Balldrick
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Posts posted by Balldrick
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Thank you so much for the Quick response :)
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i know im resurrecting a post from the dead but
Trying to import the event into my Navicat .. but keeps on getting a unsuccessful attempt
Where is the error in the SQL that my navicat wont accept it.
CREATE EVENT preventCleanup ON SCHEDULE EVERY 1 DAY COMMENT 'prevents all cleanup by setting datestamp to current' DO UPDATE `object_data` SET `Datestamp`=CURRENT_TIMESTAMP WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]')
Hopefuly sumone can spot the error and help me get this event right on my DB as pieces of bases are contantly dissapearing on my server.
Thanks
Balldrick
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Ok so i have been haiving some issues with my Server. I had walss dissapearing and whole structures ppl build vanish after restart.
I ended up redoing plot4l and snapoints Precice building door management and plot management.
Now i get this frustrating error being spammed in my rpt file
1:39:14 "HIVE: trying to get objects" 1:39:16 "HIVE: found 859 objects" 1:39:16 "HIVE: Commence Object Streaming..." 1:39:16 Error in expression <["OBJ","22","Volha_2_TK_CIV_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","26","SUV_Yellow","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","39","Mi17_DZE","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","107","Ural_UN_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","123","S1203_TK_CIV_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","133","LadaLM","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","222","VWGolf","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <","231","Pickup_PK_TK_GUE_EP1_DZE","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error Undefined variable in expression: any 1:39:16 Error in expression <["OBJ","248","LadaLM","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:16 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","289","MTVR_DES_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","293","Lada2","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","370","Ural_UN_EP1","0",[any,any],[[[],[]],[["PartWoodLumber"],[1> 1:39:17 Error position: <any,any],[[[],[]],[["PartWoodLumber"],[1> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","425","car_hatchback","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","444","UAZ_RU","0",[any,any],[[["ItemToolbox"],[1]],[[],[]],> 1:39:17 Error position: <any,any],[[["ItemToolbox"],[1]],[[],[]],> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","507","MH6J_DZ","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","891","350z_kiwi","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error Undefined variable in expression: any 1:39:17 Error in expression <["OBJ","902","350z_red","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:17 Error Undefined variable in expression: any 1:39:18 Error in expression <"OBJ","989","UralRefuel_TK_EP1_DZ","0",[any,any],[[["MeleeCrowbar"],[1]],[["crow> 1:39:18 Error position: <any,any],[[["MeleeCrowbar"],[1]],[["crow> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <","1041","hilux1_civil_1_open","10370",[any,any],[[["ItemKeyBlack370"],[1]],[[],> 1:39:18 Error position: <any,any],[[["ItemKeyBlack370"],[1]],[[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <"OBJ","1046","V3S_Open_TK_CIV_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["wh> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1090","MH6J_DZ","0",[any,any],[[[],[]],[["Skin_TK_INS_Warlord> 1:39:18 Error position: <any,any],[[[],[]],[["Skin_TK_INS_Warlord> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1096","car_hatchback","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1100","KamazRefuel_DZ","0",[any,any],[[[],[]],[["FoodCanFrankBeans",> 1:39:18 Error position: <any,any],[[[],[]],[["FoodCanFrankBeans",> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1120","MH60S_DZE","10439",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1174","AH6X_DZ","1601",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <"OBJ","1212","V3S_Open_TK_CIV_EP1","0",[any,any],[[[],[]],[["Skin_Bandit1_DZ","I> 1:39:18 Error position: <any,any],[[[],[]],[["Skin_Bandit1_DZ","I> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1213","SkodaBlue","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1216","Civcarsl","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1257","Lada2","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1302","GAZ_Vodnik_MedEvac","4406",[any,any],[[["Mk_48_DZ","Pecheneg_DZ"],[2> 1:39:18 Error position: <any,any],[[["Mk_48_DZ","Pecheneg_DZ"],[2> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1304","Mi17_DZE","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["gl> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1340","SUV_Camo","0",[any,any],[[[],[]],[["PartWheel","30Rnd_5> 1:39:18 Error position: <any,any],[[[],[]],[["PartWheel","30Rnd_5> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <1351","HMMWV_Ambulance_CZ_DES_EP1","0",[any,any],[[[],[]],[[],[]],[["DZ_Patrol_P> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[["DZ_Patrol_P> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1355","350z_pink","0",[any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[["mo> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1358","MTVR","5504",[any,any],[[[],[]],[["ItemFuelBarrelEmpty> 1:39:18 Error position: <any,any],[[[],[]],[["ItemFuelBarrelEmpty> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1359","WorkBench_DZ","288",[any,any,[[0.931,0.364,0],[0,0,1]]],[],[]> 1:39:18 Error position: <any,any,[[0.931,0.364,0],[0,0,1]]],[],[]> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1363","SUV_Red","1194",[any,any],[[["M4A1_AIM_SD_camo"],[1]],[["> 1:39:18 Error position: <any,any],[[["M4A1_AIM_SD_camo"],[1]],[["> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1364","WorkBench_DZ","229",[any,any,[[1.0,0.007,0],[0,0,1]]],[],[],0> 1:39:18 Error position: <any,any,[[1.0,0.007,0],[0,0,1]]],[],[],0> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1365","FireBarrel_DZ","229",[any,any,[[0.8,-0.6,0],[0,0,1]]],[],[],0.> 1:39:18 Error position: <any,any,[[0.8,-0.6,0],[0,0,1]]],[],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1366","VaultStorageLocked","4469",[any,any,[[0.097,0.995,0],[0,0,1]]],[[[],> 1:39:18 Error position: <any,any,[[0.097,0.995,0],[0,0,1]]],[[[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1367","TentStorage","171",[any,any,[[0.58,-0.815,0],[0,0,1]]],[[["m> 1:39:18 Error position: <any,any,[[0.58,-0.815,0],[0,0,1]]],[[["m> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1368","AH6X_DZ","11482",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1369","CSJ_GyroC","2403",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1372","SUV_TK_CIV_EP1","7260",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1375","Plastic_Pole_EP1_DZ","289",[any,any,[[-0.999,-0.034,0],[0,0,1]]],[],> 1:39:18 Error position: <any,any,[[-0.999,-0.034,0],[0,0,1]]],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1392","WorkBench_DZ","280",[any,any,[[0.56,-0.828,0],[0,0,1]]],[],[]> 1:39:18 Error position: <any,any,[[0.56,-0.828,0],[0,0,1]]],[],[]> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1416","FireBarrel_DZ","229",[any,any,[[-0.868,-0.497,0],[0,0,1]]],[],> 1:39:18 Error position: <any,any,[[-0.868,-0.497,0],[0,0,1]]],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <"1417","Land_DZE_GarageWoodDoor","289",[any,any,[[0.992,-0.128,0],[0.128,0.992,-> 1:39:18 Error position: <any,any,[[0.992,-0.128,0],[0.128,0.992,-> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1419","MetalFloor_DZ","171",[any,any,[[-0.581,0.814,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[-0.581,0.814,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <1423","LandRover_MG_TK_EP1_DZE","3350",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <"1428","Land_DZE_WoodDoorLocked","373",[any,any],[],[],0.0,0.0]> 1:39:18 Error position: <any,any],[],[],0.0,0.0]> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1437","Land_loco_742_blue","0",[any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error position: <any,any],[[[],[]],[[],[]],[[],[]]],[],0.> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1438","Plastic_Pole_EP1_DZ","289",[any,any,[[-0.997,-0.076,0],[0,0,1]]],[],> 1:39:18 Error position: <any,any,[[-0.997,-0.076,0],[0,0,1]]],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1439","Plastic_Pole_EP1_DZ","291",[any,any,[[0.916,-0.402,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[0.916,-0.402,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <BJ","1440","Plastic_Pole_EP1_DZ","219",[any,any,[[-0.999,0.032,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[-0.999,0.032,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1443","WoodLargeWall_DZ","289",[any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error position: <any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1446","WoodShack_DZ","219",[any,any,[[-0.736,-0.677,0],[0,0,1]]],[[[> 1:39:18 Error position: <any,any,[[-0.736,-0.677,0],[0,0,1]]],[[[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <,"Land_DZE_GarageWoodDoorLocked","408",[any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error position: <any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1459","WorkBench_DZ","219",[any,any,[[0.398,-0.917,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[0.398,-0.917,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1463","WoodLargeWall_DZ","289",[any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error position: <any,any,[[1.0,-0.008,0],[0,0,1]]],[],[],> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1469","WoodFloor_DZ","296",[any,any,[[-0.946,0.324,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[-0.946,0.324,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:18 Error in expression <["OBJ","1471","WoodFloor_DZ","296",[any,any,[[-0.946,0.324,0],[0,0,1]]],[],[> 1:39:18 Error position: <any,any,[[-0.946,0.324,0],[0,0,1]]],[],[> 1:39:18 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1480","HMMWV_DES_EP1","6347",[any,any],[[["vil_G3sg1b","vil_uzimini_SD> 1:39:19 Error position: <any,any],[[["vil_G3sg1b","vil_uzimini_SD> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1481","WorkBench_DZ","229",[any,any,[[0.999,-0.034,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[0.999,-0.034,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1482","FireBarrel_DZ","229",[any,any,[[0.788,-0.615,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[0.788,-0.615,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1486","StorageShed_DZ","219",[any,any,[[-0.644,-0.765,0],[0,0,1]]],[[[> 1:39:19 Error position: <any,any,[[-0.644,-0.765,0],[0,0,1]]],[[[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1488","WorkBench_DZ","219",[any,any,[[-0.554,0.832,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[-0.554,0.832,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <"OBJ","1491","CinderWallHalf_DZ","154",[any,any,[[-0.006,1.0,0],[0,0,1]]],[],[],> 1:39:19 Error position: <any,any,[[-0.006,1.0,0],[0,0,1]]],[],[],> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1493","MetalPanel_DZ","296",[any,any,[[-0.143,0.99,0],[0,0,1]]],[],[]> 1:39:19 Error position: <any,any,[[-0.143,0.99,0],[0,0,1]]],[],[]> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1496","MetalPanel_DZ","296",[any,any,[[-0.599,-0.801,0],[0,0,1]]],[],> 1:39:19 Error position: <any,any,[[-0.599,-0.801,0],[0,0,1]]],[],> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1497","MetalPanel_DZ","296",[any,any,[[-0.801,0.599,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[-0.801,0.599,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1498","MetalPanel_DZ","296",[any,any,[[-0.801,0.599,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[-0.801,0.599,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1499","WoodLargeWall_DZ","154",[any,any,[[-0.583,0.812,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[-0.583,0.812,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1500","MetalPanel_DZ","296",[any,any,[[0.514,0.486,-0.707],[0.514,0.4> 1:39:19 Error position: <any,any,[[0.514,0.486,-0.707],[0.514,0.4> 1:39:19 Error Undefined variable in expression: any 1:39:19 Error in expression <["OBJ","1501","WoodLargeWall_DZ","154",[any,any,[[0.461,-0.887,0],[0,0,1]]],[],[> 1:39:19 Error position: <any,any,[[0.461,-0.887,0],[0,0,1]]],[],[> 1:39:19 Error Undefined variable in expression: any 1:39:19 "HIVE: got 187 Epoch Objects and 672 Vehicles" 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:39:19 Error Undefined variable in expression: _intentory 1:39:19 File z\addons\dayz_server\system\server_monitor.sqf, line 201 1:39:19 Error in expression <["OEMPos", _pos, true]; };
Here is the Offending File
private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerPUID"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _inventory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { if ((typeName (_worldspace select 0)) == "STRING") then { _worldspace set [0, call compile (_worldspace select 0)]; _worldspace set [1, call compile (_worldspace select 1)]; }; _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; // Realign characterID to OwnerPUID - need to force save though. if (count _worldspace < 3) then { _worldspace set [count _worldspace, "0"]; }; _ownerPUID = _worldspace select 2; // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID]; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; if (typeOf (_object) in DZE_DoorsLocked) then { _object setVariable ["doorfriends", _intentory, true]; }; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _object setVariable ["OwnerPUID", _ownerPUID, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in DZE_DoorsLocked)) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_inventory select 0),true]; _object setVariable ["MagazineCargo", (_inventory select 1),true]; _object setVariable ["BackpackCargo", (_inventory select 2),true]; } else { //Add weapons _objWpnTypes = (_inventory select 0) select 0; _objWpnQty = (_inventory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_inventory select 1) select 0; _objWpnQty = (_inventory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_inventory select 2) select 0; _objWpnQty = (_inventory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } forEach (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; allowConnection = true; sm_done = true; publicVariable "sm_done"; };
I do hope sumone can help me as i am Tired and my eyes are killing me >.<
Thank you
B
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i have used the search function Guess ill just need to be more thorough then......
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i would love to have just the earplugs part avail for normal players seeing as its mainly for Admins and Donators
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Hi Guys at the moment i have two problems driving me nuts on my server.
First problem is that when ppl Sell Helicopters they find across the map to traders. These Sold helicopters wont re-spawn on the map with server restart. Is there a way to Fix this or is there away to clear the Traders stock of Bought Helicopter b4 a server restart.
Second Problem i have is that when ever i restart my Server i will always have a +/-10 min Roll back .. this gets pretty annoying to say the least. is there a way to force a world save b4 restart.
Ne input and help would be appreciated
thanks
Balldrick
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Ty i dont know why i overlooked that.
must be to Tired :)
Ty again
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I have a Problem with the Nightstalker scope on my server.
Once a player loots it Its gets deleted with the msg "bad item optic_nightstalker Does ne one have a simular problem or have an Idea why this would happen.
Thanks
Balldrick
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Fixed my Problem..
The Fast trading Script i used was focused on the old epoch Currency.
Removed it, then all worked like intended.
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I have noticed on my server That When you buy something from one of the vendors you can basicly by nething without Coins. But if you Try the same thing thorough Advanced Trading .. you get told you cant becuase you dont have enough Coins. Not sure if my installation of Asvanced trading Caused this. Gonna have to Check and make sure i didnt stuff up sumthing sum where
I rechecked my Installtions of "Single Currency 3.0 & Storage" Nothing out of place there. Not sure if ne of my Other mods might Cause this.
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I wonder if ne one would be so kind as to give me a hand. having some issues with importing the sql file sothat the Coins can be added to my DB.
When importing "convert.sql" from the single currency storage one i get this error.
convertsc: BEGIN DECLARE done INT DEFAULT 0; /* SQL Error (1064): You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near 'convertsc: BEGIN DECLARE done INT DEFAULT 0' at line 1 */
convertsc: BEGIN DECLARE done INT DEFAULT 0; DECLARE @player_id VARCHAR DEFAULT "-1"; DECLARE @instance INT DEFAULT 11; /* Cherno = 11 or 17 , Tavi = 13 and so on. just check your Database to see instance number. */ DECLARE player_cursor CURSOR FOR SELECT PlayerUID FROM player_data; DECLARE CONTINUE HANDLER FOR NOT FOUND SET done = 1; OPEN player_cursor; read_loop: LOOP FETCH player_cursor INTO @player_id; DECLARE @charid INT DEFAULT -1; DECLARE @player_money BIGINT DEFAULT 0; DECLARE @player_bank BIGINT DEFAULT 0; DECLARE @thesum BIGINT DEFAULT 0; DECLARE @player_gear LONGTEXT DEFAULT '[]'; IF done <> 0 THEN LEAVE read_loop; END IF; select @charid = CharacterID, @player_money = CashMoney, @player_gear = SUBSTRING(Inventory , 1, CHAR_LENGTH(Inventory ) - 1) from character_data where PlayerUID = @player_id and Alive = 1; select @player_bank = BankSaldo from banking_data where PlayerUID = @player_id; /* 999 hive , comment the previous 2 lines out and use the 2 following. /select @charid = CharacterID, @player_money = HeadshotsZ, @player_gear = SUBSTRING(Inventory , 1, CHAR_LENGTH(Inventory ) - 1) from character_data where PlayerUID = @player_id and Alive = 1; /select @player_bank = PlayerMorality from player_data where PlayerUID = @player_id; */ IF @charid <> -1 THEN @thesum = @player_money + @player_bank; set @player_gear = CONCAT(@player_gear, @thesum, ']'); UPDATE character_data SET Inventory = @player_gear WHERE CharacterID = @charid; ELSE set @player_gear = CONCAT('[["ItemFlashlight","ItemMap","ItemCompass","ItemHatchet","ItemKnife","ItemMatchbox","ItemWatch"],["FoodSteakCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","ItemBandage","ItemBandage","ItemBandage"],', @player_bank, ']'); INSERT INTO `character_data` (`CharacterID`, `PlayerUID`, `InstanceID`, `Datestamp`, `LastLogin`, `Inventory`, `Backpack`, `Worldspace`, `Medical`, `Alive`, `Generation`, `LastAte`, `LastDrank`, `KillsZ`, `HeadshotsZ`, `DistanceFoot`, `Duration`, `CurrentState`, `KillsH`, `Model`, `KillsB`, `Humanity`, `Infected`) VALUES (NULL, @player_id, @instance, '2014-11-22 15:02:02', '2014-11-24 22:05:43', @player_gear, '["DZ_Backpack_EP1",[[],[]],[[],[]]]', '[158,[6320.97,7795.51,0.278]]', '[false,false,false,false,false,false,false,12000,[],[0,0],0,[64.82,61.753]]', 1, 99, '2014-11-22 15:02:02', '2014-11-22 15:02:02', 0, 0, 0, 46, '["","aidlpercmstpsraswrfldnon_idlesteady03",42,[]]', 0, 'Survivor2_DZ', 0, 2500, 0); /* If the guys didn't had an alive character this creates a char for him with his bankmoney as cash on him in stary sobor. */ END IF; END LOOP; CLOSE player_cursor; DEALLOCATE player_cursor; ALTER TABLE character_data DROP COLUMN CashMoney; END convertsc;
This is the sql i'm trying to import. Hope sumone could give me a idea what might Cuase it.
Thank you
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Does ne one have a Bankers.sqf for me for Tavi. So far i have only seen Cern Locations for Bankers.
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I have gone through my Mission File and my Pbo and for the life of me cant find the problem.
Here is my Mission File if ne one is kind enough to have a look for me mabe i just need a fresh pair of eyes.
https://www.dropbox.com/s/ui9a3alm1ix72n2/DayZ_Epoch_13.Tavi.7z?dl=0
Thank you
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Ok i have no Clue whats Cuasing this. Hope sumone can help me.
===================================================================== == D:\Server\Expansion\beta\ArmA2OAServer.exe == "Expansion\beta\arma2oaserver.exe" -port=2665 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/11/08 00:41:16 Current time: 2015/02/02 01:54:02 Version 1.63.116523 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/ Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/ Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 1:54:50 Warning Message: No challenge value was received from the master server. 1:54:50 GameSpy QR2 error: 5, No challenge value was received from the master server. 1:54:51 Server error: Player without identity Balldrick (id 168142696) 1:55:08 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 1:55:10 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 1:55:12 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:14 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb 1:55:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 1:55:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 1:55:21 "DayZ Epoch: MPframework inited" 1:55:23 Error in expression <ight = round (((_itemChances select _l) select 1) * 100); for "_k" from 0 to (_w> 1:55:23 Error position: <select 1) * 100); for "_k" from 0 to (_w> 1:55:23 Error select: Type String, expected Array,Config entry 1:55:23 File z\addons\dayz_code\init\loot_init.sqf, line 85
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I fixed it my Self :)
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Fixed one problem and then another pops up. sigh.
Ne one please gimmy a hint whats wrong here..
21:50:57 "Origins Base Building Config initialized!" 21:51:05 "Res3tting B!S effects..." 21:51:05 Error in expression <rfaceNormal position _object; }; Find: } count (_BuildingQueue + _objectQueue);> 21:51:05 Error position: <} count (_BuildingQueue + _objectQueue);> 21:51:05 Error Missing { 21:51:05 File z\addons\dayz_server\system\server_monitor.sqf, line 335 21:51:05 Error in expression <rfaceNormal position _object; }; Find: } count (_BuildingQueue + _objectQueue);> 21:51:05 Error position: <} count (_BuildingQueue + _objectQueue);> 21:51:05 Error Missing { 21:51:05 File z\addons\dayz_server\system\server_monitor.sqf, line 335 21:51:07 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 21:51:10 "HIVE: Starting" 21:51:10 Error in expression <\dayz_server\system\server_monitor.sqf" private ["_nul","_result","_pos","_wsDon> 21:51:10 Error position: <private ["_nul","_result","_pos","_wsDon> 21:51:10 Error Local variable in global space 21:51:10 File z\addons\dayz_server\system\server_monitor.sqf, line 1
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Hi Guys
Havent posted here in a long time.
So i started to do a Overpochins server for Reach gaming in South Africa.
Everything went fine untill today.
I start up my server and try to connect .. goes through everything but as soon as the game file is done loading nothing happens.
Here is my server_log
19:12:28 Host identity created. 19:14:09 Balldrick uses modified data file 19:14:09 Player Balldrick connecting. 19:14:09 Mission DayZ Epoch Taviana read from directory. 19:14:10 Player Balldrick connected (id=.....). 19:14:13 Roles assigned. 19:14:13 Reading mission ... 19:14:39 Mission read. 19:15:30 Game started.
Ill attach my ArmA2OAServer.RPT too.
Only realy major error i see is in the last line on the rpt.. not sure why it would give me that error as i'm using custom loot tables.
===================================================================== == D:\Server\Expansion\beta\ArmA2OAServer.exe == "Expansion\beta\arma2oaserver.exe" -port=2665 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/11/08 00:41:16 Current time: 2015/02/01 19:12:11 Version 1.63.116523 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/ Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/ Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 19:12:59 Warning Message: No challenge value was received from the master server. 19:12:59 GameSpy QR2 error: 5, No challenge value was received from the master server. 19:14:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 19:14:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 19:14:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 19:14:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 19:14:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 19:14:30 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:30 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 19:14:32 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb 19:14:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 19:14:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 19:14:39 "DayZ Epoch: MPframework inited" 19:14:41 Error in expression <ight = round (((_itemChances select _l) select 1) * 100); for "_k" from 0 to (_w> 19:14:41 Error position: <select 1) * 100); for "_k" from 0 to (_w> 19:14:41 Error select: Type String, expected Array,Config entry 19:14:41 File z\addons\dayz_code\init\loot_init.sqf, line 85
I do hope sumone can shed some light on my situation.
if not ill keep digging players are getting ants in thier pants though lol
Thanks in Advance
Balldrick
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Does ne one have a Diff link for me For Bec ... as i cant dnld it from their site ... my screen res is 1440x900 ... and i can only see to point 7 of their license agreement. so i cant accept it.
Thank you in advance.
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I tried to get Bec from the site but my screen res is only 1440x900 so the license agreement only goes to point 7 i cant see the accept button :(
so i cant get Bec and i so need sumthing like this for my server.
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one problem i'm getting is if i place a safe and unlock the placed safe it vanishes.
still need to figure out why its doing it.
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Still trying to get em to work with Lingor. Tested them on Chern and they are Awesome !!
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Thank you Bungle for putting together this pack for us. Thank you for everyone that contributed to it.
I have Converted it to Lingor cause i love making life hard for my self lol, so if ne one wants it lemme know.
Thanks again for everyone involved. :)
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Thank you Nightmare for these Awesome Tools.
They will help the community so much !!!
Server error: Player without identity - please sumone help me .. frustrated to no end
in Scripting
Posted
Please help .. as the topic say ppl just get stuck at Waiting for Host.
Here is my rpt
Hope some Brave soul will help me.
Ty so much
B