Jump to content

Luggz

Member
  • Posts

    48
  • Joined

  • Last visited

Posts posted by Luggz

  1. Hey guys its been a long time since i installed thin on my server and i guess since the last update this will now work by me just uploading my old server files, I followed this install here https://github.com/strikerforce/DayzBuildVectors but when i go ingame and i get something to build it just shows Epoch build, No snap pro or other options.... can some one throw me a bone? Thanks

     

    Also in my init file inside my mpmissions i do not see DZE_BuildOnRoads

  2. if (cmEarplugsKeyPressEn>
    12:27:40   Error position: <cm_EP_LOOP;};    

    if (cmEarplugsKeyPressEn>
    12:27:40   Error Undefined variable in expression: cm_ep_loop
    12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 40
    12:27:40 Error in expression <R")) then {[] spawn cm_EP_LOOP;};    

    if (cmEarplugsKeyPressEnabled) then {
    [] spa>
    12:27:40   Error position: <cmEarplugsKeyPressEnabled) then {
    [] spa>
    12:27:40   Error Undefined variable in expression: cmearplugskeypressenabled
    12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 42
    12:28:36 Fresnel n must be >0, given n=0,k=10

  3. I went back and looked at the first topic and found that it was posted to - The newest Version is always available on GitHub: https://github.com/K...-Epoch-Missions

    Your first version was it spawning more than one mission? Its been a while since i been around. any ways what one is it recommended to use? and if i use the one in the above link will players have to have that on there local files or will they be able to just join and play?

  4. Kick for this after adding this and i added filters as said to in the github

    #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
    

    i added this to line1 this it the only line i see in notepad ++ 

    !="initVehicle" !="setVehicleMass" !="arsenal_type"

    and added this 

    still getting kick

    7 allowDamage !="if(!isPlayer _x)then{_x allowDamage" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
    
    7 exec !="execVM \"semClient.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" onMapSingleClick !="onMapSingleClick '';"
    
  5. slight problem here i have it in my init file like this

     

    //Server credits
    // Welcome Credits by Gr8
    [] execVM "scripts\welcome.sqf";

     

    and the sqf is in that directory as seen above but in my RPT i see the following and its not working any help?

     

    [] execVM "scripts\welcome.sqf";
    >
    19:50:55   Error position: <};    



    [] execVM "scripts\welcome.sqf";
    >
    19:50:55   Error Missing ;
    19:50:55 File mpmissions\__CUR_MP.altis\init.sqf, line 14
    19:50:55 Error in expression <qf"};


    [] execVM "scripts\Debugpic.sqf"};    



    [] execVM "scripts\welcome.sqf";
    >
    19:50:55   Error position: <};    



    [] execVM "scripts\welcome.sqf";
    >

  6. Im getting script restriction kicks #0 I did as install said but im using infistar also. Here is my scripts.txt

     

    http://pastebin.com/TRJfGcxW

     

    line 20    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];"

     

    line 23    7 onMapSingleClick !="onMapSingleClick '';" exec !"addons\status_bar\init_statusBar.sqf"

  7. I added this to my server and thatnks for this post, but i have one little issue... the logo showes up blue. I used my avitar you see here with my name. and what i did in photoshop was mask it and saved it as a TGA then took it to texView2 and saved as a .paa with RGBA and DXT1 Any ideas?

     

    Do i need to edit....

    font = "EtelkaNarrowMediumPro";
                        color = "#24FFFFFF";   <------ do i leave blank or type transparent?
                        align = "left";
                        valign = "middle";
                        shadow = 2;
  8. Use another email address or check your spam folders, I joined no problem.

    I did that used 3 email accounts and nothing is coming through, Is anyone here a member there that could maybe ask a Admin there?

    email used was [email protected] i would like that one activated if I could get someone here to help me out.

     

    Thanks guys for the support and help that you posted here as it is.

  9. No harm here, Its ok I messed up and called it BEC and not my BE filters. I dont know why im not getting emails from a3wastelands though??? I even sent a direct contact email.

    as for.

    5 "^C_" // Comment this line if you need to allow civilian units
    // 5 "^C_((Hatchback|Heli|Offroad|Quadbike|SUV|Van|Boat)_|Rubberboat)" // Uncomment this line if line above is commented
    

    I did remove the comments and it changed it to a #0 kick  Would it be because its named "C_Quadbike_01_F" and not just Quadbike?  Sorry for the questions but we all have to learn some how. I tried following other forums and tuts but a coder has way of describing things in there way of understanding.

     

    I.E I can tell you a car has codes P0171 and P0174 lean runing codes. check your EGR and DPFEGR. you would be sorta dumb founded.

  10. Ok this isnt for arma 3 epoch but was thinking someone here could throw me a bone since i cant get a email confermation from wastelands web site..???..

     

    So there is a atv spawn script that was installed and when you spawn it it will give you a instant kick,

    #5 "C_Quadbike_01_F"
    

    here is my createvehicals txt

    // A3Wasteland - createVehicle.txt BattlEye filters by AgentRev, JoSchaap, and k4n30
    
    // Set everything to 1 if you are using Zeus
    
    // Vehicles
    
    5 "^[BOI]_(?!\d)((APC|Boat|Heli|MBT|MRAP|Plane|Quadbike|SDV|Truck|UGV)_|Lifeboat)"
    5 "^[BOI]_(?!\d)([HG]MG|Mortar|static_A[AT])_" !"_(weapon|support)_" // Allows disassembly
    5 "^[BOI]_UAV_" !"_(AI|01_)"
    
    // Ammo boxes
    
    5 "^Box_"
    5 "^[CBOI]G?_supplyCrate_"
    
    // Civilian & guerilla stuff
    
    5 "^C_" // Comment this line if you need to allow civilian units
    // 5 "^C_((Hatchback|Heli|Offroad|Quadbike|SUV|Van|Boat)_|Rubberboat)" // Uncomment this line if line above is commented
    
    5 "^[BOI]_G_" // Comment this line if you need to allow guerilla units
    // 5 "^[BOI]_G_(Mortar|Offroad|Van|Boat)" // Uncomment this line if line above is commented
    
    // Buildings & objects (128-char limit between quotes)
    
    5 "^Land_" !"^Land_(BakedBeans|BarrelEmpty|BottlePlastic_V\d|Canister(Fuel|Oil)|Can_V\d|CashDesk|Ground_sheet_folded_OPFOR|Money|Rope)_F" !"^Land_(Sleeping_bag_folded|Suitcase|TentDome)_F"
    
    // Game logic (comment these if it causes problems with some addons)
    
    5 "^Lightning"
    5 "^Logic"
    5 "^Module"
    
    // VR entities (blue/red/green/purple ghosts)
    
    5 "^[CBOI]_Soldier_VR_"
    
    

    Any help would be aprechated

  11. I added this to the server thats running wastelands just to see if it would run and it did but im getting kicked script restricton #7

    7 showCommandingMenu
    7 assignAs
    7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
    7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
    7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\a3wasteland_v1.1.altis\addons\scripts\fn_statusBar.sqf\""
    
×
×
  • Create New...