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Dodgyuk

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Posts posted by Dodgyuk

  1. hi have been playing on a server that has wai thay have this in the config

     

            wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = true;                            // lock mission vehicles and add keys to random AI bodies

     

     

    the problem is when i do a mission the vehicle will be locked i find the key all good  i then eithr go sell the vehicle or take it to base in both instances on server restart the vehicle is back where the mission was before restart even if i have  sold it so for some reason its not saving to the data base correctly  has any1 ever come across this .easy fix would be to not lock or save the vehicle but thay are trying to get around it just thought i would ask in here  as u lot are very helfull and normally get things sorted thanks in advance if u need any other info i have therer mission and server files  i am just not sure wot version of wai he is running i runn 2.2.0 and the linux bit is not in mine :huh:  but its set to false anyway so i cant see it been a prob

  2. hi im just wondering i run a PVE server where it is almost imposible to become a bandit (if u worked really hard maybe possible :huh: ) so i was thinking of converting the bandit trader to another hero trader is it as simple as changing a value in the mission sqm to make him talk to someone with 5000+ humanity i will look into it myself tomoorow after the stella has wore off :unsure:  just thought i would as in here :) :)  because some of u just have nowt better to do than help a muppet like me :) :)

  3. @draay  did u have the problem of duplicate buildings i have also put in the aircraft carrier near cherno and that is the same must be 2 of them therer because when i open a door i see it open but still a door there very weird will try ur way see if it helps

    its as if i am calling the edits twice but i am not have checked everywehere ive checked the sqfs and thay are only placed once also :angry:

  4. I am using config trader want to add vehical ammo to it

    my NeutralVehicleAmmo.hpp looks like this

    class Category_800 {


        class 100Rnd_127x99_M2 {
            type = "trade_items";
            buy[] = {3,"ItemGoldBar10oz"};
            sell[] = {8,"ItemGoldBar"};
        };
        class 100Rnd_762x51_M240 {
            type = "trade_items";
            buy[] = {2,"ItemGoldBar"};
            sell[] = {5,"ItemSilverBar10oz"};
        };
        class 48Rnd_40mm_MK19 {
            type = "trade_items";
            buy[] = {3,"ItemGoldBar10oz"};
            sell[] = {8,"ItemGoldBar"};
        };
        class 50Rnd_1227x107_DSHKM {
            type = "trade_items";
            buy[] = {3,"ItemGoldBar10oz"};
            sell[] = {8,"ItemGoldBar"};
        };
            class 200Rnd_762x51_M134 {
            type = "trade_items";
            buy[] = {4,"ItemGoldBar10oz"};
            sell[] = {8,"ItemGoldBar"};
        };
                class 29Rnd_30mm_AGS30 {
            type = "trade_items";
            buy[] = {3,"ItemGoldBar10oz"};
            sell[] = {8,"ItemGoldBar"};
        };
        class 100Rnd_762x54_PK {
            type = "trade_items";
            buy[] = {2,"ItemGoldBar"};
            sell[] = {1,"ItemGoldBar"};
        };
    };

    in my server_traders.sqf i added to the black market seler

     

    // Black market
    menu_GUE_Woodlander2 = [
        [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529],["Vehicle Ammo",800]],
        [],
        "neutral"
    ];

    when i go up to the trader i now get the tab vehicle ammo but nothing is showing inside where have i gone wrong?

  5. Hi looking at adding vehicle ammo to my black market trader I think I've got most of it covered apart from the tids is it as easy as making up a new tid in my configure trader or is there 1 already for epoch looked extensively but found nothin to confirm my query

  6. i use the exec method i was just trying the if server thing but still same outcome with both methods barraks are there twice bottem part of my server functions is

    };




    //precise buildings


    KK_fnc_floatToString = {
        private "_arr";
        if (abs (_this - _this % 1) == 0) exitWith { str _this };
        _arr = toArray str abs (_this % 1);
        _arr set [0, 32];
        toString (toArray str (
            abs (_this - _this % 1) * _this / abs _this
        ) + _arr - [32])
    };

    KK_fnc_positionToString = {
        format [
            "[%1,%2,%3]",
            _this select 0 call KK_fnc_floatToString,
            _this select 1 call KK_fnc_floatToString,
            _this select 2 call KK_fnc_floatToString
        ]
    };


    //map eddits

    []ExecVM"\z\addons\dayz_server\buildings\neaf.sqf";
    []ExecVM"\z\addons\dayz_server\buildings\vybor.sqf";
    []execVM"\z\addons\dayz_server\buildings\armory.sqf";
    []execVM"\z\addons\dayz_server\buildings\aircraftcarrier.sqf";
    []execVM"\z\addons\dayz_server\buildings\balota1.sqf";
    []execVM"\z\addons\dayz_server\buildings\northwest.sqf";
    []execVM "\z\addons\dayz_server\buildings\zeleno.sqf";

  7. its server side and called

    if (isServer) then {
        
        call compile preProcessFileLineNumbers"\z\addons\dayz_server\buildings\northwest.sqf";
        };

     

    did have it 

     

    []execVM"\z\addons\dayz_server\buildings\northwest.sqf";

     

    tryed bot ways same problem

  8. hi im using some off Ixxo's map edits and i have found this problem on barrakes at balota and nwaf image attatched i have checked his code as best i could he has not duplicated things

     

     

    ive used admin tools to delete  the objec and it is definalty 2 of them  there but only 1 called in the code as far as i can see

     

    this is a section of offending object

    if (isServer) then {               <-------------  top of code

     

    _vehicle_540 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [5095.3579, 2231.9253, -0.021719085], [], 0, "CAN_COLLIDE"];
      _vehicle_540 = _this;
      _this setDir -60.643906;
      _this setVehicleInit "this setvectorup [0,0,1]";
      _this setPos [5095.3579, 2231.9253, -0.021719085];
    };
    };

    post-28842-0-05084800-1425308112_thumb.j

  9. thats wot i remember seeing before but not in this config

    [spoiler]
    if(isServer) then {
    
        /* GENERAL CONFIG */
        
            debug_mode                = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[5533.00,8445.00],[6911.00,7063.00]],    // Stary
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];
    
        /* END GENERAL CONFIG */
    
        /* AI CONFIG */
    
            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 7200;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying
    
            ai_bandit_combatmode        = "YELLOW";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI
    
            ai_hero_combatmode            = "YELLOW";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI
    
            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // Distance from killed AI for AI to share your rough position
    
            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 50;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];
    
            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns
    
            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off)
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];
    
            ai_gear0                    = [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
            ai_gear1                    = [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
            ai_gear_random                = [ai_gear0,ai_gear1];    // Allows the possibility of random gear
    
            ai_wep_assault                = [["M16A4_ACG","30Rnd_556x45_Stanag"],["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],["M8_sharpshooter","30Rnd_556x45_Stanag"],["M4A1_HWS_GL_camo","30Rnd_556x45_Stanag"],["SCAR_L_STD_HOLO","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],["M16A4","30Rnd_556x45_Stanag"],["m8_carbine","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]];    // Assault
            ai_wep_machine                = [["RPK_74","75Rnd_545x39_RPK"],["MK_48_DZ","100Rnd_762x51_M240"],["M249_EP1_DZ","200Rnd_556x45_M249"],["Pecheneg_DZ","100Rnd_762x54_PK"],["M240_DZ","100Rnd_762x51_M240"]];    // Light machine guns
            ai_wep_sniper                = [["M14_EP1","20Rnd_762x51_DMR"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["SVD_CAMO","10Rnd_762x54_SVD"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["DMR","20Rnd_762x51_DMR"],["M40A3","5Rnd_762x51_M24"]];    // Sniper rifles
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
    
            ai_add_skin                    = true;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */
    
        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system
    
            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
    
            wai_avoid_missions            = true;                                // avoid spawning near other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = true;                                // avoid spawning missions near traders
            wai_mission_spread            = 750;                                // make missions spawn this far apart from one another and other markers
            wai_near_town                = 0;                                // make missions check for towns around this radius
            wai_near_road                = 0;                                // make missions check for roads around this radius
            wai_near_water                = 50;                                // nearest water allowed near missions
            
            wai_mission_timer            = [300,900];                        // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings
    
            wai_mission_fuel            = [10,20];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [20,80];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
    
            wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion
    
            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item
    
            wai_enable_minefield        = true;                                // enable minefields to better defend missions
            wai_use_launchers            = false;                            // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = false;                            // remove rocket launcher from AI on death
    
            // Missions
            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["black_hawk_crash",12],
                                            ["armed_vehicle",13],
                                            ["bandit_base",8],
                                            ["captured_mv22",8],
                                            ["ikea_convoy",8],
                                            ["destroyed_ural",18],
                                            ["disabled_milchopper",10],
                                            ["mayors_mansion",10],
                                            ["weapon_cache",13]
                                        ];
            wai_bandit_missions            = [
                                            ["armed_vehicle",12],
                                            ["black_hawk_crash",14],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",14],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",16],
                                            ["presidents_mansion",6],
                                            ["sniper_extraction",8],
                                            ["weapon_cache",10]
                                        ];
            /*
            wai_special_missions        = [
                                            ["bunny_ranch",100]
                                        ];
            */
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Offroad_DSHKM_Gue_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
            armed_chopper                 = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];
    
            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];
    
            crate_weapons_buildables    = [["ChainSaw","ItemJerryMixed"],["ChainSawB","ItemJerryMixed"],["ChainSawG","ItemJerryMixed"],["ChainSawP","ItemJerryMixed"],["ChainSawR","ItemJerryMixed"]];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];
    
            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
            crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];
    
            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];
    
            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
    
        /* END WAI MISSIONS CONFIG */
    
        /* STATIC MISSIONS CONFIG */
    
            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world
    
        /* END STATIC MISSIONS CONFIG */
    
        configloaded = true;
    
    };[/spoiler]
    
  10. hi ive got a problem whth vehicals moving around the map i know it sounds weird i brough 1 at stary  and i got in a couple of random spaws since the server build everytime the server restarts my locked vehical has moved i have installed snap pro and vectors  my rpt is giving me this error witch is y ive posted in here 12:57:19 "MOVED OBJ: "30" of class

     

     

    GAZ_Vodnik_MedEvac to pos: [8772.58,9156.28,0]"
    12:57:19 Error in expression <eCargoGlobal  _object;


    _object setdir _dir;

    if(_vecExists)then{
    _object setVe>
    12:57:19   Error position: <_dir;

    if(_vecExists)then{
    _object setVe>
    12:57:19   Error Undefined variable in expression: _dir
    12:57:19 File z\addons\dayz_server\system\server_monitor.sqf, line 222
    12:57:22 "MOVED OBJ: "116" of class UH60M_EP1_DZE to pos: [9408.73,11358,0]"
    12:57:22 Error in expression <eCargoGlobal  _object;


    _object setdir _dir;

    if(_vecExists)then{
    _object setVe>
    12:57:22   Error position: <_dir;

    if(_vecExists)then{
    _object setVe>
    12:57:22   Error Undefined variable in expression: _dir
    12:57:22 File z\addons\dayz_server\system\server_monitor.sqf, line 222
    12:57:26 "MOVED OBJ: "277" of class ArmoredSUV_PMC to pos: [8161.15,5906.87,0]"
    12:57:26 Error in expression <eCargoGlobal  _object;


    _object setdir _dir;

    if(_vecExists)then{
    _object setVe>
    12:57:26   Error position: <_dir;

    if(_vecExists)then{
    _object setVe>
    12:57:26   Error Undefined variable in expression: _dir
    12:57:26 File z\addons\dayz_server\system\server_monitor.sqf, line 222
    12:57:27 "MOVED OBJ: "303" of class SUV_Camo to pos: [9671.96,8193.85,0]"
    12:57:27 Error in expression <eCargoGlobal  _object;


    _object setdir _dir;

    if(_vecExists)then{
    _object setVe>
    12:57:27   Error position: <_dir;

    if(_vecExists)then{
    _object setVe>
    12:57:27   Error Undefined variable in expression: _dir
    12:57:27 File z\addons\dayz_server\system\server_monitor.sqf, line 222
    12:57:27 "HIVE: Vehicle Spawn limit reached!"
    12:57:27 "HIVE: Spawning # of Debris: 500"
    12:57:27 "HIVE: Spawning # of Ammo Boxes: 3"
    12:57:27 "HIVE: Spawning # of Veins: 50"
    12:57:27 "Total Number of spawn locations 5"
    12:57:27 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."

     

     

     

    not sure if any1 has had this before or any idea y when i look in server_monitor the offending line is here but i notice the remarked out bit

     

                // _object setVehicleAmmo DZE_vehicleAmmo;
                
                _object setdir _dir;
                if(_vecExists)then{
        _object setVectorDirAndUp _vector;
    };
                _object setposATL _pos;
                _object setDamage _damage;
              

     

     

    any help would be much apreciated also how fo i add the spoiler thing  sry for the code

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