phenomax
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Posts posted by phenomax
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Thanks, Friendly!
I will test it tomorrow :)
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Hi,
Do you still have this Epoch only loot spawner please? the link to your drop box is 404 :(
+1
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Hey! really really thank you for the tool... great work!
Just one idea/question: Have you ever thought about implementing a feature to make automatic restarts in intervals of X hours? Since BEC has been terminated and it does not want to work anymore (We also fixed the hosts to deny connection to ibattle.org) we are still searching for an alternative software.
Greez
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We already got a discussion about this :)
In my opinion mousewheel actions and automatic plugged in earplugs are much more comfortable
But to yours liking
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Thanks, computermancer
If you are using infiStar, make sure you changed the following values to false
/* Remove Action Plrs */ _OAP = false; /* true or false */ /* (mousewheel actions) needs to be false for AltisLife for e.g. gathering */ /* Remove Action Objs */ _OAO = false; /* true or false */ /* (mousewheel actions) needs to be false when using e.g. IgiLoad */
I think this caused the missng mouswheel actions :)
Greez
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Ofc I did.
I also have tried modifying IP in the config and used an older version
Still stagnating..
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Since a few days, my BEC is no longer working. It just stagnates while "Waiting for server startup"
Any suggestions?
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We still get no ground loot.
Also no errors in the RPT.... :wacko:
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Usually PBOs can be opened and edited by using The PBO Manager: http://www.armaholic.com/page.php?id=16369
Greez
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The menu is not available for normal players, just for admins.
So normal players do not see the menu in a vehicle.
What did we do wrong?
We would also look forward if the earplugs could be removed everytime, not just while sitting in a vehicle.
Greeez
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Hey! Some player told me that they got kicked in the lobby while flying over a safe or after entering one.
Any suggestions here?
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Any updates about loot spawning on the ground?
Its still not working for us?
And how to increase the spawnrate of e.g. KitCinderWall?
Do I have to post "KitCinderWall" in the LootList more often?
@sparrow8332
Check the paths, do they fit ( init.sqf refers to ./LSpawner/...)
Please post your Init and your RPT logs or better upload your whole .pbo
Maybe we can help you by looking in it :)
Greez
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Please post your RPT errors.
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antihack_checkFiles[] = { //script check, leave it blank to disable it {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientInit.sqf", "EPOCH_clientInit"}, {"\x\addons\a3_epoch_code\compile\EPOCH_onEachFrame.sqf", "EPOCH_onEachFrame"}, {"\x\addons\a3_epoch_code\compile\setup\EPOCH_masterLoop.sqf", "EPOCH_masterLoop"}, {"\x\addons\a3_epoch_code\compile\setup\EPOCH_client_rejectPlayer.sqf", "EPOCH_client_rejectPlayer"}, {"\x\addons\a3_epoch_code\compile\setup\EPOCH_clientRespawn.sqf", "EPOCH_clientRespawn"}, {"\x\addons\a3_epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf", "EPOCH_KeyDown"} };
What about the last line?
Maybe we have to whitelist F3 when using Scoo's script.
Greez
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@Bc00L
Objects do create an invisible explosion on deleting it. If i stay about 200 metres away, I dont get any damage,
Anyway we vote for removing this feature, I think it's senseless, that an admin is about to die when deleting an object.
@General
Are there any news about our problems with the CPU?
A few days ago I thought that it could be caused by EPM Rcon, although there is a fix in 0.9.9.7, the CPU usage is still 95-100% :/
- General Code Cleanup.
- Added the ability to reload scripts and events at the same time with a single button press.
- Added the ability to clone existing favourites.
- Changed some DNS settings for the global DB and our auto updater.
- Fixed a bug with the Notifications being triggered by admin messages.
- Added the ability to scroll through previously sent chat messages.
- Added country locations of players in the players table.
- Fixed a bug that caused the rcon to run with a 100% CPU Usage.Greez
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Scoo's script is now working fine for me, since i increased the sleep value from 10 to 30.
Maybe some datas need to be loaded before the EarPlugs can be initialized.
Greez
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Please.. If you use a full quotation of the previous post... put in a Spoiler!
I became blind watching it on my Phone :)
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I dont know if this kind of math works, but try
((EPOCH_playerHunger / 5000( * 100), ((EPOCH_playerThirst / 2500) * 100),
Just an idea
Greez
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Hey! Building limit is set to 20.000.
I dont know how to look up the placed elements.
As you can see we have a strong hosting system so we thought a high building limit would effect the server performance so badly ...
Before the update we also got less to almost nothing laggs.
I really hope that they will be a fix soon. Otherwise we will be forced to lower the building limit, aren't we? :/
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We neither used Fred's DLL nor -enableHT :wacko:
Before the update we got about 50% CPU usage
Hope BI will fix this soon
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Thanks. I ll add it on next restart and post the results :)
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Do you also have problems that the script isnt loading sometimes, but after a/some relog(s) it does?
Don't thought i added it wrongly. :/
Thanks in advance.
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We also got problems with our CPU.
Former about 50% with one Epoch server (average 40 players). Now 80-100%!
We also have problems after (re)starting the server.
Player are getting "Server not ready Error 02" or have to wait up to 10 minutes till the server has loaded.
"Initialize Epoch.. Please wait"
The RPT isn't saying anything at all... The error is not even listed...
Do you have similar problems?
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Just another idea came up to me:
- Reduce playerDamage to the AI
Mostly fighting against AI's is based on sniping them away.
If they would not die one shot it's harder to hit them twice and you have to get closer to them.
#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
in AI Missions
Posted
ReadMe from the ZIP:
Greez