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Smallpox

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Posts posted by Smallpox

  1. Same problems in our server. Stuck at loading screen, some players can hear sounds and can move around.

    If the players try multiple times they can eventually connect.

    Some say they use up to one hour to join after server restart.

     

    This causes a lot of players to give up and rather join others servers. 

     

    -----------------

     2:36:28 NetServer::SendMsg: cannot find channel #447541881, users.card=2
     2:36:28 NetServer: users.get failed when sending to 447541881
     2:36:28 Message not sent - error 0, message ID = ffffffff, to 447541881 (*********)
     2:36:28 "get: STRING (76561198167530700), sent: STRING (76561198167530700)"
     2:36:28 "DISCONNECT: skinstad (76561198167530700) Object: B 1-1-F:1 (skinstad) REMOTE, _characterID: 671 at loc [10296.4,11004.6,0.00167847]"
    ------------------

     

    Does someone have a solution for this problem? 

  2. So i have installed a new test server. I have used server and mission files that Zupa have made. The only scripts installed beside the singleCoin is Nox's admin tools. 

    I lock and unlock the safe with the code, not the admin tool. 

     

    I can see in the database that when I store money in the safe, it updates the DB and show the money stored.

    But when I lock the safe the money in the DB says 0. 

    When I unlock the safe, the money is still there. And the DB updates back to say that there is money in the safe.

     

    If I restart the server when the safe is unlocked the money is saved, and is still there when the server is back online.

    If I restart the server when the safe is locked, the money is gone.

     

    So am I missing something in Locksafe.sqf or in the Unlocksafe.sqf??

     

    Moneystorage in vehicles is working. No problems there.

     

    I have tried figuring this out for the last month. Noob on scripting, so please help me out.  

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