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Posts posted by HGG-DeltaSierra
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Are you the server owner?
Are you noticing this on the one particular server and not others?
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Have you made any recent changes to the server-side files?
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Ensure that you've installed the home server correctly.
Also make sure you have your launch parameters set right.
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More often than not, those kinds of issues are server side and out of the clients hands.
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Are you 100% sure you installed the Admin Tools correctly?
They are extremely simple to install, yet I see a lot of people have an issue with it.
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What do you want done?
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Also make sure you are doing the prefix properly as well.
Some .PBO programs like to miss that part out when it compiles it.
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Ozersk, the issue I see with your loadout is you haven't put a }; after the script.
It should be something like this:if ((getPlayerUID player) in ["*UIDS*"]) then
{
DefaultMagazines= ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemSodaPepsi","ItemMorphine","ItemAntibiotic","ItemBloodbag","ItemPainkiller","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"];
DefaultWeapons = ["M9SD","Binocular","NVGoggles","Mk_48_DZ","ItemGPS","ItemMap","ItemCompass","ItemKnife","ItemMatchbox","ItemToolbox"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = ["ItemJerrycan","PartEngine","PartFueltank","PartGeneric","PartWheel","Skin_Ins_Soldier_GL_DZ","Skin_Soldier1_DZ"];
};See how this goes.
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Running 1.0.3.1 and currently this breaks the server as everyone joining gets stuck on Authentication.
Tried any bypass to no avail.
This hasn't been working on my server since 1.0.2.5 anyway..
Could use a hint.
Thanks.
Perhaps if you show us your loadout script we can help you. It's probably just a missing , or " somewhere.
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What server host are you with? A lot of hosts will actually save those logs into a backup folder somewhere in the directory.
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You will need to put
DZE_BuildingLimit = 500;
in your init.sqf, in your Epoch config section.The 500 can be changed to suit your needs.
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Are you running a vanilla server?
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Having this issue on my server as well. The Osprey(MV22) is in the dynamicvehicles.sqf file but never spawns since the latest update.
Also, the UH60 doesn't spawn either.
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Hi there,
Just a quick question about Sarge AI, I've got it running nicely.
However it increases my mission file by a fair bit.
Due to the fact I'm running a chernarus server, is it possible for me to delete all the other map files without it breaking the chernarus file? (Taki, taviana etc)
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When I installed the tools I followed step by step, and had the same issue. I ended up putting the default code in the server_cleanup.fsm and disabled spawning vehicles, it fixed it for me.
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I've installed Pheonix admin tools onto my 1.0.2.4 epoch server, all works ok apart from one major issue..
All vehicles get spawned back to their original location on server restart.
I understand that spawned in vehicle will disappear when the server restarts, but it's the normal vehicles (that are in the DB) that keeps spawning back to where they were when the server starts up
Any idea what could be causing this?
Thankyou.
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What do you mean by having to run a terminate script to stop the script from running?
Would it be possible to make it so once you left the trader area the script automatically stopped running?
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Having a bit of an issue with Pheonix Admin tools running 1.0.2.4 Epoch.
Everything works fine, up until I change the bit of code in server_cleanup.fsm
I was told to put:
" if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""Tool"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
in the check for hackers part. Which to my understanding is supposed to make sure the vehicles don't get cleaned up straight after spawning.
If I change it to this, then repack the .pbo and restart the server, the traders get stuck on "Loading Items" and never actually loads them.
In my RPT log I'm getting the same error over and over again,
23:22:28 Error in expression <
if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error position: <_safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error Undefined variable in expression: _safety
However I don't see how that is stopping the traders from working, they work perfectly fine without the check for a hacker part of the code changed.
Any ideas? -
Having a bit of an issue with Pheonix Admin tools running 1.0.2.4 Epoch.
Everything works fine, up until I change the bit of code in server_cleanup.fsm
I was told to put:
" if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""Tool"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
in the check for hackers part. Which to my understanding is supposed to make sure the vehicles don't get cleaned up straight after spawning.
If I change it to this, then repack the .pbo and restart the server, the traders get stuck on "Loading Items" and never actually loads them.
In my RPT log I'm getting the same error over and over again,
23:22:28 Error in expression <
if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error position: <_safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error Undefined variable in expression: _safetyHowever I don't see how that is stopping the traders from working, they work perfectly fine without the check for a hacker part of the code changed.
Any ideas?
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hmm, for some strange reason I keep getting some errors in RPT file
23:22:28 Error in expression <
if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error position: <_safety) && (isPlayer _x) && (typeOf ve>
23:22:28 Error Undefined variable in expression: _safetyAnd now the trader won't load items, any ideas?
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I noticed the [""Sarge"",0] part, will it matter if I don't have Sarge AI installed? or is it completely different?
Thankyou for your help.
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I've recently installed Blue Pheonix's admin tools on my Epoch server.
Only issue I'm having is that the vehicles that I spawn are being deleted almost straight afterwards, any idea what could be causing this?
I have a suspicion it's to do with the server_cleanup.fsm but not entirely sure what it's supposed to look like in the latest 1.0.2.4 epoch update.
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Got a few players on my server that are finding out everyones GUIDS by typing #beclient players
Is there any way to make it so they can't do that? They aren't logged into Admin in game or anything like that but it's still giving them access to it.
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Hi,
Just wondering how I would go about putting in a simple Donator perk script, so I could manually add UIDs/GUIDS to a list and when that player would spawn, he'd get a different gun to the normal custom loadout I've got for non-donating players?
Need Help restocking Traders
in Scripting
Posted
Here is a simple SQL query to restock your traders:
UPDATE `traders_data` SET qty=50 WHERE qty<=49;
That will set your stock to 50, if there is any stock under 49, obviously those numbers can be changed to suit your needs.
With the new spawn load-out, are you after a spawn loadout that will apply to all characters upon spawning or one that only gives certain players a different load-out?