="\"SupplyVehicle\";\n_vm setMarkerSizeLocal [0.8, 0.8];\n_vm setMarkerTextLocal format[\" %1\", getText (configFile >> 'CfgVehicles' >>"
5 crashServer
5 hashtag