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DiGi

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Posts posted by DiGi

  1. Outerra is nice but don't let Shininess fool you. The engine lacks a great deal of components. You will have to build a-lot of the game mechanics from scratch. There are many things that Arma brings that you don't see and take advantage of without even noticing.

    I wouldn't recommend Outerra. It's Shiny, but not practical.

    Some similar practical options are the Torque 3D Engine which is MIT Licensed and used in a popular building game called Blockland (http://www.blockland.us) then you can also use the upcoming Unreal 4 Engine. I have experience with both engines and if you ported i'd be trying to help via github. I don't help with Arma because the code just doesn't make sense.

  2. Still not fixed for me.

    I've manually went through all of my mission PBO Files using WinDiff. I've made sure my fn_selfAction and Compiles in my mission.pbo match the 1.0.2.4 client files save self-bloodbagging. I've wiped out our server files and replaced them with vanilla 1.0.2.4.

    Yet the issue still persists.

  3. 1. Reconstructed the trader's tables.
    2. Merged our self bloodbag with the new fn_self
    3. Merged the new compiles.sqf into our mission file. (Only mod is going to the modded fn_self)


    We're still having the same issue. Traders just show a "loading" status.

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