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19AC Kilgore

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Posts posted by 19AC Kilgore

  1. Hy,

     

    i installed this script and it works fine, than i put blckeagls' AI Mission - Version 2.0.2 Release

    on my server and at this time no zombies spawns

     

    rpt log with followed error

     

    13:01:55 File q\addons\zombiemission\init.sqf, line 11
    13:01:55 Error in expression <
    while {true} do {
    _numCaManBase = _pos nearEntities ["Man",300];
    _playerCount =>
    13:01:55   Error position: <nearEntities ["Man",300];
    _playerCount =>
    13:01:55   Error Type Any, expected Number

     

    have someone an idea? Mission is running

     

    My init.sqf from zombiemission

     

    [] spawn {


    spawnedZombies = spawnedZombies + [_pos];
    {
    [_x] spawn {
    private ["_pos","_numPlayers","_marker","_numCaManBase","_trigger","_null","_aiGroup","_playerCount","_deactivation","_coords","_num","_ai","_skins","_selectedSkin"];
    _marker = _this select 0;
    _pos = [(_pos select 0), (_pos select 1),0.2];
    _aiGroup = ObjNull;
    _aiGroup = createGroup RESISTANCE;
    while {true} do {
    _numCaManBase = _pos nearEntities ["Man",300];
    _playerCount = {isPlayer _x} count _numCaManBase;
    if ( (_playerCount > 0) && !(_pos in spawnedZombies)) then {
    //[_aiGroup, _pos] call activateZone;
    spawnedZombies = spawnedZombies + [_pos];
    diag_log format["Added %1 - Spawned Zombies: %2",_pos,spawnedZombies];
    _num = 0;
    while {_num < 20} do {
    _coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos;
    _num = _num + 1;
    //_ai = ObjNull;
    _skins = ["C_man_1","C_man_1_1_F","C_man_1_2_F","C_man_1_3_F","C_man_polo_1_F_afro","C_man_polo_1_F_euro","C_man_polo_1_F_asia","C_man_polo_2_F","C_man_polo_2_F_afro","C_man_polo_4_F","C_man_polo_6_F_afro","C_man_p_fugitive_F","C_man_w_worker_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Orestes","C_Nikos","C_Nikos_aged","C_Marshal_F"];
    _selectedSkin = _skins call BIS_fnc_selectRandom;
    //"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];
    "b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"];
    //diag_log format["Spawned Zombie %1: %3 @ %2",_num,_pos,_ai];
    };
    } else {
    sleep 1;
    if ( (_playerCount < 1) && (_pos in spawnedZombies) ) then {
    spawnedZombies = spawnedZombies - [_pos];
    //diag_log format["Removed %1 - Spawned Zombies: %2",_pos,spawnedZombies];
    {
    deleteVehicle _x;
    //diag_log format["Deleted Zombie %1 @ %2",_ai,_pos];
    } forEach units _aiGroup;
    _aiGroup = createGroup RESISTANCE;
    };
    };
    sleep 1;
    };
    };
    sleep .01;
    } foreach (nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["NameCityCapital","NameCity","NameVillage","CityCenter"], 30000]);
    };

     

    Thx for help

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