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Flashhhka

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Posts posted by Flashhhka

  1. On AI missions the soldiers dont do any damage to anybody. I dont know why.

    scripts.txt

     

    7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !"(uinamespace getvariable 'BIS_fnc_initDisplay')"
    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
    7 forceRespawn
    7 moveIn !="_gunner moveInGunner _weapon;" !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;"
    7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setFriend
    7 setAmmo
    7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !"setVectorUp (_Gvel call BIS_fnc_unitVector)" !"setVelocity _Gvel"
    7 RscDebugConsole_watch
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu
    7 assignAs
    7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !"[_4,_3,_clr];"
    7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"
    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" allowDamage !="if(!isPlayer _x)then{_x allowDamage"
    7 exec !="7 setMarker !="Local"
    1 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker"
    7 assignItem
    1 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !"lbselchanged"
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
    7 switchCamera
    7 remoteControl !"fn_moduleRemoteControl.sqf"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D['',_clr,_eyepos,0,0,45,_txt,0,_size];"
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate
    7 ctrlDelete
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 ctrlSetModel
    7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon
    7 EPOCH_whitelist
    7 EPOCH_defaultVars_SEPXVar
    7 EPOCH_group_upgrade_lvl_SVar
    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
    7 Dayz_GUI_R
    7 dayz_originalPlayer
    7 zZombie_Base
    7 GodMode
    7 shazbot
    7 _typeofHookMonky
    7 _allocMemory !"_allocMemory2"
    7 _d3d9multipliervariable
    7 _runASM
    7 _addGFX_hookD3D9eventhandler
    7 _BEhookBYPASSBOB
    7 JJMMEE_INIT_MENU 

     

    I hope you can help me whats wrong with this.

    And another thing... somehow the when a bandit camp spawns there is no walls, and loot, only the soldiers.
    This happened after when I added satchel to the crateloot.sqf

    /*
    	[_box] call fn_crateLoadout;	== Random loadout is selected
    
    	[_box, 3] call fn_crateLoadout;	== Loadout 3 is selected
    	
    	Original loadouts by drsubo
    	Edited into a function by KiloSwiss
    	
    	ToDo for v0.3
    	Create different loadouts/loot for each Crate (see comments)
    */
    private ["_crate","_loadout","_ran","_rifles","_riflesGL","_LMGs","_rifleOptics","_SMGs","_smgOptics","_DMRs","_Sniper","_sniperOptics","_paintCans","_BuildingComponents","_BuildingKits"];
    _crate = _this select 0;
    if(count _this > 1)then[{_loadout = _this select 1},{_loadout = ceil(random 4)}];
    
    _crate call SEM_fnc_emptyGear;
    
    _rifles = [
    	["akm_EPOCH",				"30Rnd_762x39_Mag"],
    	["m16_EPOCH",				"30Rnd_556x45_Stanag_Tracer_Yellow"],
    	["m16Red_EPOCH",			"30Rnd_556x45_Stanag_Tracer_Green"],
    	["m4a3_EPOCH",				"30Rnd_556x45_Stanag_Tracer_Red"],
    	["Arifle_Katiba_C_F",		"30Rnd_65x39_caseless_green_mag_Tracer"],
    	["Arifle_Mk20_F",			"30Rnd_556x45_Stanag_Tracer_Red"],
    	["Arifle_Mk20C_F",			"30Rnd_556x45_Stanag_Tracer_Green"],
    	["Arifle_Mk20C_plain_F",	"30Rnd_556x45_Stanag_Tracer_Red"],
    	["Arifle_Mk20_plain_F",		"30Rnd_556x45_Stanag_Tracer_Red"],
    	["Arifle_MXC_F",			"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_MXC_Black_F",		"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_MX_F",				"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_MX_Black_F",		"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_SDAR_F",			"30Rnd_556x45_Stanag_Tracer_Red"],
    	["Arifle_TRG21_F",			"30Rnd_556x45_Stanag_Tracer_Green"],
    	["Arifle_TRG20_F",			"30Rnd_556x45_Stanag_Tracer_Yellow"]
    ];
    
    _riflesGL = [
    	["Arifle_Katiba_GL_F",		"30Rnd_65x39_caseless_green_mag_Tracer"],
    	["Arifle_Mk20_GL_F",		"30Rnd_556x45_Stanag_Tracer_Yellow"],
    	["Arifle_Mk20_GL_plain_F",	"30Rnd_556x45_Stanag_Tracer_Yellow"],
    	["Arifle_MX_GL_F",			"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_MX_GL_Black_F",	"30Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_TRG21_GL_F",		"30Rnd_556x45_Stanag_Tracer_Green"]
    ];
    
    _LMGs = [
    	["m249_EPOCH",				"200Rnd_556x45_M249"],
    	["m249Tan_EPOCH",			"200Rnd_556x45_M249"],
    	["LMG_Mk200_F",				"200Rnd_65x39_cased_Box_Tracer"],
    	["Arifle_MX_SW_F",			"100Rnd_65x39_caseless_mag_Tracer"],
    	["Arifle_MX_SW_Black_F",	"100Rnd_65x39_caseless_mag_Tracer"],
    	["LMG_Zafir_F",				"150Rnd_762x51_Box_Tracer"]
    ];
    
    _rifleOptics = ["optic_Aco","optic_ACO_grn","optic_Holosight"]; //"optic_Hamr","optic_Arco"
    
    _SMGs = [
    	["SMG_02_F",		"30Rnd_9x21_Mag"],
    	["SMG_01_F",		"30Rnd_45ACP_Mag_SMG_01"],
    	["Hgun_PDW2000_F",	"30Rnd_9x21_Mag"]
    ];
    
    _smgOptics = ["optic_Aco_smg","optic_ACO_grn_smg","optic_Holosight_smg"];
    
    
    _DMRs = [
    	["M14_EPOCH",			"20Rnd_762x51_Mag"],
    	["M14Grn_EPOCH",		"20Rnd_762x51_Mag"],
    	["srifle_EBR_F",		"20Rnd_762x51_Mag"],
    	["srifle_DMR_01_F",		"10Rnd_762x51_Mag"],
    	["arifle_MXM_F",		"30Rnd_65x39_caseless_mag_Tracer"],
    	["arifle_MXM_Black_F",	"30Rnd_65x39_caseless_mag_Tracer"]
    ];
    
    _Sniper = [
    	["m107_EPOCH",		"5Rnd_127x108_Mag"],
    	["m107Tan_EPOCH",	"5Rnd_127x108_Mag"],
    	["Srifle_GM6_F",	"5Rnd_127x108_Mag"],
    	["Srifle_LRR_F",	"7Rnd_408_Mag"]
    ];
    
    _sniperOptics = ["optic_Nightstalker", "optic_SOS", "optic_LRPS", "optic_DMS"];
    
    // Building loot from http://epochmod.com/forum/index.php?/topic/30788-list-of-a3-epoch-loot-classnames/
    
    _paintCans = ["PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed","PaintCanTeal","PaintCanYel"];
    
    _BuildingComponents1 = ["CinderBlocks","MortarBucket","ItemScraps","WoodLog_EPOCH","ItemKiloHemp","Pelt_EPOCH"];
    
    _BuildingComponents2 = ["ItemCorrugated","ItemCorrugatedLg","CircuitParts","PartPlankPack"];
    
    _BuildingKits = ["KitStudWall","KitWoodFloor","KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitFoundation","JackKit","KitPlotPole","KitCinderWall"];
    
    
    switch(_loadout)do{
    	case 0:{	//base building material
    		private["_objArr","_objType"];
    		
    		_crate addItemCargoGlobal ["FAK", ceil(random 5)];
    		_crate addBackpackCargoGlobal ["B_Carryall_khk", 2];
    		
    		_objArr = _paintCans;
    		for "_i" from 2 to 4 step 1 do {
    			_objType = _objArr select (random (count _objArr -1));
    			_objArr = _objArr - [_objType];
    			_crate additemcargoGlobal [_objType, ceil(random _i)];
    		};
    		
    		_objArr = _BuildingComponents1;
    		for "_i" from 7 to 11 step 2 do {
    			_objType = _objArr select (random (count _objArr -1));
    			_objArr = _objArr - [_objType];
    			_crate additemcargoGlobal [_objType, ceil(random _i)];
    		};
    		
    		_objArr = _BuildingComponents2;
    		for "_i" from 4 to 5 step 1 do {
    			_objType = _objArr select (random (count _objArr -1));
    			_objArr = _objArr - [_objType];
    			_crate additemcargoGlobal [_objType, ceil(random _i)];
    		};
    		
    		_objArr = _BuildingKits;
    		for "_i" from 1 to 2 step 1 do {
    			_objType = _objArr select (random (count _objArr -1));
    			_objArr = _objArr - [_objType];
    			_crate additemcargoGlobal [_objType, ceil(random _i)];
    		};
    	};
    
    	case 1:{	//random crap
    		_opt = _rifleOptics select (random (count _rifleOptics -1));
    		_crate additemcargoGlobal [_opt, 2];
    		_crate addWeaponCargoGlobal ["speargun_epoch", 1];
    		_crate addMagazineCargoGlobal ["spear_magazine", 30];
    		_crate additemcargoGlobal ["ItemCompass", 1];
    		_crate additemcargoGlobal ["FoodBioMeat", 5];
    		_crate additemcargoGlobal ["FoodMeeps", 1];
    		_crate additemcargoGlobal ["sardines_epoch", 3];
    		_crate additemcargoGlobal ["meatballs_epoch", 2];
    		_crate additemcargoGlobal ["ItemTunaCooked", 3];
    		_crate additemcargoGlobal ["ItemSodaRbull", 1];
    		_crate additemcargoGlobal ["ItemSodaPurple", 2];
    		_crate additemcargoGlobal ["ItemSodaMocha", 1];
    		_crate additemcargoGlobal ["ItemSodaBurst", 2];
    		_crate additemcargoGlobal ["WhiskeyNoodle", 1];
    		_crate additemcargoGlobal ["Towelette", 7];
    		_crate additemcargoGlobal ["ColdPack", 2];
    		_crate additemcargoGlobal ["ItemCoolerE", 2];
    		_crate additemcargoGlobal ["CircuitParts", 5];
    		_crate additemcargoGlobal ["PartPlankPack", 2];
    		_crate additemcargoGlobal ["MortarBucket", 1];
    		_crate additemcargoGlobal ["CinderBlocks", 4];
    		_crate additemcargoGlobal ["FAK", 3];
    		_crate additemcargoGlobal ["ItemKiloHemp", 2];
    		_crate additemcargoGlobal ["ItemRuby", 1];
    		_crate additemcargoGlobal ["Pelt_EPOCH", 3];
    		_crate additemcargoGlobal ["HeatPack", 3];
    		_crate additemcargoGlobal ["ItemSodaOrangeSherbet", 2];
    		//_crate additemcargoGlobal ["optic_ACO_grn", 1];
    		_crate additemcargoGlobal ["U_O_Wetsuit", 1];
    		_crate addbackpackcargoGlobal ["smallbackpack_pink_epoch", 1];
    	};
    			
    	case 2:{	//random crap 2
    		_opt = _rifleOptics select (random (count _rifleOptics -1));
    		_crate additemcargoGlobal [_opt, 2];
    		_crate addWeaponCargoGlobal ["MultiGun", 1];
    		_crate addMagazineCargoGlobal ["EnergyPack", 5];
    		_crate additemcargoGlobal ["Defib_EPOCH", 2];
    		_crate additemcargoGlobal ["Heal_EPOCH", 1];
    		_crate additemcargoGlobal ["Repair_EPOCH", 2];
    		_crate additemcargoGlobal ["Binocular", 2];
    		_crate additemcargoGlobal ["FAK", 4];
    		_crate additemcargoGlobal ["FoodSnooter", 2];
    		_crate additemcargoGlobal ["FoodWalkNSons", 3];
    		_crate additemcargoGlobal ["scam_epoch", 2];
    		_crate additemcargoGlobal ["sweetcorn_epoch", 4];
    		_crate additemcargoGlobal ["ItemTroutCooked", 1];
    		_crate additemcargoGlobal ["ItemSeaBassCooked", 2];		
    		_crate additemcargoGlobal ["Towelette", 4];
    		_crate additemcargoGlobal ["HeatPack", 2];
    		_crate additemcargoGlobal ["ColdPack", 1];
    		_crate additemcargoGlobal ["ItemKiloHemp", 3];
    		_crate additemcargoGlobal ["ItemCoolerE", 1];
    		_crate additemcargoGlobal ["CircuitParts", 3];
    		_crate additemcargoGlobal ["PartPlankPack", 7];
    		_crate additemcargoGlobal ["MortarBucket", 2];
    		_crate additemcargoGlobal ["CinderBlocks", 3];
    		_crate additemcargoGlobal ["muzzle_snds_H", 1];
    		_crate additemcargoGlobal ["muzzle_snds_L", 1];
    		_crate additemcargoGlobal ["VehicleRepair", 1];
    		_crate additemcargoGlobal ["U_O_CombatUniform_ocamo", 1];
    		_crate addbackpackcargoGlobal ["smallbackpack_red_epoch", 1];				
    	};	
    
    	case 3:{	//good loot + SMGs + rifle magazines
    		_wpn = _SMGs select (random (count _SMGs -1));
    		_opt = _smgOptics select (random (count _smgOptics -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 3];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 16];
    		_crate additemcargoGlobal [_opt, 3];
    		_crate additemcargoGlobal ["Binocular", 4];
    		_crate additemcargoGlobal ["FAK", 5];
    		_crate additemcargoGlobal ["muzzle_snds_B", 1];
    		_crate additemcargoGlobal ["ItemSilverBar", 3];
    		_crate additemcargoGlobal ["Pelt_EPOCH", 2];
    		//_crate additemcargoGlobal ["ChainSaw", 1];
    		_crate additemcargoGlobal ["ItemMixOil", 1];
    		_crate additemcargoGlobal ["ItemGPS", 1];
    		_crate addbackpackcargoGlobal ["smallbackpack_teal_epoch", 1];
    	};
    			
    	case 4:{	//good loot + basic weapons + rifle magazines
    		_wpn = _rifles select (random (count _rifles -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 2];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 8];
    		_crate addWeaponCargoGlobal ["Rollins_F", 1];
    		_crate addMagazineCargoGlobal ["5Rnd_rollins_mag", 6];
    		_crate additemcargoGlobal ["NVG_EPOCH", 1];
    		_crate additemcargoGlobal ["ItemGPS", 2];
    		_crate additemcargoGlobal ["ItemGoldBar", 2];
    		_crate additemcargoGlobal ["Rangefinder", 2];
    		_crate additemcargoGlobal ["FAK", 3];
    		_crate additemcargoGlobal ["muzzle_snds_B", 1];
    		_crate additemcargoGlobal ["Pelt_EPOCH", 2];
    		//_crate additemcargoGlobal ["ChainSaw", 1];
    		_crate additemcargoGlobal ["ItemMixOil", 2];
    		_crate additemcargoGlobal ["jerrycan_epoch", 2];
    		_crate addbackpackcargoGlobal ["smallbackpack_green_epoch", 1];
    	};
    			
    	case 5:{	//good loot + higher tier weapons + usefull attachments
    		_wpn = _DMRs select (random (count _DMRs -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 2];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 12];
    		_wpn = _rifles select (random (count _rifles -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 2];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 12];
    		_crate additemcargoGlobal ["optic_Hamr", 2];
    		_crate additemcargoGlobal ["optic_Nightstalker", 1];
    		_crate additemcargoGlobal ["NVG_EPOCH", 1];
    		_crate additemcargoGlobal ["ItemGPS", 2];
    		_crate additemcargoGlobal ["ItemGoldBar10oz", 2];
    		_crate additemcargoGlobal ["Rangefinder", 1];
    		_crate additemcargoGlobal ["VehicleRepair", 1];
    		_crate additemcargoGlobal ["FAK", 6];
    		_crate additemcargoGlobal ["sweetcorn_epoch", 2];
    		_crate additemcargoGlobal ["ItemSodaRbull", 1];
    		_crate additemcargoGlobal ["Pelt_EPOCH", 2];
    		_crate additemcargoGlobal ["ItemKiloHemp", 5];
    		_crate additemcargoGlobal ["Towelette", 4];
    		_crate addbackpackcargoGlobal ["B_Carryall_cbr", 1];
    	};	
    	
    	case 6:{	//excellent + high tier weapons + good attachments
    		_wpn = _LMGs select (random (count _LMGs -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 1];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 5];
    		_wpn = _riflesGL select (random (count _riflesGL -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 2];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 12];
    		_crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 10];
    		_crate additemcargoGlobal ["optic_Hamr", 2];
    		_crate additemcargoGlobal ["optic_Arco", 2];
    		_crate addWeaponCargoGlobal ["MultiGun", 1];
    		_crate additemcargoGlobal ["ItemGoldBar10oz", 1];
    		_crate additemcargoGlobal ["ItemSilverBar", 2];
    		_crate addMagazineCargoGlobal ["EnergyPack", 4];
    		_crate additemcargoGlobal ["NVG_EPOCH", 2];
    		_crate additemcargoGlobal ["ItemGPS", 2];
    		_crate additemcargoGlobal ["Rangefinder", 1];
    		_crate additemcargoGlobal ["FAK", 9];
    		_crate additemcargoGlobal ["Repair_EPOCH", 1];
    		_crate additemcargoGlobal ["Defib_EPOCH", 1];
    		_crate additemcargoGlobal ["Heal_EPOCH", 2];
    		_crate additemcargoGlobal ["jerrycan_epoch", 2];
    		_crate addMagazineCargoGlobal ["SatchelCharge_Remote_Mag", 1];
    		_crate addbackpackcargoGlobal ["B_Carryall_cbr", 1];
    	};
    
    	case 7:{	//DMRs, AR and Chainsaw
    		_wpn = _DMRs select (random (count _DMRs -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 1];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 12];
    		_wpn = _DMRs select (random (count _DMRs -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 1];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 12];
    		_wpn = _riflesGL select (random (count _riflesGL -1));
    		_crate addWeaponCargoGlobal [(_wpn select 0), 2];
    		_crate addMagazineCargoGlobal [(_wpn select 1), 20];
    		_crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 10];
    		_crate additemcargoGlobal [_sniperOptics select (random (count _sniperOptics -1)), 1];
    		_crate additemcargoGlobal [_sniperOptics select (random (count _sniperOptics -1)), 1];
    		_crate additemcargoGlobal ["NVG_EPOCH", 2];
    		_crate additemcargoGlobal ["ItemGPS", 2];
    		_crate additemcargoGlobal ["Rangefinder", 2];
    		_crate additemcargoGlobal ["FAK", 8];
    		_crate additemcargoGlobal ["CinderBlocks", 3];
    		_crate additemcargoGlobal ["ChainSaw", 1];
    		_crate additemcargoGlobal ["ItemMixOil", 2];
    		_crate additemcargoGlobal ["jerrycan_epoch", 2];
    		_crate additemcargoGlobal ["EnergyPackLg", 4];
    		_crate additemcargoGlobal ["MortarBucket", 6];
    		//_crate additemcargoGlobal ["ItemCorrugated", 6];
    		_crate addbackpackcargoGlobal ["B_Carryall_cbr", 1];
    		_crate addMagazineCargoGlobal ["SatchelCharge_Remote_Mag", 2];
    	};
    };
    

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