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HGG-DeltaSierra

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Posts posted by HGG-DeltaSierra

  1. Here is a simple SQL query to restock your traders:

     

    UPDATE `traders_data` SET qty=50 WHERE qty<=49;

     

    That will set your stock to 50, if there is any stock under 49, obviously those numbers can be changed to suit your needs.

     

    With the new spawn load-out, are you after a spawn loadout that will apply to all characters upon spawning or one that only gives certain players a different load-out?

  2. Ozersk, the issue I see with your loadout is you haven't put a }; after the script.
     
    It should be something like this: 



    if ((getPlayerUID player) in ["*UIDS*"]) then
    {
    DefaultMagazines= ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemSodaPepsi","ItemMorphine","ItemAntibiotic","ItemBloodbag","ItemPainkiller","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"];
    DefaultWeapons = ["M9SD","Binocular","NVGoggles","Mk_48_DZ","ItemGPS","ItemMap","ItemCompass","ItemKnife","ItemMatchbox","ItemToolbox"];
    DefaultBackpack = "DZ_Backpack_EP1";
    DefaultBackpackWeapon = ["ItemJerrycan","PartEngine","PartFueltank","PartGeneric","PartWheel","Skin_Ins_Soldier_GL_DZ","Skin_Soldier1_DZ"];
    };

     

    See how this goes.

  3. Hi there,

     

    Just a quick question about Sarge AI, I've got it running nicely.

     

    However it increases my mission file by a fair bit.

     

    Due to the fact I'm running a chernarus server, is it possible for me to delete all the other map files without it breaking the chernarus file? (Taki, taviana etc)

  4. I've installed Pheonix admin tools onto my 1.0.2.4 epoch server, all works ok apart from one major issue..

     

    All vehicles get spawned back to their original location on server restart.

     

    I understand that spawned in vehicle will disappear when the server restarts, but it's the normal vehicles (that are in the DB) that keeps spawning back to where they were when the server starts up

     

    Any idea what could be causing this?

     

    Thankyou.

  5. Having a bit of an issue with Pheonix Admin tools running 1.0.2.4 Epoch.

    Everything works fine, up until I change the bit of code in server_cleanup.fsm

    I was told to put:

    " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""Tool"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

    in the check for hackers part. Which to my understanding is supposed to make sure the vehicles don't get cleaned up straight after spawning.

    If I change it to this, then repack the .pbo and restart the server, the traders get stuck on "Loading Items" and never actually loads them.

    In my RPT log I'm getting the same error over and over again,

    23:22:28 Error in expression <
    if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf ve>
    23:22:28 Error position: <_safety) && (isPlayer _x) && (typeOf ve>
    23:22:28 Error Undefined variable in expression: _safety

    However I don't see how that is stopping the traders from working, they work perfectly fine without the check for a hacker part of the code changed.

    Any ideas?

  6. Having a bit of an issue with Pheonix Admin tools running 1.0.2.4 Epoch.

     

    Everything works fine, up until I change the bit of code in server_cleanup.fsm

     

    I was told to put:

     

    "     if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""Tool"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

     

    in the check for hackers part. Which to my understanding is supposed to make sure the vehicles don't get cleaned up straight after spawning.

     

    If I change it to this, then repack the .pbo and restart the server, the traders get stuck on "Loading Items" and never actually loads them.

     

    In my RPT log I'm getting the same error over and over again,

     

    23:22:28 Error in expression <
    if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && (typeOf ve>
    23:22:28   Error position: <_safety) && (isPlayer _x)  && (typeOf ve>
    23:22:28   Error Undefined variable in expression: _safety

     

    However I don't see how that is stopping the traders from working, they work perfectly fine without the check for a hacker part of the code changed.

     

    Any ideas?

  7. hmm, for some strange reason I keep getting some errors in RPT file

     

    23:22:28 Error in expression <
    if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && (typeOf ve>
    23:22:28   Error position: <_safety) && (isPlayer _x)  && (typeOf ve>
    23:22:28   Error Undefined variable in expression: _safety

     

     

    And now the trader won't load items, any ideas?

  8. I've recently installed Blue Pheonix's admin tools on my Epoch server.

     

    Only issue I'm having is that the vehicles that I spawn are being deleted almost straight afterwards, any idea what could be causing this?

     

    I have a suspicion it's to do with the server_cleanup.fsm but not entirely sure what it's supposed to look like in the latest 1.0.2.4 epoch update.

  9. Got a few players on my server that are finding out everyones GUIDS by typing #beclient players

     

    Is there any way to make it so they can't do that? They aren't logged into Admin in game or anything like that but it's still giving them access to it.

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