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Posts posted by Luggz
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Ok i got it to work.............. one problem now.... when i press space it cancels building WTF????
Help please
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Hey guys its been a long time since i installed thin on my server and i guess since the last update this will now work by me just uploading my old server files, I followed this install here https://github.com/strikerforce/DayzBuildVectors but when i go ingame and i get something to build it just shows Epoch build, No snap pro or other options.... can some one throw me a bone? Thanks
Also in my init file inside my mpmissions i do not see DZE_BuildOnRoads
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if (cmEarplugsKeyPressEn>
12:27:40 Error position: <cm_EP_LOOP;};
if (cmEarplugsKeyPressEn>
12:27:40 Error Undefined variable in expression: cm_ep_loop
12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 40
12:27:40 Error in expression <R")) then {[] spawn cm_EP_LOOP;};
if (cmEarplugsKeyPressEnabled) then {
[] spa>
12:27:40 Error position: <cmEarplugsKeyPressEnabled) then {
[] spa>
12:27:40 Error Undefined variable in expression: cmearplugskeypressenabled
12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 42
12:28:36 Fresnel n must be >0, given n=0,k=10 -
Any chance you can help me out? I got this working on my wasteland server but not here...
This is the one im using on my wastelands server
http://opendayz.net/threads/dayz-welcome-message-credits-style.13071/
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Just noticed this guy was banned that created this......
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I went back and looked at the first topic and found that it was posted to - The newest Version is always available on GitHub: https://github.com/K...-Epoch-Missions
Your first version was it spawning more than one mission? Its been a while since i been around. any ways what one is it recommended to use? and if i use the one in the above link will players have to have that on there local files or will they be able to just join and play?
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Kick for this after adding this and i added filters as said to in the github
#0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
i added this to line1 this it the only line i see in notepad ++
!="initVehicle" !="setVehicleMass" !="arsenal_type"
and added this
still getting kick
7 allowDamage !="if(!isPlayer _x)then{_x allowDamage" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"
7 exec !="execVM \"semClient.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" onMapSingleClick !="onMapSingleClick '';"
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slight problem here i have it in my init file like this
//Server credits
// Welcome Credits by Gr8
[] execVM "scripts\welcome.sqf";and the sqf is in that directory as seen above but in my RPT i see the following and its not working any help?
[] execVM "scripts\welcome.sqf";
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19:50:55 Error position: <};
[] execVM "scripts\welcome.sqf";
>
19:50:55 Error Missing ;
19:50:55 File mpmissions\__CUR_MP.altis\init.sqf, line 14
19:50:55 Error in expression <qf"};
[] execVM "scripts\Debugpic.sqf"};
[] execVM "scripts\welcome.sqf";
>
19:50:55 Error position: <};
[] execVM "scripts\welcome.sqf";
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Update I got it working thanks for your reply!
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I will check into this but i removed all mods and the init and was still getting this kick i think it was infistar.
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Im getting script restriction kicks #0 I did as install said but im using infistar also. Here is my scripts.txt
line 20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];"
line 23 7 onMapSingleClick !="onMapSingleClick '';" exec !"addons\status_bar\init_statusBar.sqf"
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I added this to my server and thatnks for this post, but i have one little issue... the logo showes up blue. I used my avitar you see here with my name. and what i did in photoshop was mask it and saved it as a TGA then took it to texView2 and saved as a .paa with RGBA and DXT1 Any ideas?
Do i need to edit....
font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; <------ do i leave blank or type transparent? align = "left"; valign = "middle"; shadow = 2;
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Use another email address or check your spam folders, I joined no problem.
I did that used 3 email accounts and nothing is coming through, Is anyone here a member there that could maybe ask a Admin there?
email used was [email protected] i would like that one activated if I could get someone here to help me out.
Thanks guys for the support and help that you posted here as it is.
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Thats just it i cant ask in the WL forums. I cant get a e-mail activation for some odd reason
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No harm here, Its ok I messed up and called it BEC and not my BE filters. I dont know why im not getting emails from a3wastelands though??? I even sent a direct contact email.
as for.
5 "^C_" // Comment this line if you need to allow civilian units // 5 "^C_((Hatchback|Heli|Offroad|Quadbike|SUV|Van|Boat)_|Rubberboat)" // Uncomment this line if line above is commented
I did remove the comments and it changed it to a #0 kick Would it be because its named "C_Quadbike_01_F" and not just Quadbike? Sorry for the questions but we all have to learn some how. I tried following other forums and tuts but a coder has way of describing things in there way of understanding.
I.E I can tell you a car has codes P0171 and P0174 lean runing codes. check your EGR and DPFEGR. you would be sorta dumb founded.
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Ok this isnt for arma 3 epoch but was thinking someone here could throw me a bone since i cant get a email confermation from wastelands web site..???..
So there is a atv spawn script that was installed and when you spawn it it will give you a instant kick,
#5 "C_Quadbike_01_F"
here is my createvehicals txt
// A3Wasteland - createVehicle.txt BattlEye filters by AgentRev, JoSchaap, and k4n30 // Set everything to 1 if you are using Zeus // Vehicles 5 "^[BOI]_(?!\d)((APC|Boat|Heli|MBT|MRAP|Plane|Quadbike|SDV|Truck|UGV)_|Lifeboat)" 5 "^[BOI]_(?!\d)([HG]MG|Mortar|static_A[AT])_" !"_(weapon|support)_" // Allows disassembly 5 "^[BOI]_UAV_" !"_(AI|01_)" // Ammo boxes 5 "^Box_" 5 "^[CBOI]G?_supplyCrate_" // Civilian & guerilla stuff 5 "^C_" // Comment this line if you need to allow civilian units // 5 "^C_((Hatchback|Heli|Offroad|Quadbike|SUV|Van|Boat)_|Rubberboat)" // Uncomment this line if line above is commented 5 "^[BOI]_G_" // Comment this line if you need to allow guerilla units // 5 "^[BOI]_G_(Mortar|Offroad|Van|Boat)" // Uncomment this line if line above is commented // Buildings & objects (128-char limit between quotes) 5 "^Land_" !"^Land_(BakedBeans|BarrelEmpty|BottlePlastic_V\d|Canister(Fuel|Oil)|Can_V\d|CashDesk|Ground_sheet_folded_OPFOR|Money|Rope)_F" !"^Land_(Sleeping_bag_folded|Suitcase|TentDome)_F" // Game logic (comment these if it causes problems with some addons) 5 "^Lightning" 5 "^Logic" 5 "^Module" // VR entities (blue/red/green/purple ghosts) 5 "^[CBOI]_Soldier_VR_"
Any help would be aprechated
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Ok stupid question where do you put this?
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I added this to the server thats running wastelands just to see if it would run and it did but im getting kicked script restricton #7
7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\a3wasteland_v1.1.altis\addons\scripts\fn_statusBar.sqf\""
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Correct
So all of this Lspawner does me no good unless i have that @mas..... well thanks any ways
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So for players to join with this they have to have @mas in there commandline?
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Yea or they all just lay down prone
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no not here...
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I got mine working somehow so its perfectly fine, i dont know how though sorry
lol care to maybe share some of the info such as scrits.txt or directory? or edits?
Thanks
[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
in A2: Epoch Mods (1.0.5.1)
Posted
Ok... can some one answer this question? Did i go wrong by installing snap pro and then installing this after it? should i have installed this only?
Thanks much appreciated