spurgurgle
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Posts posted by spurgurgle
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dont waste repair parts of power packs in a multi gun to repair choppers. it takes alot to fix one i always got for the crafted repair kit (one small metal salvage and one repair part) this will fully repair it from any state (not blown up) .... in my view i wont fly in a chopper unless it is 100%
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yep it does???
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i'd like to see something like this implemented by the devs
http://forums.bistudio.com/showthread.php?154637-Enhanced-movement-and-more
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we need this+ or upgrade foundations, half a story at a time for 2 mortar
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How does this work exactly?
like this
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in episodes 2 and 5 i cover explosives on walls and lock boxes
http://youtu.be/WAopCPpy9RQ?list=PLm6NfdQ3NmL_z9JzU_RQj6hoC5eZIPiW0
im sure i will need to recover these subjects later in development but atm my results seem to be pretty accurate
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it would be handy to know, several times ive gone to pick up some stairs that have gone down wrong and ended up with the wall behind them....
the timer when u pick them up is in there center point.. but sometimes its hard to tell which part your picking u[
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like this
- Nic and HellbillyChaz
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the ground doesnt make any difference when ur using a foundatino as long as the foundation it touching the ground. and its not just one video it is a series im working on....
so as they say "learn to walk before you run" ie go practise building somemore more flat and get to grips with the build system. it is buggy and incomplete atm but it does work you just need to know how to use the tools the devs have provided us
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i think you might be doing it wrong if it is falling, check out my tutorial series on youtube for a few tips
http://youtu.be/WAopCPpy9RQ?list=PLm6NfdQ3NmL_z9JzU_RQj6hoC5eZIPiW0
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check this thread out its goes over the vehicle issue quite well
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hers a shameless self promotion, for anyone interested in bse building, yes the system atm isnt the best but with a few tricks and some practise you can build some nice bases
http://youtu.be/WAopCPpy9RQ?list=PLm6NfdQ3NmL_z9JzU_RQj6hoC5eZIPiW0
i try and show most of the basics through out the early vids, but if ive mised anything let me know, i still have plenty of ideas for vids to record but its just a case of time.
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im pretty sure i read somewhere on this forum of some server admins making base building parts indestructable by adding a code so they dont take damage.... try searching it out,
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the epoch anti hack does have esp and it does have invis to .... and heal..... (its probaly just that your set to admin high not owner so cant use the full function???)
it doesnt have repair or revive atm..... but you can spawn a revive player or spawn a repair kit
i think the not spawning certain vehicles is a glitch atm as it seems you cant spawn certain vehicles if they have hit the limit set in the config, but if you teleport to one delete it you can then spawn another......
i personly have no issues with the epoch anti hack/admin tool its a nice lil tool and is still under development come on the first iteration of it didnt let you spawn hats!!!!!!!!
but now you can so next update they might add some more to it. remember people its all still in developmeant ie the mod, the content, the tools, everything can and will be changed/tweeked and updated in time
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gaps people dont park on the joint in the floor your tires will fall through just like your player does......
try doubling up the floors changing the rotation of the planking and make sure there are NO gaps.... test the joints by standing on them if you do the stupid floating animatino you have a gap.... squeeze those floors togeather
i have lost 2 vehicles (out of countless ones ive parked in my base) due to buggy floors/ build..... the first was my zammack repair cos a friend decided to squeeze a hunter into the garages..... server reset and the zammack sunk through the joint in the floor
the 2nd was a humming bird same again i landed with one of the skids on a joint and after a reset it was half in the floor... since noticing this i
-1 double up floors (rotating the planking direction)
-2 free place floors a lil closer togeather to minimise the floating over the joint thing that happens
-3 make sure your wheels/landing gears / skids arent on the joints in the floors....
since following these rules i have managed to keep the same hunter and humming bird on a server for 2 weeks in the same base, countless restarts and not a single issue
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no worrys so many people do it, this particular question has been asked several times but here a link to the thread it was half way down page 2 of the general discussinos board.
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try scrolling through the forum a lil before posting..... there is already a large thread of people working out how to add vehicles..
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Working on a craftable epoch bike right now actually. If i get it working the way i want it to, ill be sharing it on here.
along with the eboke i would love to see a craftable mosquito it kinda fits the idea of you made it as it looks like a bunck of box metal welded together
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cheers brunz, ok so that got that kick fixed but now i have this one
02.01.2015 05:26:45: spurgle (guid) - #46 "Client "playZSound";} foreach _nearPlayers;_lockedTarget setDamage (damage _lockedTarget + 0.05);};};if (!alive _lockedTarg"i had a go at adding the filter to hte script.txt on line 47!"_zombie setDamage (damage _lockedTarget + 0.05)" this is what i addedand this is the whole line as it is atm7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="([4654.62,9593.63,0] nearestObject 145259) setDamage 1" !="([4654.62,9593.63,0] nearestObject 145260) setDamage 1" !"_zombie setDamage (damage _lockedTarget + 0.05)"again i guess i made the filter wrong ?? any tips :) -
ok got this installed and working but i seem to be being kicked on my test server
: Script Log: #0 spurgle (guid) - #11 "bleAI "TARGET";
_zombie setBehaviour "CAREESS"
_zombie enableFatigue false;
_zombie setVariable ["BIS_noCoreConversations", tr"
did anyone have a solution for this or did i do somethign wrong???? im pretty new to this sorta thing but learning fast
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latest test version is working fine on my server atm, ai could do with moving arounda lil more, and i had a mission fail whilst still 460meters out sniping them, my mate who was about 400meters out had just been killed and the mission failed whilst 2 more of us where still there. not sure why it fialed but other then that no issues at all
+!!!
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ok just installed this and so far so good it seems like a nice additino. im just noticing that the missinos are failing before i can get to them on my test server most of the time
what would i need to edit to make them last on the map a bit longer?
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vehicles randomly spawn. they can be sold to traders (any vehicles u see in traders would of been sold to them)
there are no keys....
and the vehicle owner is the last person in the drivers seat, when you get out you can lock the vehicle usingthe inventory menu but it only locks for half an hour or until the next reset (which ever happens first)
if your in a group other members of your group can unlock the vehicle in the half hour, after the 30 min is up anyone can unlock it and steal it then sell it if they want.....
Lockbox Issue
in Discussion
Posted
yeah chop down the tree and u should get the unlock option and the pack option
if that doesnt work try entering build mode (hit 1 on your keyboard) then space bar to pick it up and place it again, as you never placed it properly it could still be stuck in build mode so you cant access it...