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CorruptHawkeyez

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Posts posted by CorruptHawkeyez

  1. Is there a script that will disable the 'unique' target identifier the nightstalker has. Not that hard for players to follow people through walls when the scope will just light up a riticule and tell them where the player is. I've googled and haven't been able to find anything.

  2. OK, this is not a constant thing going on, but it does happen to some quite often. I do not know whether it is because they are trying to respawn too fast or what might be causing it. But when a Player dies. The respawn button pops up, they can click respawn and they choose their gender. They then choose their position to parachute in and pop, they get kicked.. no errors in rpt. Is it possible they are clicking too fast or some other reason.

  3. For anybody that still has an issue with BEC not connecting to the server. Check your set parameters... in there under profile="whatever folder you use"....this folder will have a battleye folder. there should be a file in there called beserver.dll...this file is the file the server uses for battleye. BEC MUST use this same exact beserver.dll to be able to connect to the server. So be sure to set in your BEC config file that this is the folder to use. This battleye folder is also the folder that holds all your filters. I just had an issue with another server trying to start up BEC and could not figure it out. I had the beserver.dll file in another folder for BEC and it would not connect to the server no matter what I tried.

  4. Did anything ever come of this, we have had this issue numerous times; just haven't really said anything on here till now about it. This is the only post I have seen. We usually have to do the same thing with the players items in the database. Fully remove all their items and they can connect again.

  5. Well, as of now vbawol, we're only using it to fix some things that aren't working on our server until I have the time to remove everything that has to do with Epoch and start over from scratch again with all fresh files. I believe we may either have a corrupt file somewhere in our server files or something didn't get changed during an update. As we have no control over the rain issue and some other small issues that we aren't worried about at this time.

  6. I know this may be a little late but to fix the a3_fix_epoch.pbo to make it not cause these errors. Inside the PBO in the init folder is a file called server_init. You will find what lines you need to change in your servers RPT file.  You need to find and change any place in this file that says EPOCH_server_hiveSETEX and change it to say fn_server_hiveSETEX. Do the same with any of the other files that have EPOCH_server_(etc.....) change them to fn_server(etc........).

  7. Tinboye and Sadboy1981 are correct, the absolute best way (and it works) is to use BEC to shutdown the server. But they left out a few details. You'll need to have a server monitor batch file running that checks the server to see if it is up or not, and if it is not up, calls a restartserver batch file.

  8. Are atm's not working for people either? How in the heck do you break something that has been working since day one with an update to fix other stuff?

    We have done a database wipe and still people can't loot trash piles, nor can they access the ATM's in towns. Not sure about the purchasing vehicles and having them spawn back at the original spawn in area after a restart yet as we haven't had a restart since the database wipe.

  9. That's where it was before in the description.ext, but we no longer see it there. Also, we had an issue with purchased vehicles returning to the spawn area where they were originally purchased. Would this be due to an existing database. Or does there need to be a wipe to fix some of these bugs?

  10. I have responded to your post in our forums Reaper. Also to clarify here since you want to post this publicly, you spawned in a helicopter without even checking the surrounding area to make sure it was clear before spawning it in. Epoch is the type of mod where when you spawn in vehicles and such you really need to be careful and make sure the area is clear or explosions will happen. To keep players from thinking they can just click away and spawn in something and if it explodes the admin will just give me the money for it, instead we make the player that was in the wrong compensate whatever they destroyed. I did offer to compensate you the 4000 krypto if you were willing to compensate the other player for the hunter that your helicopter destroyed. You immediately said "No". You then went on with your little tirade and disrespected an admin in the server. Only to join our teamspeak with more childish nonsence and got banned there also. Then you go on to converse with your 'friends' that you want to try to get our server blacklisted. Here, let me post your video since you failed to add it here. 

     

    http://www.twitch.tv/mut389/v/12916108

    Fast forward to 10:04 then after the confrontation and him getting banned you can fast forward to 10:09 to listen to their plot to try to get the server blacklisted. Good luck with that ReaperXXX.

  11. OK, it is still only showing who deleted the marker. It is not showing me who placed the marker still. If an admin/moderator places a marker it shows me that info, but still not for the regular players.

  12. LOL, well, I had an error on kicking random players by setting this:

     

     

    /*  Revert Map EH        */ _RMEH = false;

     

    So I had to change it back to this to make it stop kicking players:

     

     

    /*  Revert Map EH        */ _RMEH = [];

     

    I removed all of them to try to see if it would log this way. Still in testing phase as I had to deal with the server kicking players right after a restart....lol

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