flashpoint
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Posts posted by flashpoint
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Hmmm well the post topic says noob so I am gonna go way noob on you just in case...
In the vendors menu the plane is highlighted?..I think default color is like a bright green.
If it isnt then you'll need to add the classname to the vendor's buy/sell list.
OFC its highlighted. :p
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You are still running (1.0.5/103718) ?
If so that is the reason your server is not showing. I recommend updating to latest OA and making the following changes:
remove whole line: reportingIP = "arma2oapc.master.gamespy.com"; //this option is deprecated since A2: OA version 1.63 Change: requiredBuild = 103718; //old to: requiredBuild = 125548; //latest and update your server hostName to the correct versions, afaik the version numbers (of at-least the mod) need to fit in the server name space when it comes to Commander or Launcher, so don't make the hostname too long (so the numbers get cut off the end)
Grayed out as there is no mod version ^.
Displayed properly as it says 1.0.5.1. ^ I think the /125548 is not required though.
Thanks, just did that, Guess I have to wait couple of hours for things to show up I guess.
I also get this in RPT if that means anything:
18:14:50 Warning Message: No challenge value was received from the master server.18:14:50 GameSpy QR2 error: 5, No challenge value was received from the master server. -
Because technically its advertising. You can put it in your signature like I did, but other than that you can't do nothing since the section for advertising for the ArmA 2 servers was closed.
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Running Arma server(s) on a non Xeon machine will result in memory errors due to non EEC ram.
I ran servers on my gaming PC to play with friends, had no problems.
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Hey guys,
my server does not seem to show up on any listings such as DayZ Commander, or Dayz Launcher.
I don't know why, also gametracker and other slimier services don't seem to register the players that are on.
I have the following ports open:
2300 [uDP/TCP]
2301 [uDP/TCP]
2302 [uDP/TCP]
2303 [uDP/TCP]
2304 [uDP/TCP]
2305 [uDP/TCP]
This is my server.cfg:
hostName = "Walking the Dead | Trading | AI Missions | Custom Mapping | Car Radio | InstantGaming.net | DayZ Epoch Chernarus Server (1.0.5/103718)"; password = ""; passwordAdmin = "secret boys :p"; maxPlayers = 50; logFile = "server_log.txt"; voteThreshold = 2; voteMissionPlayers = 3; reportingIP = "arma2oapc.master.gamespy.com"; steamport = 2300; steamqueryport = 2301; timeStampFormat = "short"; motd[] = {"Welcome to Walking the Dead DayZ Epoch Server","This is an official Instant Gaming Server.","You can visit our website www.instantgaming.net","Have fun!"}; motdInterval = 0; vonCodecQuality = 11; disableVoN = 0; kickduplicate = 1; verifySignatures = 2; persistent = 1; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; regularCheck = ""; requiredBuild = 103718; requiredSecureId = 2; class Missions { class Mission1 { template = "DayZ_Epoch_11.Chernarus"; difficulty="veteran"; }; };
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There we go: http://pastebin.com/0vBLBvRDProbably missing semicolon somewhere. Post your init.sqf if you can't find it.
Thanks for your time and help btw.
edit:
I think I found the problem it was line 105. Ill restart the server and update this post.
edit:
Yup, I think I fixed it!
Thanks mate <3
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everything is default, didn't even touch trading. Its weird, I tried I got in got out tried to sell, hell I even brought the plane 1in away from the guys face and its still didn't let me.I just ran a quick test and it seems to not matter whether you own the vehicle, have the key or whether you start the engine or not. (also has nothing to do with the database)
I got the message that i have to get into driver's seat first, i jumped in then got out straight away again and attempted to sell it, this time it allowed me to sell the vehicle.
Are you running the default epoch trading / "trade menu" files or you using customized ones? (IE. trade_any_vehicle.sqf, trade_items.sqf etc.)
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Fixed it by using the mpmissions method, although I get millions of erros that the folder does not exist for some reason.Well damn. You must have problems somewhere else as that should work fine.
Looks like this:
execVM "maps\"northeastaf.sqf"; // http://epochmod.com>
5:42:05 Error position: <northeastaf.sqf"; // http://epochmod.com>
5:42:05 Error Missing ;
5:42:05 File mpmissions\DayZ_Epoch_11.Chernarus\init.sqf, line 102
but a million times of that in the log lol.
Do you know how to fix this?
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Nope that didn't work either :-(Looks fine to me. Try this.
call compile preprocessFileLineNumbers "\z\......";
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It seems like there is, but I am not exactly sure if its related to the buildings part.Any errors in your .rpt log?
=====================================================================
== C:\Users\Administrator\Desktop\Servers\DayZ Server\Expansion\beta\ArmA2OAServer.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/12/26 16:56:57
Current time: 2014/12/29 04:57:09
Version 1.63.116523
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
4:57:49 Warning Message: No challenge value was received from the master server.
4:57:49 GameSpy QR2 error: 5, No challenge value was received from the master server.
4:58:34 Server error: Player without identity flashpoint (id 1310755056)
4:58:37 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
4:58:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
4:58:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
4:58:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
4:58:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
4:58:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
4:58:42 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
4:58:42 "DayZ Epoch: MPframework inited"
4:58:45 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:45 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
4:58:53 "Admin Tools: AdminList.sqf loaded"
4:58:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
4:58:54 "Res3tting B!S effects..."
4:58:54 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
4:58:54 "HIVE: Starting"
4:58:54 "HIVE: trying to get objects"
4:58:54 "HIVE: found 311 objects"
4:58:54 "HIVE: Commence Object Streaming..."
4:58:54 "HIVE: got 0 Epoch Objects and 311 Vehicles"
4:58:55 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
4:58:55 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
4:58:55 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
4:58:55 UH1Y_DZE: ObsGun - unknown animation source ObsGun
4:59:02 "HIVE: Vehicle Spawn limit reached!"
4:59:02 "HIVE: Spawning # of Debris: 500"
4:59:02 "HIVE: Spawning # of Ammo Boxes: 3"
4:59:02 "HIVE: Spawning # of Veins: 50"
4:59:02 "Total Number of spawn locations 5"
4:59:39 "EPOCH EVENTS INIT"
4:59:46 "DEBUG VEIN: Too many objects at [9973.04,8453.36]"
4:59:46 "DEBUG VEIN: on road [3372.47,6734.81]"
4:59:46 "DEBUG VEIN: Too many objects at [6651.13,5556.75]"
4:59:50 "TIME SYNC: Local Time set to [2013,8,3,13,59]"
4:59:50 Warnings in z\addons\dayz_communityassets\models\shovel.p3d:shadow(1000)
4:59:58 "WAI: AI Config File Loaded"
5:00:01 "WAI: AI Monitor Started"
5:00:01 "WAI: Initialising missions"
5:00:02 "RUNNING EVENT: crash_spawner on [2014,12,29,14,0]"
5:00:05 "DEBUG: Too many at [10446.5,2364.56]"
Try adding them without that [] , at least i have my additions like that and it works though mine are way different
execVM "\z\addons\dayz_server\maps\balotaaf.sqf"; // http://epochmod.com/forum/index.php?/topic/12713-release-ixxos-chernarus-enhancements-balota/
But RPT log shows this via your method:
===================================================================== == C:\Users\Administrator\Desktop\Servers\DayZ Server\Expansion\beta\ArmA2OAServer.exe == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/12/26 16:56:57 Current time: 2014/12/29 05:02:21 Version 1.63.116523 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 5:02:50 Server error: Player without identity flashpoint (id 1566745593) 5:02:54 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 5:02:56 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 5:02:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 5:02:56 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 5:02:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 5:02:58 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 5:02:58 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 5:02:59 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 5:02:59 "DayZ Epoch: MPframework inited" 5:03:02 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:02 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 5:03:09 Warning Message: No challenge value was received from the master server. 5:03:10 GameSpy QR2 error: 5, No challenge value was received from the master server. 5:03:10 "Admin Tools: AdminList.sqf loaded" 5:03:10 "Res3tting B!S effects..." 5:03:10 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 5:03:10 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 5:03:11 "HIVE: Starting" 5:03:11 "HIVE: trying to get objects" 5:03:11 "HIVE: found 311 objects" 5:03:11 "HIVE: Commence Object Streaming..." 5:03:12 "HIVE: got 0 Epoch Objects and 311 Vehicles" 5:03:12 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 5:03:12 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 5:03:12 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 5:03:12 UH1Y_DZE: ObsGun - unknown animation source ObsGun 5:03:19 "HIVE: Vehicle Spawn limit reached!" 5:03:19 "HIVE: Spawning # of Debris: 500" 5:03:19 "HIVE: Spawning # of Ammo Boxes: 3" 5:03:19 "HIVE: Spawning # of Veins: 50" 5:03:19 "Total Number of spawn locations 5" 5:03:19 "EPOCH EVENTS INIT" 5:03:28 "DEBUG VEIN: on road [7443.87,3103.7]" 5:03:34 "DEBUG: Too many at [12014.2,3482.16]" 5:03:44 "WAI: AI Config File Loaded" 5:03:46 "TIME SYNC: Local Time set to [2013,8,3,13,3]" 5:03:46 Warnings in z\addons\dayz_communityassets\models\shovel.p3d:shadow(1000) 5:03:49 "WAI: AI Monitor Started" 5:03:49 "WAI: Initialising missions" 5:06:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 5:06:55 Client: Object 3:33 (type Type_70) not found. 5:06:55 Client: Object 3:33 (type Type_69) not found. 5:06:55 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:56 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:57 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:06:58 Client: Object 3:32 (type Type_70) not found. 5:07:00 Client: Object 3:32 (type Type_70) not found. 5:07:01 Client: Object 3:32 (type Type_70) not found. 5:07:03 Client: Object 3:32 (type Type_70) not found. 5:07:05 Client: Object 3:32 (type Type_69) not found. 5:07:05 Client: Object 3:32 (type Type_70) not found. 5:07:07 Client: Object 3:32 (type Type_70) not found. 5:07:09 Client: Object 3:32 (type Type_70) not found. 5:07:10 Client: Object 3:32 (type Type_69) not found. 5:07:11 Client: Object 3:32 (type Type_70) not found. 5:07:13 Client: Object 3:32 (type Type_70) not found. 5:07:15 Client: Object 3:32 (type Type_70) not found. 5:07:15 Client: Object 3:32 (type Type_69) not found. 5:07:16 Client: Object 3:32 (type Type_70) not found. 5:07:18 Client: Object 3:32 (type Type_70) not found. 5:07:20 Client: Object 3:32 (type Type_69) not found. 5:07:20 Client: Object 3:32 (type Type_70) not found. 5:07:22 Client: Object 3:32 (type Type_70) not found. 5:07:24 Client: Object 3:32 (type Type_70) not found. 5:07:25 Client: Object 3:32 (type Type_69) not found. 5:07:28 Client: Object 3:32 (type Type_70) not found. 5:07:30 Client: Object 3:32 (type Type_69) not found. 5:07:30 Client: Object 3:32 (type Type_70) not found. 5:07:32 Client: Object 3:32 (type Type_70) not found. 5:07:34 Client: Object 3:32 (type Type_70) not found. 5:07:35 Client: Object 3:32 (type Type_69) not found. 5:07:36 Client: Object 3:32 (type Type_70) not found. 5:07:38 Client: Object 3:32 (type Type_70) not found. 5:07:40 Client: Object 3:32 (type Type_69) not found. 5:07:40 Client: Object 3:32 (type Type_70) not found. 5:07:42 Client: Object 3:32 (type Type_70) not found. 5:07:44 Client: Object 3:32 (type Type_70) not found. 5:07:45 Client: Object 3:32 (type Type_69) not found. 5:07:46 Client: Object 3:32 (type Type_70) not found. 5:07:48 Client: Object 3:32 (type Type_70) not found. 5:07:50 Client: Object 3:32 (type Type_69) not found. 5:07:50 Client: Object 3:32 (type Type_70) not found. 5:07:52 Client: Object 3:32 (type Type_70) not found. 5:07:54 Client: Object 3:32 (type Type_70) not found. 5:07:55 Client: Object 3:32 (type Type_69) not found. 5:07:56 Client: Object 3:32 (type Type_70) not found. 5:07:58 Client: Object 3:32 (type Type_70) not found. 5:08:00 Client: Object 3:32 (type Type_70) not found. 5:08:00 Client: Object 3:32 (type Type_69) not found. 5:08:02 Client: Object 3:32 (type Type_70) not found. 5:08:04 Client: Object 3:32 (type Type_70) not found. 5:08:05 Client: Object 3:32 (type Type_69) not found. 5:08:06 Client: Object 3:32 (type Type_70) not found. 5:08:08 Client: Object 3:32 (type Type_70) not found. 5:08:10 Client: Object 3:32 (type Type_70) not found. 5:08:10 Client: Object 3:32 (type Type_69) not found. 5:08:12 Client: Object 3:32 (type Type_70) not found. 5:08:14 Client: Object 3:32 (type Type_70) not found. 5:08:15 Client: Object 3:32 (type Type_69) not found. 5:08:16 Client: Object 3:32 (type Type_70) not found. 5:08:18 Client: Object 3:32 (type Type_70) not found.
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Hey guys,
for some reason my custom maps are not loading.
This is my server_functions.sqf:
waituntil {!isnil "bis_fnc_init"}; BIS_MPF_remoteExecutionServer = { if ((_this select 1) select 2 == "JIPrequest") then { [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE; }; }; BIS_Effects_Burn = {}; server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf"; server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf"; server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf"; server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf"; server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf"; server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf"; server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf"; server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf"; server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf"; server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf"; //server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf"; fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf"; server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf"; /* PVS/PVC - Skaronator */ server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf"; //onPlayerConnected {[_uid,_name] call server_onPlayerConnect;}; onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;}; server_updateNearbyObjects = { private["_pos"]; _pos = _this select 0; { [_x, "gear"] call server_updateObject; } count nearestObjects [_pos, dayz_updateObjects, 10]; }; server_handleZedSpawn = { private["_zed"]; _zed = _this select 0; _zed enableSimulation false; }; zombie_findOwner = { private["_unit"]; _unit = _this select 0; #ifdef DZE_SERVER_DEBUG diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) ); #endif deleteVehicle _unit; }; vehicle_handleInteract = { private["_object"]; _object = _this select 0; needUpdate_objects = needUpdate_objects - [_object]; [_object, "all"] call server_updateObject; }; array_reduceSizeReverse = { private["_array","_count","_num","_newarray","_startnum","_index"]; _array = _this select 0; _newarray = []; _count = _this select 1; _num = count _array; if (_num > _count) then { _startnum = _num - 1; _index = _count - 1; for "_i" from 0 to _index do { _newarray set [(_index-_i),_array select (_startnum - _i)]; }; _array = _newarray; }; _array }; array_reduceSize = { private ["_array1","_array","_count","_num"]; _array1 = _this select 0; _array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"]; _count = _this select 1; _num = count _array; if (_num > _count) then { _array resize _count; }; _array }; object_handleServerKilled = { private["_unit","_objectID","_objectUID","_killer"]; _unit = _this select 0; _killer = _this select 1; _objectID = _unit getVariable ["ObjectID","0"]; _objectUID = _unit getVariable ["ObjectUID","0"]; [_objectID,_objectUID,_killer] call server_deleteObj; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "GetOut"; }; check_publishobject = { private["_allowed","_object","_playername"]; _object = _this select 0; _playername = _this select 1; _allowed = false; if ((typeOf _object) in dayz_allowedObjects) then { //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername]; _allowed = true; }; _allowed }; //event Handlers eh_localCleanup = { private ["_object"]; _object = _this select 0; _object addEventHandler ["local", { if(_this select 1) then { private["_type","_unit"]; _unit = _this select 0; _type = typeOf _unit; _myGroupUnit = group _unit; _unit removeAllMPEventHandlers "mpkilled"; _unit removeAllMPEventHandlers "mphit"; _unit removeAllMPEventHandlers "mprespawn"; _unit removeAllEventHandlers "FiredNear"; _unit removeAllEventHandlers "HandleDamage"; _unit removeAllEventHandlers "Killed"; _unit removeAllEventHandlers "Fired"; _unit removeAllEventHandlers "GetOut"; _unit removeAllEventHandlers "GetIn"; _unit removeAllEventHandlers "Local"; clearVehicleInit _unit; deleteVehicle _unit; if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then { deleteGroup _myGroupUnit; }; //_unit = nil; // diag_log ("CLEANUP: DELETED A " + str(_type) ); }; }]; }; server_hiveWrite = { private["_data"]; _data = "HiveExt" callExtension _this; }; server_hiveReadWrite = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile format ["%1",_data]; _resultArray }; server_hiveReadWriteLarge = { private["_key","_resultArray","_data"]; _key = _this; _data = "HiveExt" callExtension _key; _resultArray = call compile _data; _resultArray }; server_checkIfTowed = { private ["_vehicle","_player","_attached"]; if (DZE_HeliLift) then { _vehicle = _this select 0; _player = _this select 2; _attached = _vehicle getVariable["attached",false]; if (typeName _attached == "OBJECT") then { _player action ["eject", _vehicle]; detach _vehicle; _vehicle setVariable["attached",false,true]; _attached setVariable["hasAttached",false,true]; }; }; }; server_characterSync = { private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"]; _characterID = _this select 0; _playerPos = _this select 1; _playerGear = _this select 2; _playerBackp = _this select 3; _medical = _this select 4; _currentState = _this select 5; _currentModel = _this select 6; _key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0]; _key call server_hiveWrite; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "DynamicVehicleArea") then { DynamicVehicleArea = dayz_MapArea / 2; }; // Get all buildings && roads only once TODO: set variables to nil after done if nessicary MarkerPosition = getMarkerPos "center"; RoadList = MarkerPosition nearRoads DynamicVehicleArea; // Very taxing !!! but only on first startup BuildingList = []; { if (DZE_MissionLootTable) then { if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; } else { if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then { BuildingList set [count BuildingList,_x]; }; }; } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]); spawn_vehicles = { private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"]; if (!isDedicated) exitWith { }; //Be sure the run this while {count AllowedVehiclesList > 0} do { // BIS_fnc_selectRandom replaced because the index may be needed to remove the element _index = floor random count AllowedVehiclesList; _random = AllowedVehiclesList select _index; _vehicle = _random select 0; _velimit = _random select 1; _qty = {_x == _vehicle} count serverVehicleCounter; // If under limit allow to proceed if (_qty <= _velimit) exitWith {}; // vehicle limit reached, remove vehicle from list // since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important) _lastIndex = (count AllowedVehiclesList) - 1; if (_lastIndex != _index) then { AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex]; }; AllowedVehiclesList resize _lastIndex; }; if (count AllowedVehiclesList == 0) then { diag_log("DEBUG: unable to find suitable vehicle to spawn"); } else { // add vehicle to counter for next pass serverVehicleCounter set [count serverVehicleCounter,_vehicle]; // Find Vehicle Type to better control spawns _isAir = _vehicle isKindOf "Air"; _isShip = _vehicle isKindOf "Ship"; if(_isShip || _isAir) then { if(_isShip) then { // Spawn anywhere on coast on water waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning boat near coast " + str(_position)); } else { // Spawn air anywhere that is flat waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning air anywhere flat " + str(_position)); }; } else { // Spawn around buildings && 50% near roads if((random 1) > 0.5) then { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning near road " + str(_position)); } else { waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = BuildingList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos; //diag_log("DEBUG: spawning around buildings " + str(_position)); }; }; // only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air if ((count _position) == 2) then { _dir = round(random 180); _istoomany = _position nearObjects ["AllVehicles",50]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); }; //place vehicle _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; _veh setpos _position; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText _vehicle; }; // Get position with ground _objPosition = getPosATL _veh; clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; // _veh setVehicleAmmo DZE_vehicleAmmo; // Add 0-3 loots to vehicle using random cfgloots _num = floor(random 4); _allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"]; for "_x" from 1 to _num do { _iClass = _allCfgLoots call BIS_fnc_selectRandom; _itemTypes = []; if (DZE_MissionLootTable) then{ { _itemTypes set[count _itemTypes, _x select 0] } count getArray(missionConfigFile >> "cfgLoot" >> _iClass); } else { { _itemTypes set[count _itemTypes, _x select 0] } count getArray(configFile >> "cfgLoot" >> _iClass); }; _index = dayz_CLBase find _iClass; _weights = dayz_CLChances select _index; _cntWeights = count _weights; _index = floor(random _cntWeights); _index = _weights select _index; _itemType = _itemTypes select _index; _veh addMagazineCargoGlobal [_itemType,1]; //diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType)); }; [_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh; }; }; }; spawn_ammosupply = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; if (isDedicated) then { _WreckList = ["Supply_Crate_DZE"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); }; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; DZE_LocalRoadBlocks = []; spawn_roadblocks = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"]; _WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; waitUntil{!isNil "BIS_fnc_selectRandom"}; if (isDedicated) then { _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { // Get position with ground _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); }; waitUntil{!isNil "BIS_fnc_selectRandom"}; _spawnveh = _WreckList call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; _veh setDir round(random 360); // Randomize placement a bit _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; spawn_mineveins = { private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"]; if (isDedicated) then { _position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos; if ((count _position) == 2) then { _positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5]; _position = (_positions call BIS_fnc_selectRandom) select 0; // Get position with ground _istoomany = _position nearObjects ["All",10]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); }; if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); }; _spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom; if(DZEdebug) then { _marker = createMarker [str(_position) , _position]; _marker setMarkerShape "ICON"; _marker setMarkerType "DOT"; _marker setMarkerText str(_spawnveh); }; //diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position)); _veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"]; _veh enableSimulation false; // Randomize placement a bit _veh setDir round(random 360); _veh setpos _position; _veh setVariable ["ObjectID","1",true]; }; }; }; if(isnil "DynamicVehicleDamageLow") then { DynamicVehicleDamageLow = 0; }; if(isnil "DynamicVehicleDamageHigh") then { DynamicVehicleDamageHigh = 100; }; if(isnil "DynamicVehicleFuelLow") then { DynamicVehicleFuelLow = 0; }; if(isnil "DynamicVehicleFuelHigh") then { DynamicVehicleFuelHigh = 100; }; if(isnil "DZE_DiagFpsSlow") then { DZE_DiagFpsSlow = false; }; if(isnil "DZE_DiagFpsFast") then { DZE_DiagFpsFast = false; }; if(isnil "DZE_DiagVerbose") then { DZE_DiagVerbose = false; }; dze_diag_fps = { if(DZE_DiagVerbose) then { diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)]; } else { diag_log format["DEBUG FPS : %1", diag_fps]; }; }; // Damage generator function generate_new_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; _damage; }; // Damage generator fuction generate_exp_damage = { private ["_damage"]; _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100; // limit this to 85% since vehicle would blow up otherwise. //if(_damage >= 0.85) then { // _damage = 0.85; //}; _damage; }; server_getDiff = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = 0; if (_vNew < _vOld) then { //JIP issues _vNew = _vNew + _vOld; _object getVariable[(_variable + "_CHK"),_vNew]; } else { _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; }; _result }; server_getDiff2 = { private["_variable","_object","_vNew","_vOld","_result"]; _variable = _this select 0; _object = _this select 1; _vNew = _object getVariable[_variable,0]; _vOld = _object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object setVariable[(_variable + "_CHK"),_vNew]; _result }; dayz_objectUID = { private["_position","_dir","_key","_object"]; _object = _this; _position = getPosATL _object; _dir = direction _object; _key = [_dir,_position] call dayz_objectUID2; _key }; dayz_objectUID2 = { private["_position","_dir","_key"]; _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir)); _key }; dayz_objectUID3 = { private["_position","_dir","_key"]; _dir = _this select 0; _key = ""; _position = _this select 1; { _x = _x * 10; if ( _x < 0 ) then { _x = _x * -10 }; _key = _key + str(round(_x)); } count _position; _key = _key + str(round(_dir + time)); _key }; dayz_recordLogin = { private["_key"]; _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2]; _key call server_hiveWrite; }; dayz_perform_purge = { if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; }; }; dayz_perform_purge_player = { private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"]; diag_log ("Purging player: " + str(_this)); if(!isNull(_this)) then { _location = getPosATL _this; _dir = getDir _this; _holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"]; _holder setDir _dir; _holder setPosATL _location; _holder enableSimulation false; _weapons = weapons _this; _magazines = magazines _this; // find backpack if(!(isNull unitBackpack _this)) then { _backpack = unitBackpack _this; _backpackType = typeOf _backpack; _backpackWpn = getWeaponCargo _backpack; _backpackMag = getMagazineCargo _backpack; _holder addBackpackCargoGlobal [_backpackType,1]; // add items from backpack _objWpnTypes = _backpackWpn select 0; _objWpnQty = _backpackWpn select 1; _countr = 0; { _holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; // add backpack magazine items _objWpnTypes = _backpackMag select 0; _objWpnQty = _backpackMag select 1; _countr = 0; { _holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; }; }; // add weapons { _holder addWeaponCargoGlobal [_x, 1]; } count _weapons; // add mags { _holder addMagazineCargoGlobal [_x, 1]; } count _magazines; _group = group _this; _this removeAllMPEventHandlers "mpkilled"; _this removeAllMPEventHandlers "mphit"; _this removeAllMPEventHandlers "mprespawn"; _this removeAllEventHandlers "FiredNear"; _this removeAllEventHandlers "HandleDamage"; _this removeAllEventHandlers "Killed"; _this removeAllEventHandlers "Fired"; _this removeAllEventHandlers "GetOut"; _this removeAllEventHandlers "GetIn"; _this removeAllEventHandlers "Local"; clearVehicleInit _this; deleteVehicle _this; if ((count (units _group) == 0) && (_group != grpNull)) then { deleteGroup _group; }; // _this = nil; }; dayz_removePlayerOnDisconnect = { if(!isNull(_this)) then { _group = group _this; _this removeAllMPEventHandlers "mphit"; deleteVehicle _this; deleteGroup (group _this); }; }; server_timeSync = { //Send request private ["_hour","_minute","_date","_key","_result","_outcome"]; _key = "CHILD:307:"; _result = _key call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS") then { _date = _result select 1; if(dayz_fullMoonNights) then { _hour = _date select 3; _minute = _date select 4; //Force full moon nights _date = [2013,8,3,_hour,_minute]; }; setDate _date; PVDZE_plr_SetDate = _date; publicVariable "PVDZE_plr_SetDate"; diag_log ("TIME SYNC: Local Time set to " + str(_date)); }; }; // must spawn these server_spawncleanDead = { private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"]; _allDead = allDead; _delQtyZ = 0; _delQtyP = 0; { if (local _x) then { if (_x isKindOf "zZombie_Base") then { _x call dayz_perform_purge; sleep 0.05; _delQtyZ = _delQtyZ + 1; } else { if (_x isKindOf "CAManBase") then { _deathTime = _x getVariable ["processedDeath", diag_tickTime]; if (diag_tickTime - _deathTime > 1800) then { _x call dayz_perform_purge_player; sleep 0.025; _delQtyP = _delQtyP + 1; }; }; }; }; sleep 0.025; } count _allDead; if (_delQtyZ > 0 || _delQtyP > 0) then { _qty = count _allDead; diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]); }; }; server_cleanupGroups = { if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; }; if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;}; DZE_DYN_GroupCleanup = true; { if ((count (units _x) == 0) && (_x != grpNull)) then { deleteGroup _x; }; sleep 0.001; } count allGroups; DZE_DYN_GroupCleanup = nil; }; server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if (!((isNil "_x") || {(isNull _x)})) then { // Epoch Admin Tools if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then { diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; }; }; sleep 0.001; } count allUnits; DZE_DYN_HackerCheck = nil; }; server_spawnCleanFire = { private ["_delQtyFP","_qty","_delQtyNull","_missionFires"]; _missionFires = allMissionObjects "Land_Fire_DZ"; _delQtyFP = 0; { if (local _x) then { deleteVehicle _x; sleep 0.025; _delQtyFP = _delQtyFP + 1; }; sleep 0.001; } count _missionFires; if (_delQtyFP > 0) then { _qty = count _missionFires; diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]); }; }; server_spawnCleanLoot = { private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"]; if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; }; if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;}; DZE_DYN_cleanLoot = true; _missionObjs = allMissionObjects "ReammoBox"; _delQty = 0; _dateNow = (DateToNumber date); { if (!isNull _x) then { _keep = _x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable["created", -0.1]; if (_created == -0.1) then{ _x setVariable["created", _dateNow, false]; _created = _dateNow; } else { _age = (_dateNow - _created) * 525948; if (_age > 20) then{ _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]); if (_nearby == 0) then{ deleteVehicle _x; sleep 0.025; _delQty = _delQty + 1; }; }; }; }; }; sleep 0.001; } count _missionObjs; if (_delQty > 0) then { _qty = count _missionObjs; diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]); }; DZE_DYN_cleanLoot = nil; }; server_spawnCleanAnimals = { private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"]; _missonAnimals = entities "CAAnimalBase"; _delQtyAnimal = 0; { if (local _x) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; } else { if (!alive _x) then { _pos = getPosATL _x; if (count _pos > 0) then { _nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]); if (_nearby==0) then { _x call dayz_perform_purge; sleep 0.05; _delQtyAnimal = _delQtyAnimal + 1; }; }; }; }; sleep 0.001; } count _missonAnimals; if (_delQtyAnimal > 0) then { _qty = count _missonAnimals; diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]); }; }; server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; //Custom Map Additions [] execVM "\z\addons\dayz_server\maps\balotaaf.sqf"; // http://epochmod.com/forum/index.php?/topic/12713-release-ixxos-chernarus-enhancements-balota/ [] execVM "\z\addons\dayz_server\maps\kamenka.sqf"; // http://epochmod.com/forum/index.php?/topic/12636-release-ixxos-chernarus-enhancements-kamenka/ [] execVM "\z\addons\dayz_server\maps\krasno.sqf"; // http://epochmod.com/forum/index.php?/topic/12758-release-ixxos-chernarus-enhancements-north-east-airfield-krasnostav/ [] execVM "\z\addons\dayz_server\maps\northeastaf.sqf"; // http://epochmod.com/forum/index.php?/topic/12758-release-ixxos-chernarus-enhancements-north-east-airfield-krasnostav/ [] execVM "\z\addons\dayz_server\maps\northwestaf.sqf"; // http://epochmod.com/forum/index.php?/topic/13652-release-ixxos-chernarus-enhancements-nwaf/ [] execVM "\z\addons\dayz_server\maps\vybor.sqf"; // http://epochmod.com/forum/index.php?/topic/13022-release-ixxos-chernarus-enhancements-vybor/
and my dayz_server.pbo:
http://imgur.com/aKvTB11,qhGpaKj
I am pretty sure I haven't made a mistake.
Does anyone have a clue why its not working?
and yes, I did compile the folder to a pbo.
Thanks for your time, and help.
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Clearly I did that, apparently its not working. (which should be obvs since I got there some how.._You do not understand that it wants you to enter the driver seat of the vehicle, exit the vehicle and then try to sell it again?
Do you need to own the vehicle to sell it? Maybe that's why I can't?
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Hey guys,
I have my own server I am currently hosting.
Anyway, I am trying to trade my cesna when I press sell it says "starting trade balblabla" after 4 - 6 seconds it says "failed, you must get into drivers seat first"
okay I get that part, but what do I do after that?
Thanks!
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Wow thank you man, this tool is amazing!
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wrong section sorry :p
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does not work a bit for some reason, players not showing up on the map. Other than that it works.
Server not showing up
in General Discussion.
Posted
Yeah I downloaded ArmA 2, and ArmA 2 OA through steam 3 days ago.
edit: fixed those two errors by using the non-beta server.exe
but server is still not querying player numbers, and its not showing up on dayz launcher, or dayz commander.
edit: oh shit its finally streaming players now, I think it might show up on the listing now too? In couple of hours ill update my post.
edit: Yeah its showing up :D