dagg929
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Posts posted by dagg929
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Anyone have this working with the newest update and infistar?
I get the option but it does not do anything. Nothing in rpt either.
Any guidance here is appreciated.
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Is the version on the front page still contain these glitches? The changelog says it fixes the ghosting, etc.
??
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Doesn't really help at all.
I'm not seeing anywhere at all where sniperrifles is being called in any of those files so that I can edit the spawn chance, say, of those sniper rifles.
Unless I'm missing something and if so please enlighten away.
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Anyone know? Help is appreciated.
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See title.
Using:
https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot
Not seeing where exactly it references the loot chance -for- say, office2 class in relation to the buildings. It used to be that there'd be a line that says that there'd be military snipers and the spawn chance within. Now there isn't. How can I edit the spawn chance for say, military snipers now in relation to the helicrash for example, or for barracks?
class HeliCrash_No50s: Default {zombieChance = 0.4;maxRoaming = 2;zombieClass[] = {"z_soldier_pilot"};lootChance = 0.8;lootPos[] = {};lootType[] = {{"","military",0.35},{"","medical",0.18},{"MAAWS","weapon",0.02},{"MedBox0","object",0.05},{"NVGoggles","weapon",0.01},{"AmmoBoxSmall_556","object",0.03},{"AmmoBoxSmall_762","object",0.03},{"militaryclothes","single",0.05},{"militaryammo","single",0.06}}; -
How do you disable the heli patrols flying around?
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Any of these Ai spawn up in sniper vantages, etc?
Also, know of any way for them to see people quicker-- or to increase the spot distance?
How do I get these to stop spawning zombs?
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Does this add any markers to the map?
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Does this include the AI?
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I had an accident recently where I deleted my basic.cfg after having it tweaked fully to the best I could get it. (Awful.)
Currently rolling:
MinBandwidth=1097152;MaxBandwidth=1073741824;MaxMsgSend=512;MaxSizeGuaranteed=256;MaxSizeNonguaranteed=128;MinErrorToSendNear=0.039999999;MinErrorToSend=0.003;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;serverLongitude=-112;serverLatitude=33;serverLongitudeAuto=-112;serverLatitudeAuto=33;Server doesn't get desync'y until about 50 people at night. I get almost zero network pending messages - wondering, what do you guys think I should tweak in this to get some more performance?Box is a 1270V2 Xeon @ 3.5GHz with 16GB of RAM -
There a fix we can manually apply for now, vbawol?
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Will these AI shoot at vehicles or can you just run them all over like other AI?
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Anyone got this working with headless client?
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Anyone got any idea how to get this working with a headless client?
Any way to add this where the buildings do not spawn loot?
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I used to just run this step one, the server_monitor.sqf changes and this does NOT work by itself any longer.
Not sure as to why, but yeah. I just satcheled a bunch of stuff down on my server only running that first step.
Can anyone confirm that they are only doing the server_monitor changes and that it is fully functioning for them?
My only difference is my setpos is setposATL. Would that break it?
_object setdir _dir;_object setposATL _pos;_object setDamage _damage;// ### [CPC] Indestructible Buildables Fixif (typeOf(_object) in _cpcimmune) then {_object addEventHandler ["HandleDamage", {false}];_object enableSimulation false;};// ### [CPC] Indestructible Buildables Fixif (count _intentory > 0) then { -
This updated for the latest patch?
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Do you know how it determines this with invinc base building? I have it on and it's not showing anything.
Does the dmg need to be set for stuff to be maintainable via plot pole?
Is that only for your server, or overall? As in it won't show until close to when it must be maintained.
Any details here are appreciated.
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Anyone else getting this?
It was fine before the hotfix update and working as intended. Now it doesnt' seem to detect anything in the radius.
Anyone know a fix? Is this a current epoch issue?
Thanks for any help.
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So sometimes it'd spawn a box with only an m9sd in it with a bunch of ammo? That's what I'm wondering here. Or does it just spawn ALL of the stuff contained?
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Thanks for this, torndeco.
How does changing it to missionconfigfile know to then look inside the custom_loot/configs folder? I used to just shove them in my main directory in my mission file.
As well, in the arrays for cfgloot.hpp, how come some of these entries are not in quotes?
Just curious. If anyone could provide some insight I'd appreciate it.
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Where are they storing the loot files? Curious as I'd like to look at the default. Don't see it int he dayz_code config
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its selects one of the arrays in the script and tries to run it if the chance is high enough it will spawn
So, for say some of the military ones, it could spawn a single lapua - or it could spawn a single m9sd given these arrays:
[["M9SD"],["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]],or it could spawn a box with a bunch of g36's.Correct? Just want to know what I'm doing fully with these as I don't want to unbalance the server too much with gear. -
How do these side missions work? In the loot lists, does it spawn -everything- contained within those, or just 75 of those items randomly selected from _loot_amount = 75;?
If I could get some clarification I'd really appreciate it.
Thanks.
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Any way to get this working without sarge AI or DZAI? LIke the original mission system had no AI mod requirement.
[FIXED in 1.0.5.1] Epoch 1.0.5 + Chainsaw = Client Crash
in General Discussion.
Posted
Come on next update! Same here, same issue.