Bc00L
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Posts posted by Bc00L
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Nice work!
For me it only works on a localhost. If i put it on my webspace it doesen't work. are there any special features needed?
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i have noticed the same problem on my server. sometimes there despawns a lot of walls and wooden floors without a chance to be destroyed by other players (inside the base).
i have increased the max building limit on my server, so this is not the problem.
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For some reason, the new admin tools kill me when i try to press F5 to delete a wall...
with a 80 % chance i get killed if i youse f5 to delete something. it doesn't matter if i'm far away or very close to the object.
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hi there,
after the hotfix our cpu usage is 60 % by only 30 players, before the hotfix 30 % by 30 players.
or look here:
can anyone confirm this ? has anyone also the problem ?
i have also the feeling that the server performance is worse than before the update
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i installed the hotfix. now it works for me!
[EDIT]
i can't see the AI with the admin tool. the images in the spawn menu are also black.
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thx for this howto!
has someone the coordinates (for altis) of the opposite wall? i mean the wall immediately next to the drain to the middle spawn.
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Thx BetterDeadThanZed!!!! This has solved my problem but i had to add it to line 2 and 98.
Line 2 and 98 seems to be the same, is it right?
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You'll need to post the kick from the scripts.log file.
I posted everything which is in the file "/arma3/config/BattlEye/scripts.log". Do i have to look at a different file?
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I use the posted battleye settings but i still have this problem on my server:
04.01.2015 15:25:34: MyName (XX.XXX.XXX.XXX:2304) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX - #97 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; sleep (_tm+_FadeIn+4); } forEach _ms;"
Here are the be settings i added:
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !=execVM "scripts\Welcome.sqf";"
Can someone help me pls?
[0.2 Release] Unofficial Epoch Redis Database Manager - Live Map
in Tools
Posted
I have over 4500 buildings on my server. it seems that i can't load all the buildings into your web application (map and buildings).
On my test server with only 10 buildings it works like a charm.