wardevour
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Posts posted by wardevour
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lol yeah i just pasted in what i used in the configs. ill try something different later. i even tried changeme
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Are you using 0.0.0.0 or the external ip in the config.php?
i tried 127.0.0.1 and the external ip. ill try 0.0.0.0
EDIT: same deal with 0.0.0.0
testing with php ./resinf.php BTW
tried netstat -lnptu
udp 0 0 0.0.0.0:27015 0.0.0.0:* 7060/epochudp 0 0 0.0.0.0:27016 0.0.0.0:* 7060/epochudp 0 0 0.0.0.0:2302 0.0.0.0:* 7060/epochudp 0 0 0.0.0.0:2304 0.0.0.0:* 7060/epochthose ports are bound and forwarded. i tried changing steam query and steam ports to 27016 and 27015 so the configs are working
EDIT 2: found nifty command "nc -vu [external ip] 2302"
Connection to [external ip] 2302 port [udp/*] succeeded!
man im confused now. screw port checker though...
using: Ubuntu 14.04.1 LTS (GNU/Linux 3.13.0-43-generic x86_64) if that helps
BERcon cant connect either BTW
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The fix is already stated over 20 times in several topics ^^
The server needs to change his mission file compiles.sqf
this doesnt work...
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does this only work if you completely replace
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
because im already using a custom compiles directly under it
call compile preprocessFileLineNumbers "custom\compiles.sqf";
and i just changed it so that it look like this, where line 7 and 8 are for mf-tow
if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf"; player_switchModel = compile preprocessFileLineNumbers "custom\player_switchModel.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; player_selectSlot = compile preprocessFileLineNumbers "custom\ui_selectSlot.sqf"; fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; local_lockUnlock = compile preprocessFileLineNumbers "custom\local_lockUnlock.sqf"; };
but im not seeing a tow option in the menu so i assume its not working
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is there no way to send commands directly to the sever? I cant seem to figure out the problem. I'm assuming it has something to do with my m0n0wall router and there is not a whole lot i can do about that
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doesn't make sense. the arma server isnt binding to the port, yet my friends and i can all join and play. a port check tool says the ports not open and battleye rcon cant connect either. the ports are definitely forwarded.
BattlEye Server: Initialized (v1.195) BTW
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i keep getting
Got Socket!Attempting Loginand then it hangs. any suggestions? -
better question would be whats the proper way to enable event-scheduler? it seems if i add the line event_scheduler=ON to my.cnf everytime i connect or writer.pl it leaves the socket open and i cant connect again without manually killing the mysql process...
or even more to the point how do i use add_recommended_mysql_events.sql on linux?
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i've never used dbd or perl and i was hoping you could provide me with a quick answer. i want to send the command line arg "--event-scheduler=ON" each time the server connects to the sql database because editing the my.cnf isnt working and keeps the socket open and ive got to kill mysql just to connect again. not really sure what the problem is but i was hoping rather that keeping it on globally i could send the arg each time the writer connects to the server
edit: great now i see this isnt at all what i need... how do i delete the thread and try again lol
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well im connecting just fine from a remote machine so udp is ok. now i gotta figure out how to add mods :D
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well holy crap u were right. reguardless of the port checker it seems it shows up in the list just fine. thank you verrry much!
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maybe this message?:
[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
every other server i run gives this error and i usually ignore it but this is the first time ive told steam my server was a windows machine and im just being thorough
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cool. i got:
steam 22727 11.9 0.6 375756 318868 pts/5 Rl+ 11:55 0:20 ./epoch -server -mod=@dayz_epoch;@dayz_epoch_server; -config=cfgdayz/server.cfg -cfg=cfgdayz/basic.cfg -port=2302 -beta=expansion/beta;expansion/beta/expansion -noSound -noPause -world=Chernarus -profiles=cfgdayz -name=cfgdayz -cpucount=2 -exThreads=3 -showscripterrors -pid=2302.pid
steam 22811 0.0 0.0 10464 920 pts/4 R+ 11:58 0:00 grep --color=auto 2302but i've triple checked that the ports are forwarded and the tool to check the port still says 2302 is closed :( im only forwarding udp should i try tcp too? apache and ssh are working just fine and i didnt do anything differently when forwarding the ports except select only udp -
if i see:
"2:41:28 Dedicated host created.
2:41:28 Host identity created"does this mean everything is kosher? it looks like the restart.pl script told the pid to be the same as the port yet i dont see any program using it. ps -e says epoch has a much larger pid. and ive forwarded that port yet i cant join and a port checker says its not open. meaning the sockets not open, ie nothings using the portEDIT: and i kept getting "BattlEye initialization failed" until i just disbled battleye
p4l 2.5 help
in Epoch Linux Server
Posted
I've been trying to use the latest p4l from their github and I've melded all the custom server files with the Linux epoch ones and i could swear I've made all the appropriate changes to utilize writer.pl to write to the hive, but nothing is persisting after a reboot and everything with a lock refuses to produce a menu item to access it.
here's my server pbo and my mission if anyone can lend me a hand it'd be much appreciated!