Flashhhka
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Posts posted by Flashhhka
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I dont know why its stopped loading loot tables or what... there is no loot... wardrobes, sofa, bed etc.... and the debug mode writes on DEBUG line [0,0,0,1,0,0,0] and after 1 min it disappeares....
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Hello!
I have an issue with the new update. When a player joins and hit 0 the debug mode wont show up and after a few meters of running his character is getting slow and he cant run only walk.
And the hunger and thirst is always max for everybody...
Is anybody can help me to fix this ? -
After installing the test version of this, one of my servers the vehicles getting despawned randomly.... and sometimes gear too. I dont know what is causing this, anybody has any information for this ? Doesnt matter that item is looted or spawned from admin menu. Im useing infistar
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Is it possible to make 2 missions running the same time ? I dont want to install another ai mission, i love this. But players want more AI mission at the same time. I hope its possible.
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Thank you, Kilo, now its working :)
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On AI missions the soldiers dont do any damage to anybody. I dont know why.
scripts.txt7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !"(uinamespace getvariable 'BIS_fnc_initDisplay')" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 moveIn !="_gunner moveInGunner _weapon;" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setFriend 7 setAmmo 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !"setVectorUp (_Gvel call BIS_fnc_unitVector)" !"setVelocity _Gvel" 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !"[_4,_3,_clr];" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" allowDamage !="if(!isPlayer _x)then{_x allowDamage" 7 exec !="7 setMarker !="Local" 1 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" 7 assignItem 1 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !"lbselchanged" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D['',_clr,_eyepos,0,0,45,_txt,0,_size];" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory !"_allocMemory2" 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU
I hope you can help me whats wrong with this.
And another thing... somehow the when a bandit camp spawns there is no walls, and loot, only the soldiers.
This happened after when I added satchel to the crateloot.sqf/* [_box] call fn_crateLoadout; == Random loadout is selected [_box, 3] call fn_crateLoadout; == Loadout 3 is selected Original loadouts by drsubo Edited into a function by KiloSwiss ToDo for v0.3 Create different loadouts/loot for each Crate (see comments) */ private ["_crate","_loadout","_ran","_rifles","_riflesGL","_LMGs","_rifleOptics","_SMGs","_smgOptics","_DMRs","_Sniper","_sniperOptics","_paintCans","_BuildingComponents","_BuildingKits"]; _crate = _this select 0; if(count _this > 1)then[{_loadout = _this select 1},{_loadout = ceil(random 4)}]; _crate call SEM_fnc_emptyGear; _rifles = [ ["akm_EPOCH", "30Rnd_762x39_Mag"], ["m16_EPOCH", "30Rnd_556x45_Stanag_Tracer_Yellow"], ["m16Red_EPOCH", "30Rnd_556x45_Stanag_Tracer_Green"], ["m4a3_EPOCH", "30Rnd_556x45_Stanag_Tracer_Red"], ["Arifle_Katiba_C_F", "30Rnd_65x39_caseless_green_mag_Tracer"], ["Arifle_Mk20_F", "30Rnd_556x45_Stanag_Tracer_Red"], ["Arifle_Mk20C_F", "30Rnd_556x45_Stanag_Tracer_Green"], ["Arifle_Mk20C_plain_F", "30Rnd_556x45_Stanag_Tracer_Red"], ["Arifle_Mk20_plain_F", "30Rnd_556x45_Stanag_Tracer_Red"], ["Arifle_MXC_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MXC_Black_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_Black_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_SDAR_F", "30Rnd_556x45_Stanag_Tracer_Red"], ["Arifle_TRG21_F", "30Rnd_556x45_Stanag_Tracer_Green"], ["Arifle_TRG20_F", "30Rnd_556x45_Stanag_Tracer_Yellow"] ]; _riflesGL = [ ["Arifle_Katiba_GL_F", "30Rnd_65x39_caseless_green_mag_Tracer"], ["Arifle_Mk20_GL_F", "30Rnd_556x45_Stanag_Tracer_Yellow"], ["Arifle_Mk20_GL_plain_F", "30Rnd_556x45_Stanag_Tracer_Yellow"], ["Arifle_MX_GL_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_GL_Black_F", "30Rnd_65x39_caseless_mag_Tracer"], ["Arifle_TRG21_GL_F", "30Rnd_556x45_Stanag_Tracer_Green"] ]; _LMGs = [ ["m249_EPOCH", "200Rnd_556x45_M249"], ["m249Tan_EPOCH", "200Rnd_556x45_M249"], ["LMG_Mk200_F", "200Rnd_65x39_cased_Box_Tracer"], ["Arifle_MX_SW_F", "100Rnd_65x39_caseless_mag_Tracer"], ["Arifle_MX_SW_Black_F", "100Rnd_65x39_caseless_mag_Tracer"], ["LMG_Zafir_F", "150Rnd_762x51_Box_Tracer"] ]; _rifleOptics = ["optic_Aco","optic_ACO_grn","optic_Holosight"]; //"optic_Hamr","optic_Arco" _SMGs = [ ["SMG_02_F", "30Rnd_9x21_Mag"], ["SMG_01_F", "30Rnd_45ACP_Mag_SMG_01"], ["Hgun_PDW2000_F", "30Rnd_9x21_Mag"] ]; _smgOptics = ["optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight_smg"]; _DMRs = [ ["M14_EPOCH", "20Rnd_762x51_Mag"], ["M14Grn_EPOCH", "20Rnd_762x51_Mag"], ["srifle_EBR_F", "20Rnd_762x51_Mag"], ["srifle_DMR_01_F", "10Rnd_762x51_Mag"], ["arifle_MXM_F", "30Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXM_Black_F", "30Rnd_65x39_caseless_mag_Tracer"] ]; _Sniper = [ ["m107_EPOCH", "5Rnd_127x108_Mag"], ["m107Tan_EPOCH", "5Rnd_127x108_Mag"], ["Srifle_GM6_F", "5Rnd_127x108_Mag"], ["Srifle_LRR_F", "7Rnd_408_Mag"] ]; _sniperOptics = ["optic_Nightstalker", "optic_SOS", "optic_LRPS", "optic_DMS"]; // Building loot from http://epochmod.com/forum/index.php?/topic/30788-list-of-a3-epoch-loot-classnames/ _paintCans = ["PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed","PaintCanTeal","PaintCanYel"]; _BuildingComponents1 = ["CinderBlocks","MortarBucket","ItemScraps","WoodLog_EPOCH","ItemKiloHemp","Pelt_EPOCH"]; _BuildingComponents2 = ["ItemCorrugated","ItemCorrugatedLg","CircuitParts","PartPlankPack"]; _BuildingKits = ["KitStudWall","KitWoodFloor","KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitFoundation","JackKit","KitPlotPole","KitCinderWall"]; switch(_loadout)do{ case 0:{ //base building material private["_objArr","_objType"]; _crate addItemCargoGlobal ["FAK", ceil(random 5)]; _crate addBackpackCargoGlobal ["B_Carryall_khk", 2]; _objArr = _paintCans; for "_i" from 2 to 4 step 1 do { _objType = _objArr select (random (count _objArr -1)); _objArr = _objArr - [_objType]; _crate additemcargoGlobal [_objType, ceil(random _i)]; }; _objArr = _BuildingComponents1; for "_i" from 7 to 11 step 2 do { _objType = _objArr select (random (count _objArr -1)); _objArr = _objArr - [_objType]; _crate additemcargoGlobal [_objType, ceil(random _i)]; }; _objArr = _BuildingComponents2; for "_i" from 4 to 5 step 1 do { _objType = _objArr select (random (count _objArr -1)); _objArr = _objArr - [_objType]; _crate additemcargoGlobal [_objType, ceil(random _i)]; }; _objArr = _BuildingKits; for "_i" from 1 to 2 step 1 do { _objType = _objArr select (random (count _objArr -1)); _objArr = _objArr - [_objType]; _crate additemcargoGlobal [_objType, ceil(random _i)]; }; }; case 1:{ //random crap _opt = _rifleOptics select (random (count _rifleOptics -1)); _crate additemcargoGlobal [_opt, 2]; _crate addWeaponCargoGlobal ["speargun_epoch", 1]; _crate addMagazineCargoGlobal ["spear_magazine", 30]; _crate additemcargoGlobal ["ItemCompass", 1]; _crate additemcargoGlobal ["FoodBioMeat", 5]; _crate additemcargoGlobal ["FoodMeeps", 1]; _crate additemcargoGlobal ["sardines_epoch", 3]; _crate additemcargoGlobal ["meatballs_epoch", 2]; _crate additemcargoGlobal ["ItemTunaCooked", 3]; _crate additemcargoGlobal ["ItemSodaRbull", 1]; _crate additemcargoGlobal ["ItemSodaPurple", 2]; _crate additemcargoGlobal ["ItemSodaMocha", 1]; _crate additemcargoGlobal ["ItemSodaBurst", 2]; _crate additemcargoGlobal ["WhiskeyNoodle", 1]; _crate additemcargoGlobal ["Towelette", 7]; _crate additemcargoGlobal ["ColdPack", 2]; _crate additemcargoGlobal ["ItemCoolerE", 2]; _crate additemcargoGlobal ["CircuitParts", 5]; _crate additemcargoGlobal ["PartPlankPack", 2]; _crate additemcargoGlobal ["MortarBucket", 1]; _crate additemcargoGlobal ["CinderBlocks", 4]; _crate additemcargoGlobal ["FAK", 3]; _crate additemcargoGlobal ["ItemKiloHemp", 2]; _crate additemcargoGlobal ["ItemRuby", 1]; _crate additemcargoGlobal ["Pelt_EPOCH", 3]; _crate additemcargoGlobal ["HeatPack", 3]; _crate additemcargoGlobal ["ItemSodaOrangeSherbet", 2]; //_crate additemcargoGlobal ["optic_ACO_grn", 1]; _crate additemcargoGlobal ["U_O_Wetsuit", 1]; _crate addbackpackcargoGlobal ["smallbackpack_pink_epoch", 1]; }; case 2:{ //random crap 2 _opt = _rifleOptics select (random (count _rifleOptics -1)); _crate additemcargoGlobal [_opt, 2]; _crate addWeaponCargoGlobal ["MultiGun", 1]; _crate addMagazineCargoGlobal ["EnergyPack", 5]; _crate additemcargoGlobal ["Defib_EPOCH", 2]; _crate additemcargoGlobal ["Heal_EPOCH", 1]; _crate additemcargoGlobal ["Repair_EPOCH", 2]; _crate additemcargoGlobal ["Binocular", 2]; _crate additemcargoGlobal ["FAK", 4]; _crate additemcargoGlobal ["FoodSnooter", 2]; _crate additemcargoGlobal ["FoodWalkNSons", 3]; _crate additemcargoGlobal ["scam_epoch", 2]; _crate additemcargoGlobal ["sweetcorn_epoch", 4]; _crate additemcargoGlobal ["ItemTroutCooked", 1]; _crate additemcargoGlobal ["ItemSeaBassCooked", 2]; _crate additemcargoGlobal ["Towelette", 4]; _crate additemcargoGlobal ["HeatPack", 2]; _crate additemcargoGlobal ["ColdPack", 1]; _crate additemcargoGlobal ["ItemKiloHemp", 3]; _crate additemcargoGlobal ["ItemCoolerE", 1]; _crate additemcargoGlobal ["CircuitParts", 3]; _crate additemcargoGlobal ["PartPlankPack", 7]; _crate additemcargoGlobal ["MortarBucket", 2]; _crate additemcargoGlobal ["CinderBlocks", 3]; _crate additemcargoGlobal ["muzzle_snds_H", 1]; _crate additemcargoGlobal ["muzzle_snds_L", 1]; _crate additemcargoGlobal ["VehicleRepair", 1]; _crate additemcargoGlobal ["U_O_CombatUniform_ocamo", 1]; _crate addbackpackcargoGlobal ["smallbackpack_red_epoch", 1]; }; case 3:{ //good loot + SMGs + rifle magazines _wpn = _SMGs select (random (count _SMGs -1)); _opt = _smgOptics select (random (count _smgOptics -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 3]; _crate addMagazineCargoGlobal [(_wpn select 1), 16]; _crate additemcargoGlobal [_opt, 3]; _crate additemcargoGlobal ["Binocular", 4]; _crate additemcargoGlobal ["FAK", 5]; _crate additemcargoGlobal ["muzzle_snds_B", 1]; _crate additemcargoGlobal ["ItemSilverBar", 3]; _crate additemcargoGlobal ["Pelt_EPOCH", 2]; //_crate additemcargoGlobal ["ChainSaw", 1]; _crate additemcargoGlobal ["ItemMixOil", 1]; _crate additemcargoGlobal ["ItemGPS", 1]; _crate addbackpackcargoGlobal ["smallbackpack_teal_epoch", 1]; }; case 4:{ //good loot + basic weapons + rifle magazines _wpn = _rifles select (random (count _rifles -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 2]; _crate addMagazineCargoGlobal [(_wpn select 1), 8]; _crate addWeaponCargoGlobal ["Rollins_F", 1]; _crate addMagazineCargoGlobal ["5Rnd_rollins_mag", 6]; _crate additemcargoGlobal ["NVG_EPOCH", 1]; _crate additemcargoGlobal ["ItemGPS", 2]; _crate additemcargoGlobal ["ItemGoldBar", 2]; _crate additemcargoGlobal ["Rangefinder", 2]; _crate additemcargoGlobal ["FAK", 3]; _crate additemcargoGlobal ["muzzle_snds_B", 1]; _crate additemcargoGlobal ["Pelt_EPOCH", 2]; //_crate additemcargoGlobal ["ChainSaw", 1]; _crate additemcargoGlobal ["ItemMixOil", 2]; _crate additemcargoGlobal ["jerrycan_epoch", 2]; _crate addbackpackcargoGlobal ["smallbackpack_green_epoch", 1]; }; case 5:{ //good loot + higher tier weapons + usefull attachments _wpn = _DMRs select (random (count _DMRs -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 2]; _crate addMagazineCargoGlobal [(_wpn select 1), 12]; _wpn = _rifles select (random (count _rifles -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 2]; _crate addMagazineCargoGlobal [(_wpn select 1), 12]; _crate additemcargoGlobal ["optic_Hamr", 2]; _crate additemcargoGlobal ["optic_Nightstalker", 1]; _crate additemcargoGlobal ["NVG_EPOCH", 1]; _crate additemcargoGlobal ["ItemGPS", 2]; _crate additemcargoGlobal ["ItemGoldBar10oz", 2]; _crate additemcargoGlobal ["Rangefinder", 1]; _crate additemcargoGlobal ["VehicleRepair", 1]; _crate additemcargoGlobal ["FAK", 6]; _crate additemcargoGlobal ["sweetcorn_epoch", 2]; _crate additemcargoGlobal ["ItemSodaRbull", 1]; _crate additemcargoGlobal ["Pelt_EPOCH", 2]; _crate additemcargoGlobal ["ItemKiloHemp", 5]; _crate additemcargoGlobal ["Towelette", 4]; _crate addbackpackcargoGlobal ["B_Carryall_cbr", 1]; }; case 6:{ //excellent + high tier weapons + good attachments _wpn = _LMGs select (random (count _LMGs -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 1]; _crate addMagazineCargoGlobal [(_wpn select 1), 5]; _wpn = _riflesGL select (random (count _riflesGL -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 2]; _crate addMagazineCargoGlobal [(_wpn select 1), 12]; _crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 10]; _crate additemcargoGlobal ["optic_Hamr", 2]; _crate additemcargoGlobal ["optic_Arco", 2]; _crate addWeaponCargoGlobal ["MultiGun", 1]; _crate additemcargoGlobal ["ItemGoldBar10oz", 1]; _crate additemcargoGlobal ["ItemSilverBar", 2]; _crate addMagazineCargoGlobal ["EnergyPack", 4]; _crate additemcargoGlobal ["NVG_EPOCH", 2]; _crate additemcargoGlobal ["ItemGPS", 2]; _crate additemcargoGlobal ["Rangefinder", 1]; _crate additemcargoGlobal ["FAK", 9]; _crate additemcargoGlobal ["Repair_EPOCH", 1]; _crate additemcargoGlobal ["Defib_EPOCH", 1]; _crate additemcargoGlobal ["Heal_EPOCH", 2]; _crate additemcargoGlobal ["jerrycan_epoch", 2]; _crate addMagazineCargoGlobal ["SatchelCharge_Remote_Mag", 1]; _crate addbackpackcargoGlobal ["B_Carryall_cbr", 1]; }; case 7:{ //DMRs, AR and Chainsaw _wpn = _DMRs select (random (count _DMRs -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 1]; _crate addMagazineCargoGlobal [(_wpn select 1), 12]; _wpn = _DMRs select (random (count _DMRs -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 1]; _crate addMagazineCargoGlobal [(_wpn select 1), 12]; _wpn = _riflesGL select (random (count _riflesGL -1)); _crate addWeaponCargoGlobal [(_wpn select 0), 2]; _crate addMagazineCargoGlobal [(_wpn select 1), 20]; _crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 10]; _crate additemcargoGlobal [_sniperOptics select (random (count _sniperOptics -1)), 1]; _crate additemcargoGlobal [_sniperOptics select (random (count _sniperOptics -1)), 1]; _crate additemcargoGlobal ["NVG_EPOCH", 2]; _crate additemcargoGlobal ["ItemGPS", 2]; _crate additemcargoGlobal ["Rangefinder", 2]; _crate additemcargoGlobal ["FAK", 8]; _crate additemcargoGlobal ["CinderBlocks", 3]; _crate additemcargoGlobal ["ChainSaw", 1]; _crate additemcargoGlobal ["ItemMixOil", 2]; _crate additemcargoGlobal ["jerrycan_epoch", 2]; _crate additemcargoGlobal ["EnergyPackLg", 4]; _crate additemcargoGlobal ["MortarBucket", 6]; //_crate additemcargoGlobal ["ItemCorrugated", 6]; _crate addbackpackcargoGlobal ["B_Carryall_cbr", 1]; _crate addMagazineCargoGlobal ["SatchelCharge_Remote_Mag", 2]; }; };
Debug Mode is missing, and slow players after 50m running
in Server Install
Posted
SOLVED
Static weather config was the problem... the wind values cant be 0