doomdpanic
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Posts posted by doomdpanic
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The folder path to install SEM as a separate mod is the same as with every mod:
@modfolder\addons\mod.pbo
This information can be looked up in several tutorials, the official WIKI page by Bohemia Interactive and when looking into other mods.
And what "misc files" are you talking about?
Greez KiloSwiss
wel ive downloaded the whole git so probably there
but adding this to my init @ mp mission doesnt work like other missions
if(hasInterface)then{execVM "semClient.sqf"}; -
downloade the mission and the install info is outdated i se ? @sem folder ? where ?and some misc files with no instructions ?
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hey
ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay
is there a way to resolve this ?
hey
ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay
is there a way to resolve this ?
bump
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gotta bump this because im not the only one with this problem
bump again ....
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anyone knows how to get the parachutes from despawning ????
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hey
ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay
is there a way to resolve this ?
gotta bump this because im not the only one with this problem
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hey
ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay
is there a way to resolve this ?
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ok thats cool
one thing ... i dont have infistar on my server
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hello
interacting with cars bugged after +-30-60min uptime does anyone know about such bug ?
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any news on this ?
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What was your fix?
its infistar look in the run.sqf and search for igiload and set those to false and it works
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ive got it running on my test server but the problem is that non admins dont get the scrolldown menu
anyone got an idea why ?
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hello
does anyone know why the standard arma3 weapons and such i put in the crate wont spawn ?
the ammo spawns but no weapons for some reason
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so the zombies work great for me and no lagg or something
but how can i increase the numbers of zombies that spawn ?
instead of 5 i want like 20 ?
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i keep having the public variation #0 bug
when change the be filter i reboot and the file changes back to the previous version ?
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the IntroSong.ogg is inside the custom folder yes
any clue's yet ?
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hello
is it possible to create safe zones like you sometimes se in altis life ?
visual on map only
if yes . is there a tuturial for this ?
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the IntroSong.ogg is inside the custom folder yes
bump
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have u put your .ogg sound file in your custom folder in your mission pbo?
the IntroSong.ogg is inside the custom folder yes
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Yes there is one in welcome.sqf
playMusic "Intro";
ok then what should it look like cause i changed it like this :
" playSound "Intro"; "
and it doesnt work and it says "Sound intro not found ingame
description :
class CfgSound{class intro{name = "intro";sound[] = {"custom\IntroSong.ogg", db+1,1};};};Welcome :if (_IntroMusic) then { playSound "Intro";};where's the error ? -
anyone ?
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hello
the zombies disapear when you get into a vehicle ?
ive tested it and i have no idea how to resolve it
blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)
in AI Missions
Posted
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