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ZGGanja

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Posts posted by ZGGanja

  1. i don´t understand it " we like the new icons " ! May be it´s helpfull to info new player to build ! But is it necessary that is always shown and not possible only an info to enable or disable the Helpingtool ?

     

    I heard from many people that they dont like that but they don´t have fun to give feedback. They say we play the next time some other till it´s possible to choose on or off !

  2. Hi, i cant disable the crosshair aka weaponcurser too, all the same Veteran or Mercenary ! Everything about that config is in SC.ARMA3Profile  found in direktory config/Users/SC !
    Normaly is it possible to enable or disable in every difficulty ! See here .
     
    My SC.ARMA3Profile:
     

    version=2;
    
    viewDistance=3000;
    preferredObjectViewDistance=3000;
    terrainGrid=12.5;
    activeKeys[]=
    {
    };
    
    
    class Difficulties
    {
        class recruit
        {
            class Flags
            {
                Armor=1;
                FriendlyTag=0;
                EnemyTag=0;
                MineTag=1;
                HUD=1;
                HUDPerm=1;
                HUDWp=1;
                HUDWpPerm=1;
                HUDGroupInfo=1;
                AutoSpot=1;
                Map=1;
                WeaponCursor=1;
                AutoGuideAT=1;
                ClockIndicator=1;
                3rdPersonView=1;
                UltraAI=0;
                CameraShake=0;
                UnlimitedSaves=1;
                DeathMessages=1;
                NetStats=1;
                VonID=1;
                ExtendedInfoType=1;
            };
            skillFriendly=0.6;
            skillEnemy=0.6;
            precisionFriendly=0.28;
            precisionEnemy=0.28;
        };
        class regular
        {
            class Flags
            {
                Armor=1;
                FriendlyTag=1;
                EnemyTag=0;
                MineTag=1;
                HUD=1;
                HUDPerm=1;
                HUDWp=1;
                HUDWpPerm=1;
                HUDGroupInfo=1;
                AutoSpot=1;
                Map=1;
                WeaponCursor=1;
                AutoGuideAT=1;
                ClockIndicator=1;
                3rdPersonView=1;
                UltraAI=0;
                CameraShake=1;
                UnlimitedSaves=1;
                DeathMessages=1;
                NetStats=1;
                VonID=1;
                ExtendedInfoType=1;
            };
            skillFriendly=0.6;
            skillEnemy=0.6;
            precisionFriendly=0.28;
            precisionEnemy=0.28;
        };
        class veteran
        {
            class Flags
            {
                Armor=0;
                FriendlyTag=0;
                EnemyTag=0;
                MineTag=1;
                HUD=1;
                HUDWp=1;
                HUDWpPerm=1;
                HUDGroupInfo=1;
                AutoSpot=0;
                WeaponCursor=0;
                ClockIndicator=1;
                3rdPersonView=1;
                UltraAI=0;
                CameraShake=0;
                DeathMessages=0;
                NetStats=1;
                VonID=1;
                ExtendedInfoType=0;
            };
            skillFriendly=0.6;
            skillEnemy=0.6;
            precisionFriendly=0.28;
            precisionEnemy=0.28;
        };
        class mercenary
        {
            class Flags
            {
                HUD=1;
                AutoSpot=0;
                WeaponCursor=0;
                DeathMessages=0;
                NetStats=1;
                VonID=1;
            };
            skillFriendly=0.6;
            skillEnemy=0.6;
            precisionFriendly=0.28;
            precisionEnemy=0.28;
        };
    };
    
    difficulty="veteran";
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