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Posts posted by timothypaul26
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you can add them yourself to the dynamic_vehicle.sqf or traders.
but as far as i know the "water version" of it is not swimming ^^
I can confirm that the amphibious versions work on my server
EDIT: Further testing I learned that it only floats while you are in it and the engine is running. If you get out or turn the engine off it will sink and explode
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Anyone else having an issue with loot not spawning as it should? I went around to all of the airfields and a lot of buildings in Elektro and Cherno. No loot spawns in hangers, barracks, med tents etc... All I can find in my RPT is 9:04:17 "CLEANUP: Deleted 35 Loot Piles out of 548". Was there a loot spawn max amount change in this patch? Not sure what the issue is. Any help would be appreciated.
EDIT: After a restart it all started working again
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I would like to see the currency system be more of a points system. Instead of getting the actual item you get gold, silver, copper points. The points can be used for purchasing or trading to others. This would eliminate a lot of storage issues, and theft if it's tied to UID's. Would also take way less effort to smelt trade and smelt again issues. Only issue I see in this would be the take away from the realism that the dayz community is all about.
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You can also add this event to auto add stock items daily
DROP EVENT IF EXISTS updateStockDaily;
CREATE EVENT updateStockDaily
ON SCHEDULE EVERY 1 DAY
COMMENT 'Updates out of stock vendors'
DO
UPDATE `Traders_DATA` SET qty=10 WHERE qty=0 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat';
;
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Where can i find the name for the item trader? i want to restock everything that has 0 in stock to 100 on everything, not just boat and car, everything including aircraft and wholesaler
you can use this to add to everything UPDATE `Traders_DATA` SET qty=20 WHERE `item` LIKE '%ItemVault%' AND qty=0; Change the 20 to whatever quantity you like
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You can find all of your trader ID's in your server_traders.sqf inside of your mission.pbo
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I would like to see a snap option in the building system as well. Way too difficult to even get it perfect with help. Also Would like to see the combo locks increased to 4 digits. Another thing it would be nice to have an elevation option for floor/ceilings maybe end/home puts it at the ~correct height for the floor or ceiling? or as others suggested to have the items separate so that they ghost in at the correct height. Another thing that would be the option for a full block wall. The half walls are too hard to line up, but if snap is an option? then moot point. Also would like to see a roof item available. Cement floors would be a great option 10 sandbags and or buckets of mortar and a 2 block walls = 1 cement floor. Another item that is odd, when building a base, the floors sound is walking in grass, should have a floor sound.
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I think that you are in the wrong thread, this is a mission thread. You may want to find others using SS AH and ask that in their thread. I would like to help but I am using Blur AH. My first guess would be to look at your battle eye, that is more than likely seeing the AI spawn and thinking its a hack.
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Okay, so I got everything working... Yay noobie power :) as Hayward stated the AI are nowhere near the loot boxes, and it makes it too easy for the players to walk up and take the items without a fight. I tried using "fortify", but they are still up to 200 meters away. I am going to try "nomove" next to see if it's any better.
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I'm getting closer :) I get a notice that a group of bandits are spotted in Cherno and to check map, but nothing shows up.
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Can you guys give me a little insight on how you got it to work? I've been working on this for some time, and still no luck. haward, you said that you took the files out for the debug and just placed into the mission pbo folder. I did that, and I think I have the server side files in correct? I put the dayz_server mission folder into the server pbo folder. Am I on the right track there? I know I'm a noob, but I'm trying lol.
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@Torndeco
I'm having trouble following your directions. Am I to put a folder into my dayz_server folder called missions, then add the missions.sqf, mission_deamon.sqf, mission_deamon_confi.sqf, a folder called misc and in that the fillBoxes.sqf? after that all I have to do is add the // Mission System [] execVM "\z\addons\dayz_server\missions\mission_deamon.sqf"; to my mission init.sqf? Maybe this is for more advanced scripters, and I am a newer server owner. Maybe that's why I don't understand, but if I could get this working I'd love to have it on my server. Thanks for the good work, and any help would be appreciated.
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I assume you're just changing the 800 to 20000, as you stated in the other thread? Will this fix the admin TP issue too? Or is there another fix seperate of that? I guess I'd be more interested in the admin TP issue. I seen other threads on it, but did not see any posts on what to fix for the admin TP issue. Sorry I know I'm a noob, any help would be greatly appreciated.
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@MGT, What values did you change? And what did you change them to?
New Helicopters?
in Server Install
Posted
Nice post, very helpful.
Note: The amphibs don't work correctly and may explode if landing in water. I won't be adding them on my server for this issue. If you land with the engine running it's ok, but if you turn the engine off or get out it will sink and explode.