Elsewhere
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in the init.sqf i have found a lot "compile"
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";do i need to change them?
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i use the files from this homepage... i have downloadet again, they dont have a compiles.sqf on the server file
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cant see them there too xD "server_traders.sqf", "mission.sqm", "init.sqf" & "description.ext"
in my inif.sqf i have the code
//REALLY IMPORTANT VALUESdayZ_instance = 24; //The instancedayzHiveRequest = [];initialized = false;dayz_previousID = 0;maybe try this? -
hmm... i dont have a compiles.sqf in my dayz_server.pbo on epoch 1.0.5.1 ;(
i only have a folder called colpiles with other sqf's in there
[RELEASE] Vehicle Godmode in Plotpoles & Safezones & Everywhere Locked 2.0
in A2: Epoch Mods (1.0.5.1)
Posted
thank you 4 that fast support! it works all fine now! actually I thought that someone already asked this before me. you have my beans