cy123888
-
Posts
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by cy123888
-
-
I will only add the map AI that didn't understand can you teach
-
Just add it somewhere in the file... for example after the dayz_fullmoonNights. :rolleyes:
dayz_fullMoonNights = true; MaxMineVeins = 0; //Default 50
I use the server maps the lower-left corner of a mine will always brush mine, how can I clean up
-
Just add it somewhere in the file... for example after the dayz_fullmoonNights. :rolleyes:
dayz_fullMoonNights = true; MaxMineVeins = 0; //Default 50
Do you have a mailbox
-
MPMission\init.sqf
MaxMineVeins = 0; //Default 50
// DayZ Epoch configspawnShoremode = 1; // Default = 1 (on shore)spawnArea= 1500; // Default = 1500MaxVehicleLimit = 200; // Default = 50MaxDynamicDebris = 500; // Default = 100dayz_MapArea = 14000; // Default = 10000dayz_maxLocalZombies = 60; // Default = 30dayz_maxGlobalZombiesInit = 80;dayz_maxGlobalZombiesIncrease = 10;dayz_maxZeds = 5000;dayz_paraSpawn = true;dayz_minpos = -1;dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;dayz_sellDistance_boat = 30;dayz_sellDistance_air = 40;dayz_maxAnimals = 8; // Default: 8dayz_tameDogs = true;DynamicVehicleDamageLow = 0; // Default: 0DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildingLimit = 500;DZE_MissionLootTable = False;DZE_BuildOnRoads = true; // Default: FalseDZE_GodModeBase=true;DZE_SelfTransfuse = true;EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];dayz_fullMoonNights = true;This is my init. How to modify SQF inside of me -
Hi guys, how to delete all mine or mining maps. My English is not good
Hey guys, how to remove all mines or mining is not on the map. My English is not good
-
Here is my siren script with lights if someone wants to make it better. Red and blue lights are limited only to police car, because of position of lights.
Replace your sirens_on.sqf with this:
_vehicle = vehicle player; _inVehicle = (_vehicle != player); _lightRed = { _redLight = "#lightpoint" createVehicle (getPos _vehicle); _redLight setLightBrightness 0.03; _redLight setLightAmbient [ 0.5, 0, 0 ]; _redLight setLightColor [0.77,0.05,0.23]; _redLight lightAttachObject [_vehicle, [1, 0, 1.0]]; sleep 0.13; deleteVehicle _redLight; sleep 0.13; }; _lightBlue = { _blueLight = "#lightpoint" createVehicle (getPos _vehicle); _blueLight setLightBrightness 0.03; _blueLight setLightAmbient [ 0, 0, 0.5 ]; _blueLight setLightColor [0,0,1.0]; _blueLight lightAttachObject [_vehicle, [-1, 0, 1.0]]; sleep 0.13; deleteVehicle _blueLight; sleep 0.13; }; if (isnil ("sirensOn")) then { sirensOn = 0; }; If (!_inVehicle) then { sirensOn = 0; }; if (sirensOn == 0) then { sirensOn = 1; cutText ["Sirens ON!","PLAIN DOWN"]; }; while {sirensOn == 1} do { If (_inVehicle and (driver _vehicle == player)) then { _nul = [objNull, _vehicle, rSAY, "siren", 120] call RE; [_vehicle, 200, true, (getPosATL _vehicle)] spawn player_alertZombies; if(_vehicle isKindOf "policecar") then { for "_i" from 1 to 10 do { call _lightRed; call _lightBlue; }; } else { for "_i" from 1 to 12 do { player action ["lightOn", _vehicle]; sleep 0.2; player action ["lightOff", _vehicle]; sleep 0.2; }; sleep 0.2; }; } else { sirensOn = 0; }; };
I added this code is no blue police lights red
I added the code a police car no blue and red lights
-
in your mission file , init.sqf add bellow the other variables
//WeightDZE_R3F_WEIGHT = false;I init. SQF didn't find this string of code
I init. sqf which did not find this string of code
-
How do I delete the player weight
How do I delete the player load
My English is not very good
-
I use your method 3 hours later he shut down the server, but is not started
-
Easiest way!
3-hour restart included!
I passed him set up, but the server is automatically turned off to open 3 child is not up
-
BEC who can teach me how to set,
Who can teach me how to set up the BEC
-
In your init.sqf search for:
Under that line add this:
This will make your building parts indestructible, so now you dont need to maintain your building parts, and will not dissapear, But you still need an Plot Pole to build.
Greets
-Holland
I follow you add, or building is not invincible
DZE_BuildOnRoads = true; // Default: FalseDZE_GodModeBase=true; -
Hy,
Put this in your: init.sqf
Greets
-Holland
How do I want to add to init.sqf
-
init.sqf:
DZE_GodModeBase=true;
HiveExt.ini (under the "Objects" section):
CleanupPlacedAfterDays = -1
Also, shouldn't be posting multiple threads about the same question.
init.sqf:
DZE_GodModeBase=true;
Here I want to how to join
-
init.sqf:
DZE_GodModeBase=true;
HiveExt.ini (under the "Objects" section):
CleanupPlacedAfterDays = -1
Also, shouldn't be posting multiple threads about the same question.
You can understand that point, I did not understand
-
guys,Could u plz tell me how to turn bases into unbreakable and will never disappear.
sorry my English is poor. -
Create a new file in whatever text editor you use and save it as:kill_msg.sqf -> copy and paste the code that was linked in the instructions.
Copy the file into your mission pbo...add it to a new folder called 'custom' (or whatever else you want, really).
In his next step, add to init.sqf:
execVM "custom\kill_msg.sqf";
I did not find mission.pbo
-
I'm not invincible base, disappeared after a period of time, how do I want to do lasting
-
I am running the R3F heli / towing mod and was able to implement the no towing / lifting of locked vehicles.
-
I want to add a dormitory at the beach how to brush supplies
-
I do not understand this sentence 2. Create a new file in your mission.pbo called 'kill_msg.sqf'. Paste the following in it:
-
How trading system, the banking system into gold。If you can, you can script issued under?Thank you
-
Here you have it.
I'll try my best to explain the process.
You'll need to edit two files:
init.sqf
description.ext
on your init.sqf, at the top of the file, after the following line:
dayz_previousID = 0;
add the following variable, set to whatever text you wish to appear on the lower-left corner of the screen: (change "MyServer" to whatever you wish...)
server_name = "MyServer";
Then, at the very bottom of the init.sqf file (outside the server blocks), add the followind snippet of code:
[] spawn { waitUntil {(!isNull Player) and (alive Player) and (player == player)}; waituntil {!(isNull (findDisplay 46))}; 5 cutRsc ["wm_disp","PLAIN"]; ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name; };
save you init.sqf file and, edit the next one (description.ext).
Then find the RscTitles class section, and paste the code below inside the RscTitles class.
class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.05*safeZoneH; type = 13; style = 0; text=""; }; }; };
**if you dont have a RscTitles section, create it and folow the previous step (below it's the needed lines to create the section):
***paste/create the RscTitles class section, before the RscText class section***
class RscTitles { ///////insert the wm_display code here*** };
Save the file, pack your mission and upload it.
That should sort you out.
Cheers.
Thank
-
How to add a watermark to the bottom left corner of the screen
The plot great problem
in Server Install
Posted
It can't maintenance base
How can I reduce the build time