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bominh8888

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Posts posted by bominh8888

  1. Hello,

    The title is self-explanatory, I have a friend who can see the server in the Multiplayer tab and some who can't (or in other words, can't even join it).

    I am running an Epoch 1.0.5.1/Overwatch 0.2.5 server, in which was functional for a while until today with this issue. I did have installed custom scripts in it. I have tried to get a clean server up but no luck.

    Although I am not sure if this is a client-side issue, has anyone experienced something like this? Also, the thing is that those players/friends that have trouble were able to join yesterday and are not able today.

    Thanks.

  2. Hello,

    As you may see from the title, my freshly new server (re-installed on a new HDD and computer) does not function correctly. In the past months of Epoch 1.0.5.1 hosting and Overpoch (0.2.5/1.0.5.1) servers, problems of an error pop-up "SESSION LOST" did not occur until now.

    ** FIX TO THE PROBLEM HERE, THANKS TO PIXELDETONATOR. **

    • Try to open the steam_appid.txt and change ID number to 33930.

    ** FIX IN BOLD ** 

    Steps of what I did prior to the server launch (.bat)

    • Port forwarded the port 2300-2305 TCP/UDP
    • Made sure all renamed folders were corrected in .cfg's
    • Reinstalled MySQL databases and made sure the username/password and DB name was correct within the HiveExt.ini
    • Triple-checked if any folder paths were wrong within the configuration files
    • Put exceptions in the Firewall for the specific ports above

     

    After launching the server via the .bat, all seems good until I try to connect by 127.0.0.1 or localhost.
    Although it shows as-if the server is working correctly, it shows up in the Multiplayer list and the MOTD then a pop-up describes "Session Lost".

    Steamport and Steamqueryport were included within the config.cfg.

    In the "instance_1_Overpoch\arma2oaserver.rpt", it does not show any errors during the log-on except the "Server error: Player without identity Bao (id xxxxxxxxxx)
     

  3. I do not remember much if the fake_benlate mission did work or not. The last time I did the mission it was real_benlate, he appeared but does not complete the mission after killing him and his wife. I am not quite sure of if there is an extra }; in the mission_winorfail.sqf but I will post it here. :

    if(isServer) then {

     
    private ["_max_ai","_timeout_time","_currenttime","_starttime","_msglose","_msgwin","_msgstart","_objectives","_crate","_marker","_in_range","_objectivetarget","_position","_type","_complete","_timeout","_mission","_killpercent","_delete_mines","_cleanunits","_clearmission","_baseclean"];
     
    _mission = (_this select 0) select 0;
    _crate = (_this select 0) select 1;
    _type = (_this select 1) select 0;
    _baseclean = _this select 2;
    _msgstart = _this select 3;
    _msgwin = _this select 4;
    _msglose = _this select 5;
     
    _position = position _crate;
    _timeout = false;
    _complete = false;
    _starttime = time;
    _timeout_time = ((wai_mission_timeout select 0) + random((wai_mission_timeout select 1) - (wai_mission_timeout select 0)));
    _max_ai = (wai_mission_data select _mission) select 0;
    _killpercent = _max_ai - (_max_ai * (wai_kill_percent / 100));
     
    [nil,nil,rTitleText,_msgstart,"PLAIN",10] call RE;
     
    clearWeaponCargoGlobal _crate;
    clearMagazineCargoGlobal _crate;
     
    _crate setVariable ["ObjectID","1",true];
    _crate setVariable ["permaLoot",true];
    _crate allowDamage false;
     
    while {!_timeout && !_complete} do {
     
    sleep 1;
    _currenttime = time;
    {
    if((isPlayer _x) && (_x distance _position <= wai_timeout_distance)) then {
    _starttime = time;
    };
     
    } count playableUnits;
     
    if (_currenttime - _starttime >= _timeout_time) then {
    _timeout = true;
    };
     
    call {
     
    if (_type == "crate") exitWith {
     
    if(wai_kill_percent == 0) then {
     
    {
    if((isPlayer _x) && (_x distance _position <= 20)) then {
    _complete = true
    };
    } count playableUnits;
     
    } else {
     
    if(((wai_mission_data select _mission) select 0) <= _killpercent) then {
    {
    if((isPlayer _x) && (_x distance _position <= 20)) then {
    _complete = true
    };
    } count playableUnits;
    };
     
    };
     
    };
     
    if (_type == "kill") exitWith {
    if(((wai_mission_data select _mission) select 0) == 0) then {
    _complete = true
    };
    };
     
    if (_type == "assassinate") exitWith {
    _objectivetarget = (_this select 1) select 1;
    {
    _complete = true;
    if (alive _x) exitWith {_complete = false;};
    } count units _objectivetarget;
    };
    };
    };
     
    if (_complete) then {
     
    // if (typeOf(_crate) in (crates_large + crates_medium + crates_small)) then {
    if(wai_crates_smoke && sunOrMoon == 1) then {
    _marker = "smokeShellPurple" createVehicle getPosATL _crate;
    _marker setPosATL (getPosATL _crate);
    _marker attachTo [_crate,[0,0,0]];
    };
     
    if (wai_crates_flares && sunOrMoon != 1) then {
    _marker = "RoadFlare" createVehicle getPosATL _crate;
    _marker setPosATL (getPosATL _crate);
    _marker attachTo [_crate, [0,0,0]];
     
    _in_range = _crate nearEntities ["CAManBase",1250];
     
    {
    if(isPlayer _x && _x != player) then {
    PVDZE_send = [_x,"RoadFlare",[_marker,0]];
    publicVariableServer "PVDZE_send";
    };
    } count _in_range;
     
    };
     
    // };
    _delete_mines = ((wai_mission_data select _mission) select 2);
     
    if(count _delete_mines > 0) then {
     
    {
    if(typeName _x == "ARRAY") then {
     
    {
    deleteVehicle _x;
    } count _x;
     
    } else {
     
    deleteVehicle _x;
     
    };
     
    } count _delete_mines;
     
    };
     
    wai_mission_data set [_mission, -1];
     
    [nil,nil,rTitleText,_msgwin,"PLAIN",10] call RE;
     
    if (wai_clean_mission) then {
     
    [_position,_baseclean] spawn {
    private ["_pos","_clean","_finish_time","_cleaned","_playernear","_currenttime"];
    _pos = _this select 0;
    _clean = _this select 1;
    _finish_time = time;
    _cleaned = false;
    while {!_cleaned} do {
     
    _playernear = false;
     
    {
    if ((isPlayer _x) && (_x distance _pos < 400)) exitWith { _playernear = true };
    } count playableUnits;
     
    _currenttime = time;
     
    if ((_currenttime - _finish_time >= wai_clean_mission_time) && !_playernear) then {
     
    {
    if(typeName _x == "ARRAY") then {
     
    {
    if ((_x getVariable ["ObjectID", nil]) == nil) then {
    deleteVehicle _x;
    };
    } count _x;
     
    } else {
    if ((_x getVariable ["ObjectID", nil]) == nil) then {
    deleteVehicle _x;
    };
    };
     
    } forEach _clean;
     
    _cleaned = true;
     
    };
     
    sleep 1;
    };
    };
    };
    };
     
    if (_timeout) then {
     
    {
     
    if (_x getVariable ["mission", nil] == _mission) then {
     
    if (alive _x) then {
     
    _cleanunits = _x getVariable ["missionclean",nil];
     
    if (!isNil "_cleanunits") then {
     
    call {
    if(_cleanunits == "ground") exitWith { ai_ground_units = (ai_ground_units -1); };
    if(_cleanunits == "air") exitWith { ai_air_units = (ai_air_units -1); };
    if(_cleanunits == "vehicle") exitWith { ai_vehicle_units = (ai_vehicle_units -1); };
    if(_cleanunits == "static") exitWith { ai_emplacement_units = (ai_emplacement_units -1); };
    };
    };
    };
     
    deleteVehicle _x;
    };
     
    } count allUnits + vehicles + allDead;
     
    {
    if(typeName _x == "ARRAY") then {
     
    {
    deleteVehicle _x;
    } count _x;
     
    } else {
     
    deleteVehicle _x;
    };
     
    } forEach _baseclean + ((wai_mission_data select _mission) select 2) + [_crate];
     
    wai_mission_data set [_mission, -1];
     
    [nil,nil,rTitleText,_msglose,"PLAIN",10] call RE;
    };
     
    _complete
     
    };
     

  4. The benlate/realbenlate mission does not want to be "secured" after killing everybody. This is what it spams in my RPT log :
     

    if (_complet>
    21:24:18   Error Undefined variable in expression: _objectivetarget
    21:24:18 File z\addons\dayz_server\WAI\compile\mission_winorfail.sqf, line 82
    21:24:20 Error in expression <ith {_complete = false;};
    } count units _objectivetarget;
    };
    };
    };
    
  5. This server is a locally hosted one, meaning database and server files are on the same machine. A few days ago, my server was working fine. My friends were able to join and everything was working fine until yesterday (Dec. 22 2014). After many inspections in which I took time to read line per line, the AI scripts that has been installed (DZAI, EMS and WAI) does not launch after the server is operational. Also, my friends are unable to join due to some strange reasons.

     

    EDIT: I am the only person who is able to log in the server*

    The server setup is : Epoch 1.0.5.1 combined with Overwatch 0.2.5. 

    Two issues ; 

    Issue 1. DZAI, EMS and WAI are not initialized. After multiples checks if lines like " execVM "\z\addons\dayz_server\WAI\init.sqf"; " were at the right place, I could still not find what was the cause of the problem. In the .RPT file, these scripts were no where to be found.

    Issue 2. EVEN IN EPOCH (without OVERWATCH), other players are unable to join my server because they encounter these problems : [stuck at loading screen but can hear sounds and "move" without seeing] and [Having an error message popping up saying "Arma II OA : Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found"]. I have suggested them to delete and reinstall Epoch and Overwatch but no luck.

     

    Friend 1's ArmA2OA.RPT : http://pastebin.com/AjvgiWyx

    Friend 2's ArmA2OA.RPT : http://pastebin.com/6FztKSSP
     

    All the scripts I have installed is :

    Right click option for Self Bloodbag
    Wicked AI
    DZAI
    Epoch Mission System
    R3F Arty and Log
    Service Point (Repair station, etc.)
    Snap Building Pro 1.4
    Custom loading screen + music intro
    Custom starting loadout
    

    Also, this is a copy of my .RPT log. -> http://pastebin.com/e8UqBgmt
     

    =====================================================================

    == D:\GAME SERVERS\Dayz overpoch\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayZOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/10/18 21:06:50
    Current time:  2014/12/23 22:03:18
     
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
    22:04:53 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    22:05:01 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    22:05:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    22:05:01 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    22:05:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    22:05:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:05:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    22:05:10 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:05:10 "DayZ Epoch: MPframework inited"
    22:05:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:05:44 "Res3tting B!S effects..."
    22:05:44 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    22:05:44 "HIVE: Starting"
    22:05:44 "HIVE: trying to get objects"
    22:05:44 "HIVE: found 122 objects"
    22:05:44 "HIVE: Commence Object Streaming..."
    22:05:44 "HIVE: got 0 Epoch Objects and 122 Vehicles"
    22:05:51 350z_green: ABSwitch - unknown animation source ABSwitch
    22:05:52 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    22:05:52 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    22:05:58 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    22:05:58 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    22:05:58 350z: ABSwitch - unknown animation source ABSwitch
    22:05:59 350z_pink: ABSwitch - unknown animation source ABSwitch
    22:05:59 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
    22:05:59 350z_black: ABSwitch - unknown animation source ABSwitch
    22:06:02 "HIVE: Vehicle Spawn limit reached!"
    22:06:02 "HIVE: Spawning # of Debris: 100"
    22:06:02 "HIVE: Spawning # of Ammo Boxes: 3"
    22:06:02 "HIVE: Spawning # of Veins: 50"
    22:06:03 "Total Number of spawn locations 5"
    22:06:24 "DEBUG VEIN: Too many objects at [4902.18,5064.3]"
    22:06:28 "EPOCH EVENTS INIT"
    22:06:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:07:34 Client: Remote object 2:11 not found
    22:07:56 Client: Remote object 2:95 not found
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
    22:08:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:08:21 "DayZ Epoch: MPframework inited"
    22:08:23 "Res3tting B!S effects..."
    22:08:23 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    22:08:23 "HIVE: Starting"
    22:08:23 "HIVE: trying to get objects"
    22:08:23 "HIVE: attempt to kill.. HiveExt response:["PASS"]"
    22:08:23 "HIVE: trying to get objects"
    22:09:49 NetServer::finishDestroyPlayer(191579735): DESTROY immediately after CREATE, both cancelled

     

    Copy of server_monitor.sqf -> http://pastebin.com/aq8WT24M
    Copy of init.sqf in "mission.pbo" -> http://pastebin.com/LnRNver1

    Copy of description.ext in "mission.pbo" -> http://pastebin.com/pHx98Syg

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