home1
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Posts posted by home1
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Mas weapons don't seem to ever spawn
Is this correct i am not a coder and i am guessing here
//Buildings that can spawn loot go in this list #include "LSlootBuildings.sqf" //Loot goes in these lists #include "LSlootLists.sqf" #include "LSlootLists.masweapons.sqf"
the normal code was
//Buildings that can spawn loot go in this list #include "LSlootBuildings.sqf" //Loot goes in these lists #include "LSlootLists.sqf"
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Videos of A3EAI would be amazing. When I was developing DZAI, I've always searched YouTube for videos with DZAI in action. It often helps me see things from a player's perspective and helps development along.
Also A3EAI 0.1.5 alpha will be released soon with some more fixes.
I will start to put some up soon and for now i just updated to 0.1.4 lol
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The mod is going great already edited the config to suit the server, going well so far. I will upload a Video of them in action if i can?
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How to install ?,
OK instructions are included: use this link for 0.1.1 (https://github.com/d...hive/master.zip)
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Ok just a little bug but its seems to be with a lot of AI mission first life was godmode for me then i killed myself and they work perfect just a heads up, Plus admin that use TP get ready for a fight if you spawn in a town. Other than this so far so good Heli is spawning and moving around not seen any in cars yet but there is time for that. All in all i feel like i am using DZAI and its great.
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same as above but i hand there arses to them :D
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P.S expect a donation from me next week ;)
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A3EAI-master i was keep the root file named client Addon in instead of taking out A3EAI-master and placing that in the hive folder addons. loading in and checking it out even tho i could sleep for a week i have to try it out :D Well happy BIG ASS thank you man
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Think i know what was wrong but now i can't download 0.1.1 i just get 0.1.0 all the time :/ I am DL the one that says oops on it
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6:48:21 Warning Message: Script any\A3EAI_config.sqf not found
And here is the full paste http://pastebin.com/JHYqMQX9
it is back too flicking around the loading screens after a 6th reinstall.
I think i am going to give up untill i can get someone to do it for me im not having any luck at all,
found
A3EAI_config.sqf file is in the correct place i am sure its not in the add on file but it is in the one b4 it like Darth says. I redownloaded a new copy and tried that it also did not work for me.
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Ok I can do that no problem. Thanks for saving me the time of going looking for it though. :)
Yeah it's working great. Make sure you put the config files in the same folder as your epochAH.hpp file. I made that mistake the first time and put it in the addons folder with the A3AI PBO.
checked and rechecked all file are where they should be.
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It's working really well so far. Now I'm testing to make sure there's no compatibility issues with SEM.
One thing though, can you change the death messages to read " 'AIUnitName' [AI] was killed". That way when the radio messages go out then players will know that it was an AI unit that was killed and not a random player.
I am guessing you had no problems, So i am thinking its my noobness shining through again :/
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:) not so bad, its only on my test server if it worked i was going to apply it to my running server, I have two servers with 2 different hosting company's and both are very different in the way the files are set up. So yes i can wait :) it was cheeky of me to ask you to set it up, Should have a lot on tomorrow. Great work. i can see by the amount of coding you have spent some time on this. Loved DZAI too.
Worst come to the worst i will pay GTX to set it up for me :)
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My server is hosted at gtx, Not sure where to find this at all. Maybe i could add you on here and give you access to the panel maybe a lot to ask like. I own 2 servers this one is a test server for now.
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-autoInit parameter ? and bookmarked the link pal
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[ spoiler ] tags [/ spoiler ] # 28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - rscunitinfo_script 4:28:21 Attempt to override final function - bis_fnc_init 4:28:24 Initializing Steam server - Game Port: 2322, Steam Query Port: 2323 4:28:24 Starting mission: 4:28:24 Mission file: epoch (__cur_mp) 4:28:24 Mission world: Altis 4:28:24 Mission directory: mpmissions\__cur_mp.Altis\ 4:28:49 Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView 4:28:49 Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView 4:28:50 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 4:28:50 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 4:28:53 Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView 4:28:53 Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView 4:28:53 Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView 4:28:53 Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView 4:29:08 Attempt to override final function - bis_functions_list 4:29:08 Attempt to override final function - bis_functions_listpreinit 4:29:08 Attempt to override final function - bis_functions_listpostinit 4:29:08 Attempt to override final function - bis_functions_listrecompile 4:29:08 Attempt to override final function - bis_fnc_missiontaskslocal 4:29:08 Attempt to override final function - bis_fnc_missionconversationslocal 4:29:08 Attempt to override final function - bis_fnc_missionflow 4:29:08 "Epoch: Init Compiles" 4:29:09 "[A3EAI] Initializing A3EAI version 0.1.1 Alpha using base path A3EAI." 4:29:09 "[A3EAI] Reading A3EAI configuration file." 4:29:09 "[A3EAI] A3EAI configuration file loaded." 4:29:09 "[A3EAI] Compiling A3EAI functions." 4:29:09 "[A3EAI] A3EAI functions compiled." 4:29:09 "[A3EAI] A3EAI settings: Debug Level: 0. DebugMarkers: false. WorldName: altis. VerifyClassnames: true. VerifySettings: true." 4:29:09 "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: false." 4:29:09 "[A3EAI] A3EAI loading completed in 0.213997 seconds." 4:35:24 NetServer::finishDestroyPlayer(896764025): DESTROY immediately after CREATE, both cancelled 4:35:36 NetServer::finishDestroyPlayer(1045171812): DESTROY immediately after CREATE, both cancelled
[/ spoiler ] hope that is how you make a spoiler if not i am sry
OK I will do my best to say what has happened, I follow the instuctions to the letter. After install i started my server then i joined through A3 launcher as normal at loaded up to the connection screen before the lobby then freezes on the screen i can give a screenshot if needed i know this not a lot of info and i do not know if the above code is what you need NOOB very sorry.
OK i am sorry i can't do the spoiler thing
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I am guessing the fix file is the one that says oops as i can not see what version they are noob alert
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May be i should have read that last comment b4 i installed LOL it was making the loading screen go nuts hope this is not me and my noob installing again though will check the version now get some sleep m8
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Well It is the 31st 12:31 am GMT am i being impatient Or what :). Please give clear install instructions so that even i can add it with no issues LOL i am such MOD noob haha
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Yes we have this on our arma 2 server can't wait to put it on both our a3 servers Loved AI city to :)
Only thing is I am not so good at adding mods lol always get them wrong. :(
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Here is an example of one crate I modified
_crate addMagazineCargoGlobal ["5Rnd_127x108_Mag",3]; _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag",3]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box",1]; _crate addItemCargoGlobal ["optic_Nightstalker",1]; _crate addWeaponCargoGlobal ["m107_EPOCH",1]; _crate addItemCargoGlobal ["muzzle_snds_B",1]; _crate addWeaponCargoGlobal ["LMG_Zafir_F",1]; _crate addWeaponCargoGlobal ["srifle_EBR_F",1]; _crate addWeaponCargoGlobal ["arifle_MX_GL_Black_F",1]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareGreen_F",2]; _crate addItemCargoGlobal ["FAK",4]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareYellow_F",2]; _crate addMagazineCargoGlobal ["3Rnd_HE_Grenade_shell",2]; _crate addItemCargoGlobal ["ItemGoldBar",1]; _crate addItemCargoGlobal ["optic_NVS",1]; _crate addItemCargoGlobal ["EnergyPack",1]; _crate addItemCargoGlobal ["optic_tws",1]; _crate addMagazineCargoGlobal ["5Rnd_127x108_APDS_Mag",3]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",2];
Hope that helps
Thank you i am using this box list, But i want a new box so there are 2 boxes at major missions or more how do i do this?
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ps I am a noob with code so step by step me up please :D
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@blckeagls Hi i wanted to know how to add more boxes and fill them as the box is rather small, I am not a coder but i think it would be great to add more goodies for harder missions. If you have already had this question i am sorry.
Oh it is working very well. Also could the mission not have names IE supply drop, Medics crash. So the names are on the map ;)
@MAS weapons Lootspawner script (More weapons!)
in Scripts
Posted
OK i have done this will now wait till 4pm to restart the server as i have done to many and my players are getting angry at me lol