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DutchDevil

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Posts posted by DutchDevil

  1. aif_arma1buildings

     

    Need to add that to your mission.sqm too, that will get rid of this error :   

     

    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings

    TYVM.

  2. Well a ruby is a gem. I want to use it as a higher currency like 1 ruby = 12 briefcases.

    Atm my vehicles are listed to buy with ruby's but it does not take the ruby out of the inventory and also does not put one in the inventory when sold.

     

    How can i do this?

  3. 8:11:12 Warning Message: Script fixes\compiles.sqf not found
     8:11:12 "Res3tting B!S effects..."
     8:11:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
     8:11:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
     8:11:13 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     8:11:17 "HIVE: Starting"
     8:11:17 "HIVE: trying to get objects"
     8:11:18 "HIVE: found 340 objects"
     8:11:18 "HIVE: Commence Object Streaming..."
     8:11:19 "HIVE: got 187 Epoch Objects and 153 Vehicles"
     8:11:27 "infiSTAR.de - Player-Log: blurp(76561197997211901) - 0h 18min"
     8:11:28 "HIVE: Vehicle Spawn limit reached!"
     8:11:28 "HIVE: Spawning # of Debris: 100"
     8:11:28 "HIVE: Spawning # of Ammo Boxes: 3"
     8:11:28 "HIVE: Spawning # of Veins: 50"
     8:11:28 "Total Number of spawn locations 11"

     8:11:28 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI."
     8:11:28 "[DZAI] Reading DZAI configuration file."
     8:11:28 "[DZAI] DZAI configuration file loaded."
     8:11:29 "[DZAI] Compiling DZAI functions."
     8:11:30 "[DZAI] DZAI functions compiled."
     8:11:31 "[DZAI] Epoch classnames loaded."
     8:11:31 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
     8:11:31 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."
     8:11:31 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: false. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
     8:11:31 "[DZAI] DZAI loading completed in 2.93896 seconds."
     8:11:43 "DEBUG VEIN: Too many objects at [15652.4,4853.99]"
     8:11:43 "EPOCH EVENTS INIT"
     8:11:43 "WAI: AI Config File Loaded"
     8:11:44 Error in expression <ootList;
    {              

  4. Ive made some changes to my here trader and added these vehicles:

     

        class BTR60_TK_EP1 {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class BTR90 {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class BRDM2_INS {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class BMP2_HQ_INS {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class AH6J_EP1 {
            type = "trade_any_vehicle";
            buy[] = {5,"ItemBriefcase100oz"};
            sell[] = {2,"ItemBriefcase100oz"};
        };
        class AH6X_EP1 {
            type = "trade_any_vehicle";
            buy[] = {5,"ItemBriefcase100oz"};
            sell[] = {2,"ItemBriefcase100oz"};
        };
        class AAV {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class M113_UN_EP1 {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};
        };
        class M6_EP1 {
            type = "trade_any_vehicle";
            buy[] = {10,"ItemBriefcase100oz"};
            sell[] = {5,"ItemBriefcase100oz"};

     

    How can i make them spawn when bought that ammo is removed and not reammoed after restart?

    I cant figure it out..

  5. i would imagine if anything is spawning at all... its working. The table handles everything from trash to a chey-tac. Maybe the chance is low on your particular setup, try replacing your hpp files with mine. My table is for overpoch btw. I have removed the xm2010 since i found its quite buggy. 

     

     

    https://www.dropbox.com/s/1fnrycvs3iyznxm/DirtyLootHPPs.zip?dl=0

     

    Ive used ur files.. now there spawns all the loot that needs to be in there.. the guns and the ammo etc. not the crappy supermarket loot.

     

    Tyvm i think i just had some wrong files.

  6. Did you add the include line in your description.ext?

    #include "loot\CfgBuildingLoot.hpp"

    My CfgBuildingLoot call the other 3 .hpp files

     

    //OverpochLoot

    #include "mods\CfgCustomLoot\CfgBuildingLoot.hpp"

    //OverpochTraders

    #include "mods\CfgServerTrader\cfgServerTrader.hpp"

     

    this good?

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