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HackSaW_TM

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Posts posted by HackSaW_TM

  1. was all working before the update this is what i have on line 42

     

    7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !"createdialog 'AdminMenu';[] call fnc_addMenuMapHandler;" !"RscFunctionsViewer"
  2. What ai do you have installed?  I used A3EAI and placed ai all about the island.  It's not something I can "zip" up and give you.  You have to install A3EAI once that's done I can help you with ai placement and a loot file.

    Thanks Mate, 

     

    I got it sorted and Sector B is fully functional now. :)

  3. Hello:

    So far what I got is

    Download tavi mod and place it in the root of my server @Taviana_A3

    Can someone explain what else need to be done please

    I know I have to include Tavi on my command line

    A tutorial need it :(

    Thanks in advance.

  4. not sure wich it is, i have both of these on false:

    _OAP = false;
    _OAO = false;
    

    also i think you might need:

    _OAO = false;
    

    .. not sure if it actually does anything for now, but just in case.

    Cheers MAte!!! 

     

    U are Awesome !!!! :D

  5. Hello Everyone!!! 

     

    I've seen on another servers that the name when you type on global channel can be different color rather than white 

     

    [bLUFOR]BLABLABLAH :    this message is white

     

    and also to change the name from global channel to SIDE Channel 

     

    Does anyone know how to do that?.

     

    Thanks in advance 

  6. promice this is the last one for today 3) Call zcp.sqf from init.sqf or anywhere u want wheres that ive done the other two things i think 

     

     

    and i really appreciate the help

    Inside the folder in the root of your server will be one calle MPmissionfile

     

    Inside will be 

     

    Chernarus.pbo

    stratis.pbo

    bornhold.pbo 

     

    etc

     

    one of them depends of the map u using is your main mission.pbo

     

    download pbo manager in order to be able to access it.

     

    drag YOURISLAND.pbo to your desktop and open in 

    usually the new pbo only has a mission.sqm and extension.sqf, meaning you need to create a init.sqf on where you can call zcp.sqf ....

     

    how to create an sqf ... simple open your notepad and save it with extension .sqf ..... recomend to use Notepad++

  7. Hello everyone ,

    I'm currently looking to put trader city's at my chernarus server. Anyone has been able to achieve this and what would you advise me to start with?

    Thanks a lot in advance.

  8. edited op to clarify install instructions ...

    Hello Guys. 

     

    I am running  Chernarus Map server can you please let me know if this is correct.

     

    _servicePointClasses = [["Land_FuelStation_Build_F"],["Land_FuelStation_Feed_F],["Land_fs_feed_F]]; // service point classes (can be house, vehicle and unit classes)

     

    Cheers :)

  9. I was personally looking for a repair / re-arming script for arma 3 epoch and noticed that there wasnt really any good out there yet, so i decide to do something about that.

    i went back in my a2 mission file and fetched this scrip that was originally written by  ported it to work with crypto changed it so it allows you to re-arm all types of magazines for all types of weapons (from drivers seat), removed re-fuel (as fuel is auto and free on any fuelstation) and added a few extra features like a banned weapons array, banned magazines array, max global amount of magazines, max magazines for each weapon and colour of scroll action, you can check out here:

     

     

    http://pastebin.com/uMrvqiGT

     

    http://pastebin.com/7MNi6KZc

     

    http://pastebin.com/ySETb79x

     

     

    for anyone who does not know how to add this:

     
    if you already have an init.sqf, add the line from the code tag below to the bottom of yours:
     

    if you do not have an init,sqf in your mission, then make an empty file, call it init.sqf and add the lines in code tag below:

    if(hasInterface) then{
    	[] execVM "service_point\service_point.sqf";
    };
    

    all credits goes to axe cop for his original code

     

     

     

    Hello. 

     

    Ehere to put the other codes

     

    service_point_rearm.sqf

    service_point_repair.sqf

     

    can you please give more details of how to?. 

     

    thanks in advance

  10. understood .   Thanks for the help :)

     

    This one;

    [] execVM "IgiLoad\IgiLoadInit.sqf";
    

    I've noticed sometimes it takes a while to register the vehicle you are in is capable of lifting, especially if you've used teleport or spawn vehicle. No way around that it seems, but there's no key or anything to initiate it, just the scroll wheel options.

    Rgr .... means ive just give it some time until register the vehicle?... how long? thanks for the helo tho :)

  11. Hello guys.

    I have a bit of concern regarding this igiload script.

    I have installed all and at the moment when ppl load onto the server it appears a message IgiLoad load have fun.

    Then I've tried to see load vehicles and it is really hard to get the menu working sometimes it does and sometimes does not load at all.

    Can you please help if you guy had similar issues before.

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