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Shatterproof

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Posts posted by Shatterproof

  1. Are we going to have threads like this each update ? I hope there are more and more updates :D

    Eventully the clueless admins will stop using daddys credit card to fund their servers because of the trouble every time :lol:

     

    Sorry Richie that i have some question. Sometimes you have to learn something new! Like me to time and i am sorry that i have problems with BE filters. But...you know...i dont need a credit card ;-) i just have the money. For my House,Cars and Hobbys and i am 24 years old. I dont know anything. I was start my server last month ;-).

     

    Maybe you shouldnt be so spiteful. You know BE filters...but i know humans. My server is full....yours not :-)

     

    Thank you for your knowlidge and thank you that everybody can see your real character now.

     

     

    bye

     

    PS. I reinstall my server to vanilla --->fix . Add my Statusbar and my custom welcome. Now all is fine again.

     

    Thanks to all supporters :)

  2. Sill have this:

     

     

    Value Restriction #0 "EPAH_vweje" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call     (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"nhtxh"]

     

    i instal hotfix, edit my script.txt and publicvariable.txt but still got this shit (Quote box).  :(

  3. my first line in script.txt after add your solution.

    7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired') !="cDisplayLoading\",'Loading'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_t
    his,\"RscDiary\",'GUI'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')";"
    

    some mistakes ?

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