MocherAnger
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Posts posted by MocherAnger
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I've made few AI bases on Cherno and Napf, and to spawn units/static guns/partols/paratroopers im using only "default.sqf" file located in "static" folder.
Below you have an examples of paradrops:
[[911.21545,4532.7612,2.6292224],[10,10,200],400,"UH1H_DZ",5,"Random","Random",4,"Random","Bandit2_DZ","Random","Bandit",true] spawn heli_para;
[[911.21545,4532.7612,2.6292224],[10,10,200],400,"UH1H_DZ",5,"extreme",["Random","at"],4,"Random","Bandit2_DZ","Random","Hero",true] spawn heli_para;description:
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[10,10,200], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. -
KillKillKill, try this (of course you have to put your coords there, its just an example):
// partol coords, spawn pos, radius patrol, steps, vehicle, skill level, unit class name, hero or bandit
UH1H version, armed with M240
[[16408.299, 18421.068,0],[19000,19500,150],1800,10,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
Chinook version, armed with M134
[[18320.824, 2210.240,0],[100,100,100],1800,10,"CH_47F_EP1","Random","Random","Hero"] spawn heli_patrol; -
If you want to add launchers to all missions then go to WAI/compile/spawn_group.sqf and find the line:
//if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; };
and remove //
then save file, restart
or if you want to add them to custom missions then add a group of AIs like this:
example with RPG for WAI 2 ver.
spawn position, number of units, skill level, weapon, number of mags, backpack (leave "" for Random), skin, gear, Hero or Bandit
[[1422,12470,0.001],4,"Random","RPG7V",4,"","Ins_Soldier_GL_DZ","Random","Bandit"] call spawn_group;
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Thx for great addon, everything works perfectly, also im using SEM and VEMF, all WAI missions starts and ends without any problems. Keep a good work. Cheers.
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Replace this:
_box addWeaponCargoGlobal ["ItemBriefcase100oz", 10];
with this:
_box addMagazineCargoGlobal ["ItemBriefcase100oz",10];
So i overwrite new server files with old one but my redis data all gone
in Server Install
Posted
Check on your server -> arma3 -> DB folder, everything is stored in file called "dump.rdb", but if you don't have a copy of this file on your local HDD then, i'm afraid, you can't bring it back. Always make a copy of all important files before you start to change anything on server.