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Posts posted by MPG-DarkKnight
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Does it include the buildings in Esseker or do we have to add them ourself?
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Is there a fix out there yet or you just let it log?
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You should do what I did, find someone that's eager to help; and learn how to code, teach him, then sit back and relax...jk, Actually the way to do it it's to delegate, that helps a lot as well, otherwise it becomes overwhelming and then that's when people quit, you should just be more patient, you are an smart kid, you shouldn't let people get to you like that and like you said, communication it's the key... talk it out mate.
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I just another player buy a vehicle that couldn't be unlocked. No errors in my logs, I am running all of Halv's scripts off GIT. Just FYSA....
Same here, no logs or anything, also, I am using infistar.
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We been also having the same issue with vehicles being locked and then an admin would unlock them but they would re lock after restart. dunno whats going on.
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How did you guys manage to disable the antagonists? I set the chance percentage to 0.00 but they still manage to spawn.
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yep, after server patch, tried to do a restore and same issue. Oh well....
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Well, I followed the steps and and the server won't start. does it have to be the whole hpp or just the new items?
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Nice, looking forward the first release, BTW, this should be in the mission forums (maybe).
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Search it's a great tool my friend
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I have an issue now, when I call for the cab. it'll spam the message and also it will shown many time the destination.
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I been trying to get this script working and I can see the "Call Taxi" but no truck showing up after the update you did, could you help?
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Hi there, for some reason my radio message stopped working, I am using infi for AH, do you guys have that issue? Txs.
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Let me get this straight, this script will let you use any attachment with most weapons? also, how would you run this script server side?
Thanks for the info.
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Is there a reason why I get an error when trying to create my own dashboard? I can use the map and players, but not the dashboard.
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Sorry if it's been asked but I haven't seen an answer for my issue, we been finding a lot of empty crates everywhere, do you guys know why are they empty?
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BUMP!, thinking about adding this to my server, seems pretty cool. Any updates?
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I just started getting this message when trying to upload a file, even trying to connect using Filezilla doesnt work.
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So the only way to find a mission it's to actually find it or you use the radio? No sure exactly how to find the missions since there is no markers.
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Cheno+? Didn't know that one and here I just got NAPF with real epoch loot going....
I heard someone said he got rid of all the A2 buildings and added added A3 instead, thats even better that C+ I would said.
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it seems too risky, specially how easy it's to die in this game bc of the mechanics.
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I guess that server it's using the R3f Logistic add on, if that's the case, the AH from epoch it's not that friendly, none admin players will get auto ban as soon as they join the server.
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oh man so excited, this will be a game changer, this is as good as getting the chernarus plus working on arma 3 epoch, I think.
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Many log off an Altis server and try to connect to a chernarus server without the AIATP enabled and get booted back out to the server list. Very common. Which is why I wish epoch would make it mandatory to have the AiA enabled to join ANY epoch server. My chernarus server would be full pretty often if it weren't for the fact that people still don't know you need it. I watch people try connecting all day.
yea same here, I see at least 20+ ppl getting disconnected and when I tell them they need to update epoch they say: "did epoch released a new mod?" :facepalm:
FREE!!! Help for anyone that can't figure out what is wrong.
in Server Install
Posted
DZE_requireplot = 1;
DZE_teleport = [14000,14000,14000,14000,14000];
DZE_StaticConstructionCount = 1;
DZE_FriendlySaving = true;
DZE_TRADER_SPAWNMODE = false;
DZE_DeathMsgGlobal = true;
DZE_DeathMsgTitleText = true;
DZE_DeathMsgSide = true;
DZE_BackpackGuard = false; //Default = true, true to enable, false to disable - wipes backpack on combat/ALT+F4 logging
DZE_ForceNameTagsOff = false;
DZE_R3F_WEIGHT = false; //use weight system
DZE_PlotPole = [100,115];
DZE_BuildingLimit = 400;//how many items can a player build
DZE_PlayerZed = false; // should players have chance of becoming a ZOMBIE when they respawn after death
DZE_LootSpawnTimer = 10;// in minutes
DZE_MissionLootTable = true; //Custom Loot Tables
DZE_ConfigTrader = true;//Config based traders
DZE_selfTransfuse = true; //Self blood bag