DutchDevil
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Posts posted by DutchDevil
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ErrorMessage: Include file mpmissions\__cur_mp.napf\addons\playerhud\commonhud.hpp not found.
Getting this message. Waiting for host.
I got the file in \addons\playerhud\ but im still getting this error?
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Seems my collours are black and white.. getting all sorts of messages with missing stuff.. Like: ZSC_Display_Money not found or something..
Not sure if any one can see whats the problems?
RPT FILE
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I dont get the client side error thing..
Seems my collours are black and white.. getting all sorts of messages with missing stuff.. Like: ZSC_Display_Money not found or something..
RPT FILE
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Well a ruby is a gem. I want to use it as a higher currency like 1 ruby = 12 briefcases.
Atm my vehicles are listed to buy with ruby's but it does not take the ruby out of the inventory and also does not put one in the inventory when sold.
How can i do this?
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Im trying to use ruby's as a currency but it doesnt take out the ruby from its inventory or adds one ony one can help?
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Solved.
I had 300 debri spawns... and 100 veins my max spawn was 400. So i lowered debris.... and i got all vehicles now.
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I think there is something wrong with the spawning.. since i got almost NO vehicle on the map except the ones from players thats Maximum 20
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8:11:12 Warning Message: Script fixes\compiles.sqf not found
8:11:12 "Res3tting B!S effects..."
8:11:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
8:11:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
aif_arma1buildings
8:11:13 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
8:11:17 "HIVE: Starting"
8:11:17 "HIVE: trying to get objects"
8:11:18 "HIVE: found 340 objects"
8:11:18 "HIVE: Commence Object Streaming..."
8:11:19 "HIVE: got 187 Epoch Objects and 153 Vehicles"
8:11:27 "infiSTAR.de - Player-Log: blurp(76561197997211901) - 0h 18min"
8:11:28 "HIVE: Vehicle Spawn limit reached!"
8:11:28 "HIVE: Spawning # of Debris: 100"
8:11:28 "HIVE: Spawning # of Ammo Boxes: 3"
8:11:28 "HIVE: Spawning # of Veins: 50"
8:11:28 "Total Number of spawn locations 11"
8:11:28 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
8:11:28 "[DZAI] Reading DZAI configuration file."
8:11:28 "[DZAI] DZAI configuration file loaded."
8:11:29 "[DZAI] Compiling DZAI functions."
8:11:30 "[DZAI] DZAI functions compiled."
8:11:31 "[DZAI] Epoch classnames loaded."
8:11:31 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
8:11:31 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
8:11:31 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: false. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
8:11:31 "[DZAI] DZAI loading completed in 2.93896 seconds."
8:11:43 "DEBUG VEIN: Too many objects at [15652.4,4853.99]"
8:11:43 "EPOCH EVENTS INIT"
8:11:43 "WAI: AI Config File Loaded"
8:11:44 Error in expression <ootList;
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ATM vehicles arent respawning at all... Any one can help?
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For some reason i logged in yesterday and normally there are around 90/100 cars spawned.. this moment i dont see more then 20 around the moment..
What could be the problem?
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This works for AI kills? like player killed by AI
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Any one got Napf coords? Since the napf file are same as cherno..
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Ive made some changes to my here trader and added these vehicles:
class BTR60_TK_EP1 {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class BTR90 {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class BRDM2_INS {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class BMP2_HQ_INS {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class AH6J_EP1 {
type = "trade_any_vehicle";
buy[] = {5,"ItemBriefcase100oz"};
sell[] = {2,"ItemBriefcase100oz"};
};
class AH6X_EP1 {
type = "trade_any_vehicle";
buy[] = {5,"ItemBriefcase100oz"};
sell[] = {2,"ItemBriefcase100oz"};
};
class AAV {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class M113_UN_EP1 {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};
};
class M6_EP1 {
type = "trade_any_vehicle";
buy[] = {10,"ItemBriefcase100oz"};
sell[] = {5,"ItemBriefcase100oz"};How can i make them spawn when bought that ammo is removed and not reammoed after restart?
I cant figure it out..
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Tyvm for this.
Made some very nice additions to my Napf map.
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Im using an Animated script wich lets the AI Heli or airplane crash then spawns loot.. since normal crash sites dind spawn loot for me either.
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Any one can point me in a way?
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i would imagine if anything is spawning at all... its working. The table handles everything from trash to a chey-tac. Maybe the chance is low on your particular setup, try replacing your hpp files with mine. My table is for overpoch btw. I have removed the xm2010 since i found its quite buggy.
https://www.dropbox.com/s/1fnrycvs3iyznxm/DirtyLootHPPs.zip?dl=0
Ive used ur files.. now there spawns all the loot that needs to be in there.. the guns and the ammo etc. not the crappy supermarket loot.
Tyvm i think i just had some wrong files.
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i would imagine if anything is spawning at all... its working. The table handles everything from trash to a chey-tac. Maybe the chance is low on your particular setup, try replacing your hpp files with mine. My table is for overpoch btw. I have removed the xm2010 since i found its quite buggy.
https://www.dropbox.com/s/1fnrycvs3iyznxm/DirtyLootHPPs.zip?dl=0
Thanks for the upload ill try it right away mate.
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Did you add the include line in your description.ext?
#include "loot\CfgBuildingLoot.hpp"
My CfgBuildingLoot call the other 3 .hpp files
//OverpochLoot
#include "mods\CfgCustomLoot\CfgBuildingLoot.hpp"
//OverpochTraders
#include "mods\CfgServerTrader\cfgServerTrader.hpp"
this good?
Vehicle spawns
in Scripting
Posted
TYVM.