hopsi66
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Posts posted by hopsi66
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Ai spawn in town, i kill all AI, a box spawn but it is always empty.
Arma 3 Epoch 0.3.0.1 Bornholm Map
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Hi KiloSwiss,
i use Arma 3 Epoch 0.3.0.1 Bornholm Map.
There display a mission message, but no marker show on map?
Cant it be, your script is not for Arma 3 Epoch 0.3.0.1 or Bornholm Map?
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Maybe add the portal in your mission.sqm and initiate the script when they scroll on it. With addaction or something.
and how?
i dont find any prortals in mission.sqm
And how is the line complete?
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I would have 4 portals with spawnpoint, how i can get a 4. portal and what i must write here with this script function?
telePos[] = {
{ "Transport_C_EPOCH", { 13812.6,6878.95,0.6 }, "", { 14121.2,11331.5,0.000305176 } },
{ "Transport_W_EPOCH", { 13813.2,6876.4,0.75 }, "", { 1322.18,8733.92,0.0136757 } },
{ "Transport_E_EPOCH", { 13811.7,6881.92,0.4 }, "", { 15639.3,191.995,0.000153065 } },
{ "Transport_Random spawn", { 13810.7,6881.92,0.4 }, "", { ???? } }
};
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I hope next update come a better physics for building items !!!
1) The foundation must be have higher, so player can build in deeper water and foundation go until ground.
2) Some of Woodenfloor are not plane when more foundations in a row.
3) Founfations must have a deeper place function
Cant build a great wall on ground when it is not plane, and foundations I can not place deeper :(
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Sorry, but i have changed the three lins but only drone with AI come.
No sapper and no Kultist.
// Antagonists
antagonistChanceTrash = 0.1;
antagonistChancePDeath = 0.25;
antagonistChanceLoot = 0.1; -
Well they headbutt on mine causing damage so maybe you need to get alittle closer
i dont understand what you mean i am german and my english is not so good
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Hello,
i install v0.0.5 but i changed this rows to get Sappers.
But the Suppers do nothing. there only stand and run a little round of me?
What i must change?
"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];
//"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; -
Arma 3 Epoch is dead !!!
When come back Zombies and Kultists on Server?
Give us a lines to select them please !!
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Hallo,
ich habe Unterwasser an einem Wrack getaucht und eine schwarze Waffenkiste gefunden.
Aber ich kann sie nur öffnen aber die Taste I funktioniert da nicht.
Wie kann ich also Unterwasser interagieren?
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Hi, script runs very good, thanks for that.
But what can i do, locked vehicles cant tow/lift?
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Enjoy reinstalling it when you find out the leaked files got it all wrong
I see you have a running Epoch Server,
but you dont can give me the file ?
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Normaly today is open i think?
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Hello,
i seek the key file for Arma3 Epoch
I think the name is
a3_epoch.bikey
Can anyone help me. please?
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Where i can download Wicked AI 2.2.0 ?
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Hi,
i have problems with Launcher, AI dont use Launchers because they have no ammo i thing ???
Can anyone help me please?
Here the entries!
----------------------------------------------------------------------------
WAI/config.sqf
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
---
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];----------------------------------------------------------------------------
WAI/compile/spawn_group.sqf
if (!isNil "_launcher" && wai_use_launchers) then {
call {
//if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; };
if (_launcher == "at") exitWith { _launcher = ai_wep_launchers_AT call BIS_fnc_selectRandom; };
if (_launcher == "aa") exitWith { _launcher = ai_wep_launchers_AA call BIS_fnc_selectRandom; };
};
_rocket = _launcher call find_suitable_ammunition;
_unit addMagazine _rocket;
_unit addMagazine _rocket;
_unit addWeapon _launcher;
};----------------------------------------------------------------------------
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now i try copy the trade_items.sqf to trade_items_old.sqf but it doesn't work.
Trade start write the trade-letters but nothing change in inventory.
Here is my copy
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done"]; // [part_out,part_in, qty_out, qty_in,]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; _abort = false; // perform number of total trades r_autoTrade = true; while {r_autoTrade} do { _removed = 0; cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; ////////////// _position = getPos player; // gets the position [x,y,z] _posX = _position select 0; // 1th element -> x _posY = _position select 1; // 2nd element -> y _counter = 0.0; // animation duration checker while {r_doLoop} do { _positionCheck = getPos player; _newX = _positionCheck select 0; // 1th element -> x _newY = _positionCheck select 1; // 2nd element -> y _counter = _counter + 0.1; // same as the sleep timer: 0.1 sec if (_counter > 1.5) then { // amount of secs the animation takes estimated ? 2 secs? r_doLoop = false; _counter = 0.0; _finished = true; }; if (_newX != _posX || _newY != _posY) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; }; if (_finished) then { _canAfford = false; if(_bos == 1) then { //sell _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _part_inClass = configFile >> "CfgMagazines" >> _part_in; _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; }; }; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; diag_log format["DEBUG TRADER DONE?: %1", _canAfford]; if (_canAfford) then { // Continue with trade. if (isNil "_part_in") then { _part_in = "Unknown Item" }; if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; if(_bos == 0) then { // only wait for result when buying waitUntil {!isNil "dayzTradeResult"}; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; } else { _abort = true; cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; dayzTradeResult = nil; } else { _qty = {_x == _part_in} count magazines player; _needed = _qty_in - _qty; cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; _abort = true; }; }; if(_abort) exitWith {r_autoTrade = false}; sleep 1; }; DZE_ActionInProgress = false;
Kann noone help me? Please !!!
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A problem is, when deactivate plotpole, than all vehicles are undestroyable.
So i cant use only for Safe Zone.
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One building item i missed
CinderWallDoorLocked_DZ
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Hallo, can You integrate more female skins for dayz Epoch please!
Look Like This.
http://www.arma2base.de/include.php?path=download&contentid=2747
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can now anyone help me please for my thread 21 September 2014 - 07:13 PM
Thanks a lot
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You need to add trade_items_old.sqf in your folder
now i try copy the trade_items.sqf to trade_items_old.sqf but it doesn't work.
Trade start write the trade-letters but nothing change in inventory.
Here is my copy
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done"]; // [part_out,part_in, qty_out, qty_in,]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; _abort = false; // perform number of total trades r_autoTrade = true; while {r_autoTrade} do { _removed = 0; cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; ////////////// _position = getPos player; // gets the position [x,y,z] _posX = _position select 0; // 1th element -> x _posY = _position select 1; // 2nd element -> y _counter = 0.0; // animation duration checker while {r_doLoop} do { _positionCheck = getPos player; _newX = _positionCheck select 0; // 1th element -> x _newY = _positionCheck select 1; // 2nd element -> y _counter = _counter + 0.1; // same as the sleep timer: 0.1 sec if (_counter > 1.5) then { // amount of secs the animation takes estimated ? 2 secs? r_doLoop = false; _counter = 0.0; _finished = true; }; if (_newX != _posX || _newY != _posY) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; }; if (_finished) then { _canAfford = false; if(_bos == 1) then { //sell _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _part_inClass = configFile >> "CfgMagazines" >> _part_in; _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; }; }; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; diag_log format["DEBUG TRADER DONE?: %1", _canAfford]; if (_canAfford) then { // Continue with trade. if (isNil "_part_in") then { _part_in = "Unknown Item" }; if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; if(_bos == 0) then { // only wait for result when buying waitUntil {!isNil "dayzTradeResult"}; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; } else { _abort = true; cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; dayzTradeResult = nil; } else { _qty = {_x == _part_in} count magazines player; _needed = _qty_in - _qty; cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; _abort = true; }; }; if(_abort) exitWith {r_autoTrade = false}; sleep 1; }; DZE_ActionInProgress = false;
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Need Help!
I have special trader at my Epoch Napf server, how can i trade with this entries?
'["ItemTopaz",1]', 276, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemCitrine",1]', 275, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemAmethyst",1]', 266, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemEmerald",1]', 263, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemObsidian",1]', 254, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemRuby",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');
'["ItemSapphire",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old');'["ItemGoldBar",1]', 276, '[1,"PartOreGold",1]', '[1,"PartOreGold",1]', 0, 703, 'trade_items_old');
'["ItemGoldBar10oz",1]', 276, '[10,"PartOreGold",1]', '[10,"PartOreGold",1]', 0, 703, 'trade_items_old');
'["ItemSilverBar",1]', 276, '[1,"PartOreSilver",1]', '[1,"PartOreSilver",1]', 0, 703, 'trade_items_old');
'["ItemSilverBar10oz",1]', 276, '[10,"PartOreSilver",1]', '[10,"PartOreSilver",1]', 0, 703, 'trade_items_old');
'["PartGeneric",1]', 276, '[1,"PartOre",1]', '[1,"PartOre",1]', 0, 703, 'trade_items_old');
'["bulk_PartGeneric",1]', 276, '[12,"PartOre",1]', '[12,"PartOre",1]', 0, 703, 'trade_items_old'); -
Hi,
you can have a look to my server for ideas to create your own custom airfield.
On my server all 3 airfields are cutomized by myself.
Dayz Epoch Napf 1.0.5.1
IP: 85.190.149.28:2302
Have fun!
Random Spawn Script
in Scripts
Posted
Thanks, i know this file, but how i can work with this file in 3D Editor?