Eolythique
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Posts posted by Eolythique
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Hi,
How did you found the suffix ? Because i have the same problem with Taviana and may be your way can also solve this problem.
Thx. -
Hello,
Thx for this tool ;)
I have a problem with physics
- Custom PBO the physics seem to be activated and some items jump like the hell.
- Config.cpp physics is apparently disabled and my items stay in place.
I prefer to use a custom PBO but i need disabled physics, i tried to add enableSimulation false; in the SQF, but i'm not coder and nothing seem to work.
Thx for your help.private ["_objs"]; _objs = [ ["CLASSITEMS",[23375.9,5339.21,12.5173],264.545,[[-0.995471,-0.0950634,0],[-0,0,1]],false] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs;
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Are you sure its an epoch admin problem?
And not battleye or something?
In epochAH.hpp
antihack_Enabled = true;
the script don't work correctly and after 10/30sc player come back to spawn box.
antihack_Enabled = true;
Adds my ID admin then script work correclty for me but not for player.
antihack_Enabled = false;
Then the script works fine.
I'm not an expert but i 'm almost sure as epochAH is the problem.
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Thx, but i don't want to purchase infistar. i already tried to disable "check files" it don't work, only solution for now it is to disable EpochAH, but isn't really a solution.
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Hi,
The script works fine, but i have a issue with EpochAH it block script for normal player, after player tp 10/30sc later he come back in the spawn box to the initial position before TP.
Anyone know how to fix this issue?Thx.
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Hello,
I added my own custom buildings in the config.cpp it works fine, and i tried your way with precompiled files like that i don't need to edit original server files.
Just one problem...
With precompiled PBO physics is activated and my items fall on the ground.
With config.cpp physics is apparently disabled and my items left in place.
I dunno if it is a bug or not... Is it possible to disabled physics in precomplied PBO ?
Thx for your help.Sorry for my bad english, but it's not my native language.
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Hi,
I had similar issue may be it's the same for you, check your file in Arma3Config\config.cfg
Find
// MISSIONS CYCLE (see below) epoch.Altis epoch.Stratis epoch_noZ.Altis
class Missions
{
class Epoch {
template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "Veteren"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
};
};
Replace "Veteren" by "veteran" it should work.
Sorry for my bad english but it's not my native language -
You really think that I did not read previous replies?
Before I write my problem, I`ll always try to go through all search...
Note!
- I haven`t moved from old version. I made server when it already had 0.2.5.2 v.
- I have setup a fresh new DB anyways...
- When my server was on Altis MAP, ur mission was working
Okey, I`ll try to remove the lines and see what is happens.
Hi,
Same here, i tried for one week to solve this issue. :(
[SOLVED]Defining New Loot Positions
in Scripting
Posted
@Darth_Rogue
Thx for your answer but i thought there was a trick, i already have the good name class, too bad for me ^^