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dagg929

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Posts posted by dagg929

  1. See title.

     

    Using:

    https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot

     

    Not seeing where exactly it references the loot chance -for- say, office2 class in relation to the buildings. It used to be that there'd be a line that says that there'd be military snipers and the spawn chance within. Now there isn't. How can I edit the spawn chance for say, military snipers now in relation to the helicrash for example, or for barracks?

     

    class HeliCrash_No50s: Default {
    zombieChance = 0.4;
    maxRoaming = 2;
    zombieClass[] = {"z_soldier_pilot"};
    lootChance = 0.8;
    lootPos[] = {};
    lootType[] = {
    {"","military",0.35}
    ,{"","medical",0.18}
    ,{"MAAWS","weapon",0.02}
    ,{"MedBox0","object",0.05}
    ,{"NVGoggles","weapon",0.01}
    ,{"AmmoBoxSmall_556","object",0.03}
    ,{"AmmoBoxSmall_762","object",0.03}
    ,{"militaryclothes","single",0.05}
    ,{"militaryammo","single",0.06}
    };
  2. I had an accident recently where I deleted my basic.cfg after having it tweaked fully to the best I could get it. (Awful.)

     

    Currently rolling:

    MinBandwidth=1097152;
    MaxBandwidth=1073741824;
    MaxMsgSend=512;
    MaxSizeGuaranteed=256;
    MaxSizeNonguaranteed=128;
    MinErrorToSendNear=0.039999999;
    MinErrorToSend=0.003;
    MaxCustomFileSize=0;
    Windowed=0;
    adapter=-1;
    3D_Performance=1;
    Resolution_Bpp=32;
    serverLongitude=-112;
    serverLatitude=33;
    serverLongitudeAuto=-112;
    serverLatitudeAuto=33;
     
     
    Server doesn't get desync'y until about 50 people at night. I get almost zero network pending messages - wondering, what do you guys think I should tweak in this to get some more performance?
     
    Box is a 1270V2 Xeon @ 3.5GHz with 16GB of RAM
  3. I used to just run this step one, the server_monitor.sqf changes and this does NOT work by itself any longer.

     

    Not sure as to why, but yeah. I just satcheled a bunch of stuff down on my server only running that first step.

     

    Can anyone confirm that they are only doing the server_monitor changes and that it is fully functioning for them?

     

    My only difference is my setpos is setposATL. Would that break it?

     

    _object setdir _dir;
    _object setposATL _pos;
    _object setDamage _damage;
    // ### [CPC] Indestructible Buildables Fix
    if (typeOf(_object) in _cpcimmune) then {
    _object addEventHandler ["HandleDamage", {false}];
    _object enableSimulation false;
    };
    // ### [CPC] Indestructible Buildables Fix
    if (count _intentory > 0) then {
  4.   its selects one of the arrays in the script and tries to run it if the chance is high enough it will spawn

    So, for say some of the military ones, it could spawn a single lapua - or it could spawn a single m9sd given these arrays:

    [
    ["M9SD"],
    ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]
    ],
     
    or it could spawn a box with a bunch of g36's. 
     
    Correct? Just want to know what I'm doing fully with these as I don't want to unbalance the server too much with gear.
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