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Coltas

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Posts posted by Coltas

  1. Epochconfig.hpp:

     

     

    StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
    BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
        
    // Time based
    StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
    timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
    timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.

    // Events
    WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
    showEarthQuakes = true; // used to show locations of earthquakes
    showShippingContainers = true; // used to show locations of shipping containers

    // Player Related
    cloneCost = 100; // debt incurred on player death
    doppelgangerTime = 60; // Controls how long a players body is left behind after disconnect. 0 = disables this.

    // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
    vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
    allowedVehiclesList[] = {
        {"C_Offroad_01_EPOCH",35},
        {"C_Quadbike_01_EPOCH",50},
        {"C_Hatchback_01_EPOCH",35},
        {"C_Hatchback_02_EPOCH",35},
        {"C_SUV_01_EPOCH",35},
        {"C_Rubberboat_EPOCH",15},
        {"C_Rubberboat_02_EPOCH",15},
        {"C_Rubberboat_03_EPOCH",15},
        {"C_Rubberboat_04_EPOCH",15},
        {"C_Van_01_box_EPOCH",20},
        {"C_Van_01_transport_EPOCH",20},
        {"C_Boat_Civil_01_EPOCH",15},
        {"C_Boat_Civil_01_police_EPOCH",15},
        {"C_Boat_Civil_01_rescue_EPOCH",15},
        {"B_Heli_Light_01_EPOCH",3},
        {"B_SDV_01_EPOCH",3},
        {"B_MRAP_01_EPOCH",3},
        {"B_Truck_01_transport_EPOCH",20},
        {"B_Truck_01_covered_EPOCH",20},
        {"B_Truck_01_mover_EPOCH",20},
        {"B_Truck_01_box_EPOCH",20},
        {"O_Truck_02_covered_EPOCH",20},
        {"O_Truck_02_transport_EPOCH",20},
        {"O_Truck_03_covered_EPOCH",20},
        {"O_Truck_02_box_EPOCH",20},
        {"I_Heli_light_03_unarmed_EPOCH",3},
        {"O_Heli_Light_02_unarmed_EPOCH",3},
        {"I_Heli_Transport_02_EPOCH",3},
        {"O_Heli_Transport_04_EPOCH",3},
        {"O_Heli_Transport_04_bench_EPOCH", 3},
        {"O_Heli_Transport_04_box_EPOCH", 3},
        {"O_Heli_Transport_04_covered_EPOCH", 3},
        {"B_Heli_Transport_03_unarmed_EPOCH", 3},
        {"jetski_epoch",17},
        {"K01",20},
        {"K02",20},
        {"K03",20},
        {"K04",20},
        {"ebike_epoch", 70},
        {"mosquito_epoch", 30}    
    };

    // Traders
    taxRate = 0.1;
    SHOW_TRADERS = true; // used to show locations of traders
    NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
    forceStaticTraders = true; // disables traders moving from work to home

    // Hive Related
    expiresBuilding = "604800";  // expiration date in seconds for buildings
    expiresPlayer = "2592000";  // expiration date in seconds for players
    expiresVehicle = "604800";  // expiration date in seconds for vehicles
    hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)

    // Debug Related
    DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles

  2. just a note iv fixed again it broke for some reason. i wouldent do this but this is the only way to fix it for me atm.

     

    1 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS"  !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="imyubdorpuhtrlgbhbywhmpc" !="iphezotntowvjtjkgrzbglwfx" !="tzbcfpmxcjebkxahqkhtfsndswdw"

  3. If updated my publicvariable.txt to:

     

    5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS"  !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="bczrwjyupsvpwxjawurdhxk" !="wnynwmjehiodrjjtuckzoibc" !="ifdnrlncfgoxfkrbmbasmczwm"

     

    On my vilayer acp i have Watchdog. but i still get kicked if i try to spawn anything in or tp. any help?

     

     

    This is what my Publicvariable log says:

     

    05.12.2014 05:00:23: [APD] Coltas [sT] (81.110.126.180:2304) [GUID] - Value Restriction #8 "EPOCH_loadPlayer_PVS" = [<NULL-object>,0]
    05.12.2014 05:00:36: [APD] Coltas [sT] (81.110.126.180:2304) [GUID] - #0 "podvtdcdswtiqsozixnblbskpxu" = [555,[[["ruger_pistol_epoch",4]],"2:2486"],<NULL-object>,"eqyyvojkpcyekxnjyuenoeounplkg"]

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