on the top: private["_unitTypes","_isrunner","_lootType","_lootTypeCfg","_loot_count","_index","_weights","_loot","_array","_player","_doLoiter","_agent","_type","_radius","_method","_position","_isAlive","_myDest","_newDest","_rnd","_id"];
//target distance calculation coding provided by the Unleashed Project.
if ( _targetdistance < 2.2 ) then
{_r = 1;}; if (_targetdistance > 2.2 AND _targetdistance < 10) then
{_r = 6;}; if ( _targetdistance > 10 AND _targetdistance < 25 ) then
{_r = 8;}; if ( _targetdistance > 25 ) then
{_r = 15;};
[Release] Random Speed Zombies (walking and running)
in A2: Epoch Mods (1.0.5.1)
Posted
So guys i did this. Correct me if i am wrong please :)
every file is in good place(custom/dayz_code etc ...)
in compiles.sqf i changed these to:
in zombie_generate.sqf:
in wildspawn_zombies.sqf:
i used fsm editor
init box:
chase box: