FuzzyMonkey
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Posts posted by FuzzyMonkey
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I found out how to enable maintenance, thanks to ElDubya for pointing me in the right direction.
I added in the init.sqf:
DZE_DamageBeforeMaint = 0;
I still want to get rid of that error when removing the Dome on the plot
For the people who want to enable base maintenance ^^
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Unless you are pedantic (as I am) about error free logs, that error doesn't stop anything from working, it's just a pain in the ass. I wouldn't worry about it until Zupa resurfaces, which I am hoping is soon, to address a other problems with this script.
:D I don't like errors, even if they don't stop anything from working
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Any News on this error:
Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1; }; if ((isNil "PP_Marks") && (> Error position: <sleep 1; }; if ((isNil "PP_Marks") && (> Error Generic error in expression File mpmissions\__CUR_MP.Napf\plotManagement\plotToggleMarkers.sqf, line 17
???
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Hi, I've installed this awesome add-on and it works absolutely great.
I just have a few question, I might have missed it when reading through all the posts, so if I did please forgive me.
Here goes:
1. I want to limit my players to only carrying 999,999 coins on them
2. I have setup some AI as non-traders for exchanging certain items for others "i.e. Oil for Gems" I keep getting the option to give them money. I want to remove this action.
Any help with this would be much appreciated.
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Okay, So I've tested. It all seems to be working fine. Some issues, but not too bad:
Friends added to the plot-pole can build and only remove what they have built and in 6 steps, not only 3
After restart though, they could remove all parts, but still in 6 stages
And I want to remove this script error when removing the dome
Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1; }; if ((isNil "PP_Marks") && (> Error position: <sleep 1; }; if ((isNil "PP_Marks") && (> Error Generic error in expression File mpmissions\__CUR_MP.Napf\plotManagement\plotToggleMarkers.sqf, line 17
The only other thing that bothers me, is the maintain parts that still show zero. On some other servers, you always had to maintain all the parts.
Still a great script though
I found out how to enable maintenance, thanks to ElDubya for pointing me in the right direction.
I added in the init.sqf:
DZE_DamageBeforeMaint = 0;
I still want to get rid of that error when removing the Dome on the plot
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Do you have maintenance enabled on the server?
I do yes, as far as I know. How do I make sure?
When I damage a building part, it does show as one part to be maintained
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It seem to be working, I need to test further.
I do have one question though, I can see my object counter works, but there are 0 items to maintain. Is this correct?
I haven't added people to the plot yet, still going to test that
Okay, So I've tested. It all seems to be working fine. Some issues, but not too bad:
Friends added to the plot-pole can build and only remove what they have built and in 6 steps, not only 3
After restart though, they could remove all parts, but still in 6 stages
And I want to remove this script error when removing the dome
Error in expression < _x; } count PP_Marks; PP_Marks = nil; sleep 1; }; if ((isNil "PP_Marks") && (> Error position: <sleep 1; }; if ((isNil "PP_Marks") && (> Error Generic error in expression File mpmissions\__CUR_MP.Napf\plotManagement\plotToggleMarkers.sqf, line 17
The only other thing that bothers me, is the maintain parts that still show zero. On some other servers, you always had to maintain all the parts.
Still a great script though
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I have been having the same issue since installing. The only thing i can come up with, is that the modular parts are not being assigned the playerUID (or OwnerUID) & is keeping the characterID. Thats why we can remove them with the original "if(_isModularDoor) then {" until death, and why the new code don't work at all to remove.
So after a long while, struggling with my limited knowledge, I decided to try another route. --> P4L
Tested it before I attempted to install the Plot Management, it all seemed to work well.
So, now, after re-installing Plot Management again, I can still build, remove etc. No problems
When I try to access the Manage Plot button though, it all goes south.I get a pop-up which states: "Resource PlotManagement not found"And a scrip error:Warning Message: Resource PlotManagement not found Error in expression <at["Objects to maintain: %1" , _count]; _ctrl ctrlSetText _result; _ctrl = ((> Error position: <_ctrl ctrlSetText _result; _ctrl = ((> Error Undefined variable in expression: _ctrl File mpmissions\__CUR_MP.Napf\plotManagement\maintain_area.sqf, line 31 Error in expression <" , _count, DZE_BuildingLimit,_colour]; _ctrl ctrlSetStructuredText parseText _r> Error position: <_ctrl ctrlSetStructuredText parseText _r> Error Undefined variable in expression: _ctrl File mpmissions\__CUR_MP.Napf\plotManagement\plotObjects.sqf, line 18
My Brain is mush, I can't think anymoreWhere is this _ctrl defined? And why is it not working?P.S. How do I add the spoiler in the post?I took a well deserved sleep.
I forgot to add the two files is description.ext
It seem to be working, I need to test further.
I do have one question though, I can see my object counter works, but there are 0 items to maintain. Is this correct?
I haven't added people to the plot yet, still going to test that
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I have that as well, but I noticed, if I damage a part, it does show that 1 part needs to be maintained.
I also noticed that I need to add myself to the plot, even if I placed it. I haven't found any solutions to these problems yet.
We need a coding genius to help us out here.
So here is what I've tested. I placed my plot again, and built some parts. Those parts I can remove, my friend who was added, could not remove that part and I couldn't remove the parts he built.
Then I died.
Went back, my name still on the plot-pole. And now I can't remove my own parts.
Any one have any advice on this?
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Ok the error is gone now, but still when I try to maintain the area, It tells me there are 0 items to maintain, and im losing plot ownership after death. :(
I have that as well, but I noticed, if I damage a part, it does show that 1 part needs to be maintained.
I also noticed that I need to add myself to the plot, even if I placed it. I haven't found any solutions to these problems yet.
We need a coding genius to help us out here.
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I'll reply again when I checked it out as I didn't have the time last night. Did you check my other post about skipping one of the steps in selfActions?
I did, still no go.
I haven't tried replacing the plot-pole though. I might try that later
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But I am having another issue now, been testing it and all seems well, until I want to remove something I built wrong... I don't even get a remove option, even with all the required tools in my inventory.
I think this is also because I died...
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Im having this issue aswell, how did you fix this?
add the "_playerUID" in the private section of your FN_SelfActions
Example:
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_playerUID"]
Then a bit lower down, you'll see some variables being defined (At around line 160 in mine)
There you add the following
_playerUID = getPlayerUID player;
Example:
_hasKnife = "ItemKnife" in _itemsPlayer;_hasToolbox = "ItemToolbox" in _itemsPlayer;_playerUID = getPlayerUID player;_isMan = _cursorTarget isKindOf "Man"; -
Hi Zupa,
I've only recently started modding on Arma, I've added your awesome script, but I keep getting this error:
Error in expression <_allowed = [_owner] + _fuid;if ( _playerUID in _allowed && _ownerID in _a>Error position: <_playerUID in _allowed && _ownerID in _a>Error Undefined variable in expression: _playeruidFile mpmissions\__CUR_MP.Napf\custom\fn_selfActions.sqf, line 262As far as I can see, I followed all the instructions, but I seem to be missing somethingSO...When I try to Maintain the area, It tells me there are 0 items to maintain...As a side note. I wiped my whole server and started from scratch, to make sure there are no conflicting ModsOK, so someone else showed me how to define the _playerUID
Everything seems to be working fine
Great Mod Zupa
Thanx a million
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Hi Zupa,
I've only recently started modding on Arma, I've added your awesome script, but I keep getting this error:
Error in expression <_allowed = [_owner] + _fuid;if ( _playerUID in _allowed && _ownerID in _a>Error position: <_playerUID in _allowed && _ownerID in _a>Error Undefined variable in expression: _playeruidFile mpmissions\__CUR_MP.Napf\custom\fn_selfActions.sqf, line 262As far as I can see, I followed all the instructions, but I seem to be missing somethingSO...When I try to Maintain the area, It tells me there are 0 items to maintain...As a side note. I wiped my whole server and started from scratch, to make sure there are no conflicting Mods
[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).
in Gold Coin based Single Currency & Banking System
Posted
Any news on this?