dotf
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Posts posted by dotf
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Unfortunately i can't get the screenshot, i dont understand why, (im a bit newbie to arma) ever screenshot i take appear as a black screen...
So please believeve, im not kidding..
I'm pretty sure the Uk server where i was playin on isn't official, but this seems to be strange and should happens in the official too.
PREMISE:
The joint was finished some hours before, the whiskey was closed, and all other drugs was safely closed on the desk from some days:P .Walking on chalkeia a shark pin appears in the middle of the main street.. :blink: :blink: :blink:.
A shark was literally swimming on the ground into Chalkeia .
we follow it, and it's seems to try to bite some construction...
then we try to shot on the pin and appears the entire, huge, 12 feet shark lying on back.
:huh: ?
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Is it possible use this bug building the floor outside the jammer range, and fly on a jammed zone?
F.e: we build a little base 1x1 with foundation at around 8 feet, we park our heli on this build... after some hours the heli vanish.
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the homemade helicopter will be included in the new patch?:)
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The black dot traders not in a spawn are traders that were killed before the last reset. After the reset they come back as black and are empty.
Seems to be realistic...
Is the last trader the brother of the killed one? Come back for revenge?
I sincerely hope that it becomes so by the next patch...
_I hate killer of traders_ :)
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Avoid the problem by putting it up high and pressing Q, it's the wall orientating so the outside is facing the right way if you upgrade etc
Actually we are using wall as "door" putting/removing it when necessary, but sometimes (mmh, often :) ) happens anyway.
We put it in the way you described, and it turn in faceback, usually happens when is snapping on the floor buggin on other walls or in the vehicle....
yesterday night my friend loose 2 vehicle into the garage and half of the garage...Funny thing(now i can't post the picture :) )..
Anyway die over 50% by a bug can annoy.
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Black dot doesn't means "Empty Traders?"
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Problems like:
- how much Paint Can i need to paint a simple cube 1x1?
- as said before, foundation is included into this system? and Jammer?
- this system have some sort of counter/timer to know how long is the structer mainteined ?
And:
- any news about Building mode 1 (that implies the facilitated construciton snap ecc) will be fixed?
Have you never tried to put a wall and this turn randomly +180° or -180° killing you or destroyng some vehicle?
bb
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Can anyone explain me why, on the Epoch homepage(http://epochmod.com/), we can read the following lines on
Features for Closed Alpha 0.1 ?
Environment
[...]
- Explore & Loot:
- Wrecked ships
- Abandoned vehicles and buildings
- Caves and Underground bunkers (TBA)
- Multipart reward based missions (TBA)
This is not mean that this implementation is on plan? The closed beta tester haven't saw it yet?
(i saw something like this on Arma2 Epoch mod ad 3:28)
- Explore & Loot:
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Build a garage for you vehicles,
try to steal an helicopter or a hunter :).
Yes i know probably you have just done it, or it's too boring to complete alone...
But what kind of content would you like to be implemented?
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I think that the game is quite balanced now.
Compared to other mods this is the most fun, because in an hour alive, you can be apprximately full equipped and you cand dedicate your next hours to loot rare material or vehicle to enjoy the real game.
Make weapons harder to find, imho, will stretch this time annoying a bit on the long period.
I prefer that all dev's resources will focused on fix/implement the building system and vehicle.
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You have 2 options:
1) use the wipes as suggested
2)You need to be WET over the 51%.
When you exceed this threshold your soil valor will decrease.
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Ops,
sorry .. i delete it.
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Hi,
me and my group are playing on Official VERT02 Server.
What?
Items like Scope and suppressor if took with "fast take",
i'm meaning the little hans that appear when you look and object,
they disappear from the floor and from inventory.
Where?
We have tested it into VERT02 server 3 times and all the 3 times it happen.
Seems to be replicable.
Shark "swimming" on Chalkeia
in Bug Reports
Posted
Yes i know,
but is it possible make a mistake in some vehicle script, for example, that can make it possible?!
Arma3 is so "open"?