DONKE0394
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Posts posted by DONKE0394
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Hey guys, am loving this, only problem I have is when the missions are completed they do not restart until the server resets. which value do I change and are these numbers ie ZEVMissionCooldownTime = 7200; in seconds?, what would I need to change to make it restart maybe 20 mins after completion.ZEVMissionAtSameTime = 2;ZEVMissionInterval = 30;ZEVMissionTimeOut = 1200;ZEVRandomLootGunCnt = 5;ZEVRandomLootMagsCnt = 5;ZEVRandomLootItemCnt = 5;ZEVRandomLootBPackCnt = 5;ZEVRandomLootToolCnt = 5;ZEVRandomWPCnt = 5;ZEVMissionResearchTime = 30;ZEVMissionConditionCheckTime = 20;ZEVMissionCooldownTime = 7200;ZEVMissionFinishedMissionCleanupDelay= 900;ZEVMissionPostDelay = 5;ZEVMissionCorpseCleanupTime = 300;ZEVMissionAIPlayerDetect = 50;ZEVMissionDebug = 1;ZEVMissionThrowSmokeShellChance = 1.0;ZEVMissionThrowSmokeShellRate = 15;ZEVMissionThrowSmokeMinDistance = 100;ZEVMissionThrowSmokeMaxDistance = 800;
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Vamp just wanted to let you know that replacing that missing ; got the messages and tones working. All good now
me too, cheers
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ok still no messages, these are the last few lines of my init.sqf
if(toLower worldName in ["chernarus","chernarus_summer"])then{
([4654.62,9593.63,0] nearestObject 145259) setDamage 1;
([4654.62,9593.63,0] nearestObject 145260) setDamage 1;
}; //Fix for something, find out ;)
"VEMFChatMsg" addPublicVariableEventHandler {
systemChat (_this select 1);
if (isClass(configFile >> "CfgSounds" >> "tune")) then {
playSound ["tune",true];
} else {
playSound ["hint",true];
};
VEMFChatMsg = nil;
};
[] execVM "scripts\fn_statusBar.sqf";
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Will do the same and check, cheers
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Don't know if I did it wrong but updating my init.sqf made the missions not work. VEMF loaded up fine in the RPT but I waited 40 minutes and had no mission come up.
Also had my first server crash when I killed the last AI in a Stary Sobor invasion.
Yup same for me, updated and now no notification at all, were we ment to replace what was in there or just add it
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It only goes out to one set of radios (There are 10 of them).
It only gets sent to players once, I have yet to add a timeout.
So by one set you mean it only gets sent to 1 quartz, 1 topaz etc? so if 2 people have a Quartz radio who gets the message, or did i misunderstand?
Nice work by the way, the AI are so much more aggressive than the SEM missions
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How often does the message come up when the mission is running, I have only seen it at the start of the mission, Obviously if someone picks up a Radio after the mission has started, how do they know where the mission is.
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or don't be a server admin :) too many servers online, we don't need another poorly ran one with admins that have no clue how the game works.
Thats a bit harsh dont you think. have to start somewhere. Im only asking for advice
True, but consider this....many of us run solid servers these days, but we had to start learning somewhere. Why not give him the same opportunity to sink or swim? :)
Thanks bud.
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Noob question coming up, I am new to this server hosting stuff and don't know what im doing when i get to the battleeye filters, have read through the thread but still don't understand. Any help would be massively appreciated
0.3.0.1 fix for broken epoch servers - Static Weather Related
in Scripting
Posted
Righty, I have triple check my WeatherStaticForecast setting and it is at default, we cant seem to upgrade any walls or turn the building objects on the server, I have checked that my debug works which it does. Is everyone else having dramas upgrading their buildings or is there something else i need to do?
Cheers in advance