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MocherAnger

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Posts posted by MocherAnger

  1. I've made few AI bases on Cherno and Napf, and to spawn units/static guns/partols/paratroopers im using only "default.sqf" file located in "static" folder.

     

    Below you have an examples of paradrops:

     

    [[911.21545,4532.7612,2.6292224],[10,10,200],400,"UH1H_DZ",5,"Random","Random",4,"Random","Bandit2_DZ","Random","Bandit",true] spawn heli_para;

    [[911.21545,4532.7612,2.6292224],[10,10,200],400,"UH1H_DZ",5,"extreme",["Random","at"],4,"Random","Bandit2_DZ","Random","Hero",true] spawn heli_para;

     

    description:

            [911.21545,4532.7612,2.6292224],    // Position that units will be dropped by
            [10,10,200],                            // Starting position of the heli
            400,                                // Radius from drop position a player has to be to spawn chopper
            "UH1H_DZ",                            // Classname of chopper (Make sure it has 2 gunner seats!)
            5,                                    // Number of units to be para dropped
            "Random",                            // Skill level of units (easy, medium, hard, extreme, Random)
            "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
            4,                                    // Number of magazines
            "Random",                            // Backpack classname, use "Random" or classname here
            "Bandit2_DZ",                        // Skin classname, use "Random" or classname here
            "Random",                            // Gearset number. "Random" for random gear set.
            "Bandit",                            // AI Type, "Hero" or "Bandit".
            true                                // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.

  2. KillKillKill, try this (of course you have to put your coords there, its just an example):

    // partol coords, spawn pos, radius patrol, steps, vehicle, skill level, unit class name, hero or bandit

     

    UH1H version, armed with M240
    [[16408.299, 18421.068,0],[19000,19500,150],1800,10,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

    Chinook version, armed with M134
    [[18320.824, 2210.240,0],[100,100,100],1800,10,"CH_47F_EP1","Random","Random","Hero"] spawn heli_patrol;

  3. If you want to add launchers to all missions then go to WAI/compile/spawn_group.sqf and find the line:

     

                //if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; };

     

    and remove //

     

    then save file, restart

     

    or if you want to add them to custom missions then add a group of AIs like this:

    example with RPG for WAI 2 ver.

    spawn position, number of units, skill level, weapon, number of mags, backpack (leave "" for Random), skin, gear, Hero or Bandit

    [[1422,12470,0.001],4,"Random","RPG7V",4,"","Ins_Soldier_GL_DZ","Random","Bandit"] call spawn_group;

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