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Colt

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Posts posted by Colt

  1. Heyy!

     

    Anyone know how to get rid of this Black box....

    Images here:

     

    http://imgur.com/a/6iJo2

     

    It just appears to be various errors that are in the Server RPT but it doesn't affect gameplay apart from being very annoying...

    Fix is probably simple but I don't know it xD

     

    Thanks

    Hey I think it's something to do with your startup parameters for your game.... it must be this if you see this anyone on your startup parameters if you use dayz commander or steam etc get rid of this -showScriptErrors

     

    Should fix your problem your having.

  2. Hi, it would be nice if you could post your BEC log and see what errors show up there but for the time being we can try this

     

    Go to your BEC folder then you will config.cfg, go into there once your in there open it up and you will see Time-out= then a number here

     

    You want to change that to 90 or 120, I recommend 90 so BEC has time to connect to the server I set mine to 90 time-out and it works perfectly no errors at all.

     

    Also make sure you have created your bans.txt in your Bliss\Battleye folder this can cause some errors as well.. 

     

    Here is my scheduler.xml folder (restarts every 3 hours with several warnings and customized msg)

    <?xml version="1.0"?>
    <Scheduler>
    <!-- Repeating messages every 5 minutes -->
    <job id="0">
    <time>002500</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>1</loop>
    <cmd>say -1 Building Maintenance has been now set to 21 days! Please Maintain your base every 7 days!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    
    <job id="1">
    <time>002500</time>
    <delay>000500</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>1</loop>
    <cmd>say -1 Vehicles left at Traders/Safe Zones after restarts will be teleported away</cmd>
    <cmdtype>0</cmdtype>
    </job>
    
    <job id="2">
    <time>002500</time>
    <delay>001000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>1</loop>
    <cmd>say -1 No voice over side chat! VOIP</cmd>
    <cmdtype>0</cmdtype>
    </job>
    
    <job id="3">
    <time>002500</time>
    <delay>001500</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>1</loop>
    <cmd>say -1 If you need an admin then go onto teamspeak 3 our ip address is: 92.222.218.227:9987</cmd>
    <cmdtype>0</cmdtype>
    </job>
    
    <job id="4">
    <time>002500</time>
    <delay>002000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>1</loop>
    <cmd>say -1 For rules and further information go to our website at www.eunuclearwarfare.enjin.com</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End repeat messages -->
    
    <!-- 06:00 restart -->
    <job id="5">
    <time>05:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="6">
    <time>05:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="7">
    <time>06:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 06:00 restart -->
    
    <!-- 09:00 restart -->
    <job id="8">
    <time>08:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="9">
    <time>08:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="10">
    <time>09:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 09:00 restart -->
    
    <!-- 12:00 restart -->
    <job id="11">
    <time>11:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="12">
    <time>11:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="13">
    <time>12:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 12:00 restart -->
    
    <!-- 15:00 restart -->
    <job id="14">
    <time>14:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="15">
    <time>14:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="16">
    <time>15:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 15:00 restart -->
    
    <!-- 18:00 restart -->
    <job id="17">
    <time>17:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="18">
    <time>17:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="19">
    <time>18:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 18:00 restart -->
    
    <!-- 21:00 restart -->
    <job id="20">
    <time>20:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="21">
    <time>20:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="22">
    <time>21:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 21:00 restart -->
    
    <!-- 00:00 restart -->
    <job id="23">
    <time>23:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="24">
    <time>23:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="25">
    <time>00:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 00:00 restart -->
    
    <!-- 03:00 restart -->
    <job id="26">
    <time>02:45:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="27">
    <time>02:59:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <job id="28">
    <time>03:00:00</time>
    <delay>000000</delay>
    <day>1,2,3,4,5,6,7</day>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmdtype>0</cmdtype>
    </job>
    <!-- End 03:00 restart -->
    </Scheduler>
    

    Have a nice day sir, if you have any more problems then don't hesitate to message me on here.

  3. Dayz Commander is crap. Dayz Launcher shows about 7000 more servers which is why I've been encouraging my player base to use it. I have a new server I put up about two weeks ago that ism't showing on Dayz Commander but showed up on Dayz Laumcher right away.

    Yeah it's bullshit, pissing me off waiting to get players it's just silly. Worked my ass of developing for 3 days straight no sleep. 

  4. Hi, I have noticed that it takes awhile for my server (epoch) to come onto DayZ Commander my server has been up for about 2 days or so now and it's still not on DayZ Commander, my server's hosted by Vert hosting so any help would be appreciated I also sent in a ticket. But they said it takes a couple of weeks it was on DayZ commander last night and then this morning it wasn't on there so.

  5. Hi I need help adding a default load out for players at the moment I'm using this method put this in my init // Custom Loadouts Advanced

        null=[] execVM "custom\extras\PlayerLoadout.sqf";
     
     
    But somepeople spawn with a load-out and some people don't is there any better ways to do this? thanks.
  6. The last lines of your RPT state a mistake

    21:39:57 File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 14: '.loadScreen': Missing ';' at the end of line
    ErrorMessage: Config : some input after EndOfFile.
    21:40:23 NetServer::finishDestroyPlayer(1705701897): DESTROY immediately after CREATE, both cancelled
    
    

    21:39:57 File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 14: '.loadScreen': Missing ';' at the end of line

     

    Possible Solution?

    Thanks for the fast reply, but nope I have already fixed this error.

  7. Hi I just added the single currency 999 version, I start my server and then it get's stuck on Wait for host I think this is something to do with the dll's here is my rpt log anyway I will also pay a few bucks to who ever can help me!

    Exe timestamp: 2014/10/25 23:41:09
    Current time:  2014/10/26 21:39:44
    
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    21:39:57 File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 14: '.loadScreen': Missing ';' at the end of line
    ErrorMessage: Config : some input after EndOfFile.
    21:40:23 NetServer::finishDestroyPlayer(1705701897): DESTROY immediately after CREATE, both cancelled
    
    
  8. It's good practice to post your fix in case someone else comes along and has the same problem.

     

    Also, there's no need to ask for a topic to be closed. They should remain open so others can be helped if they have similar issues.

     

    Yeah sorry I didn't post the fix because it wasn't a fix i just put a old mission backup in... sorry...

  9. Hi I have got a problem with my server when I go to a trader city I try to scroll wheel on the npc, I get no option to trader menu anyone got any ides? i'm actually clueless on how to fix it I heard it's something to do with a custom fnself actions or something but anyway here is my server rpt!  

     

     

    No traders work at all.

    
    
    =====================================================================
    == C:\TCAFiles\Users\RossH\1443\Expansion\beta\arma2oaserver.exe
    == "C:\TCAFiles\Users\RossH\1443\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\RossH\1443\Bliss\config.cfg -ip=176.31.235.81 -port=2332 -profiles=Bliss -cfg=C:\TCAFiles\Users\RossH\1443\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
    =====================================================================
    Exe timestamp: 2014/10/25 23:41:09
    Current time:  2014/10/26 14:53:40
    
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:40 Server error: Player without identity Timmy (id 988120509)
    14:54:43 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    14:54:48 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    14:54:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    14:54:48 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    14:54:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    14:54:53 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    14:54:53 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    14:54:54 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    14:54:54 "DayZ Epoch: MPframework inited"
    14:54:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:54:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    14:55:12 "infiSTAR.de - Waiting for BIS_fnc_init..."
    14:55:12 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    14:55:12 Warning Message: Script low_admins.sqf not found
    14:55:12 Warning Message: Script normal_admins.sqf not found
    14:55:12 Warning Message: Script super_admins.sqf not found
    14:55:12 Warning Message: Script blacklist.sqf not found
    14:55:12 "infiSTAR.de - iproductVersion: 26102014IAHAT336C | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: dayz_epoch_11"
    14:55:12 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["e","P","g","u","1","a","4","J","L","B","K","X","E","0","I","0","W","N","n","q","M","u","H","u","Q","4","t","K","M","e"];
    _gen = "p";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _num = str(round(random 999998));
    _gen = _gen + '_' + _num;
    _gen
    }"
    14:55:12 "infiSTAR.de - _randvar1: pW01LQBu_883745"
    14:55:12 "infiSTAR.de - _randvar2: pKNtJnWu_996478"
    14:55:12 "infiSTAR.de - _randvar3: pPLqKJKg_699308"
    14:55:12 "infiSTAR.de - _randvar4: pKuMaQHa_881939"
    14:55:12 "infiSTAR.de - _randvar5: p1unH0un_171262"
    14:55:12 "infiSTAR.de - _randvar6: p4t0atq0_802438"
    14:55:12 "infiSTAR.de - _randvar8: penWnu0X_365005"
    14:55:12 "infiSTAR.de - _randvar9: p1uIN4uW_423959"
    14:55:12 "infiSTAR.de - _randvar11: pnq0XEMN_15859"
    14:55:12 "infiSTAR.de - _randvar12: pQ4Eq1B4_19911"
    14:55:12 "infiSTAR.de - _randvar13: p1XWqKuK_404066"
    14:55:12 "infiSTAR.de - _randvar19: pqK001W0_346119"
    14:55:12 "infiSTAR.de - _randvar20: pEte4aug_229793"
    14:55:12 "infiSTAR.de - _randvar26: p4ggWXL4_515837"
    14:55:12 "infiSTAR.de - _randvar27: puM44Jn4_488124"
    14:55:12 "infiSTAR.de - _randvar25: pQ1MJPQe_874737"
    14:55:12 "infiSTAR.de - _randvar28: pBnLgP1M_344070"
    14:55:12 "infiSTAR.de - _randvar29: pXuHMNX4_875913"
    14:55:12 "infiSTAR.de - _randvar30: pQJHaM0M_7560"
    14:55:12 "infiSTAR.de - _randvar31: pB1QqJHP_954882"
    14:55:12 "infiSTAR.de - _randvar32: pIXq14M4_608445"
    14:55:12 "infiSTAR.de - _randvar33: pqKM4EXL_404583"
    14:55:12 "infiSTAR.de - _randvar34: pnW0tQH0_71503"
    14:55:12 "infiSTAR.de - _randvar35: puHenKP4_250375"
    14:55:12 "infiSTAR.de - _randvar10: PVAHR_0_khmlpbw_991425"
    14:55:12 "infiSTAR.de - infiSTAR_DLL_PATH: "
    14:55:12 "infiSTAR.de - AntiHack LOADED!"
    14:55:12 "infiSTAR.de - CREATING AdminMenu"
    14:55:12 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    14:55:12 "infiSTAR.de - AntiHack FULLY LOADED"
    14:55:12 "Res3tting B!S effects..."
    14:55:13 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    14:55:15 "HIVE: Starting"
    14:55:15 "HIVE: trying to get objects"
    14:55:15 "HIVE: found 305 objects"
    14:55:15 "HIVE: Commence Object Streaming..."
    14:55:15 "HIVE: got 1 Epoch Objects and 304 Vehicles"
    14:55:17 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    14:55:17 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    14:55:18 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    14:55:18 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    14:55:20 "HIVE: Vehicle Spawn limit reached!"
    14:55:20 "HIVE: Spawning # of Debris: 500"
    14:55:20 "HIVE: Spawning # of Ammo Boxes: 3"
    14:55:20 "HIVE: Spawning # of Veins: 50"
    14:55:20 "Total Number of spawn locations 5"
    14:55:28 "infiSTAR.de - Player-Log: Timmy(76561198152463274) - 0h 00min | ******ADMIN******"
    14:55:29 "DEBUG: Too many at [10399.6,9358.29]"
    14:55:29 "DEBUG: Too many at [4861.44,10102]"
    14:55:39 "DEBUG: Too many at [10303.4,5538.34]"
    14:55:44 "DEBUG: Too many at [5421.07,8529.22]"
    14:56:10 "infiSTAR.de PlayerConnected: ["76561198152463274","Timmy"]"
    14:56:10 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
    14:56:11 "EPOCH EVENTS INIT"
    14:56:12 "DEBUG VEIN: Too many objects at [3081.39,6906.16]"
    14:56:13 "WAI: AI Config File Loaded"
    14:56:13 "TIME SYNC: Local Time set to [2013,8,3,15,56]"
    14:56:13 "WAI: Initialising missions"
    14:56:13 "WAI: AI Monitor Started"
    14:56:31 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Timmy) REMOTE,"76561198152463274"]"
    14:56:31 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Timmy) REMOTE,"76561198152463274"]"
    14:56:31 "infiSTAR.de ******ADMIN-LOGIN******: Timmy(76561198152463274)"
    
    
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