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jason931225

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Posts posted by jason931225

  1. Afaik, if you run on port 4444 for example, like I do. Then you have to forward 4444 in both UDP and TCP and also forward 4443 in UDP and TCP.

    Individually.

     

    Are you sure you've made everything correctly and made the IP public? On a side note, the ISP you're with may not allowed public IPS on private adresses. 

    Yesh im pretty sure i have forwarded it correctly and ofc i've already called the isp to check on the ports. anyways therez no reason for isp to block udp ports.

  2. I have a server set up, i can join it fine on lan. but i cant seem to join it over wan.

    I've tried many things based on information collected on general port forwarding and troubleshooting.

     

    i have forwarded the port on both udp and tcp. (2300-2305, 8766, 27016)

    i have disabled firewall, i have disabled windows defender. (although i dont think it should matter)

    I have tried turning on/off DMZ on router.

    I have my IPv4 as static IP for my server.

    I am running the server with admin privs.

    I have turned off my UAC.

     

     

    If i run netstat -an -p UDP: (bolded are server ports)

    Active Connections
     
      Proto  Local Address          Foreign Address        State
      UDP    0.0.0.0:1062           *:*
      UDP    0.0.0.0:2302           *:*
      UDP    0.0.0.0:2304           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:3702           *:*
      UDP    0.0.0.0:5004           *:*
      UDP    0.0.0.0:5005           *:*
      UDP    0.0.0.0:5355           *:*
      UDP    0.0.0.0:8766           *:*
      UDP    0.0.0.0:17500          *:*
      UDP    0.0.0.0:27016          *:*
      UDP    0.0.0.0:27036          *:*
      UDP    0.0.0.0:56796          *:*
      UDP    0.0.0.0:59998          *:*
      UDP    0.0.0.0:60977          *:*
      UDP    0.0.0.0:64391          *:*
      UDP    127.0.0.1:1900         *:*
      UDP    127.0.0.1:51955        *:*
      UDP    127.0.0.1:59997        *:*
      UDP    192.168.0.50:137       *:*
      UDP    192.168.0.50:138       *:*
      UDP    192.168.0.50:1900      *:*
      UDP    192.168.0.50:59996     *:*

     

    my launch param is -> (port is clearly 2302. well im able to join it over lan on port 2302 so it should be)

    start /REALTIME "arma2" /min arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" "-noCB" "-maxMem=2047" "-cpuCount=2" "-exThreads=1" "-noSound"

     

    HLi72Qy.png

    When i test for router/windows portforwarding policy, it says its set up correctly.

     

    So.,.. i launch the game... and this is what it says when i check for the ports...

    jBI4z5y.png

    Timed out??? why.... i have the server running on port....

     

     

    So i check my port again.... coz i mean why not...

    gUCLzRO.png

    yea... so i had all the ports that i could possibly want open (and not want... but im desperate)

    after all, if it was not open and i had server running on the port, it would say connection refused!

     

    then you might ask well... is your static ip really 192.168.0.50? YES IT IS

    L6XJtqw.png

    then i got really confused... and said Halpppp!!!!

    is there anyone out there who can help me without saying 'derp did you check portforward.com?'

  3. i mean i can join the lobby fine. but then i think its that im not connected to the server although the server log says i am. it appears as 0ms, requesting for auth loop then this message:

     

     

    This server is running an incorrect version of the server side application.  You cannot play on this server.  If you are the server admin please contact the DayZ Epoch staff.

    And yes i am running 1.0.5.1 serverside that i downloaded from epochmod directly. so are the client files & pristine copy of arma 2 and oa.

  4. Check that you are in fact having an up and running epoch DB. 

    Your problems comes from the server trying to read info from the DB and are not able to get a response. 

     

    If it is up and running, make sure you are able to log in to it via the username and pass stated in the hiveext.ini

     

    I see that you are telling the server that your DB is connecting on port 3307. Normally, a default DB is connecting on 3306 - that might be your problem, unless you specifically set up the DB port as 3307? 

     

     

    my.ini

     

    # The following options will be passed to all MySQL clients

    [client] 
    # password       = your_password 
    port            = 3307
    socket          = "C:/xampp/mysql/mysql.sock"
     
     
    # Here follows entries for some specific programs 
     
    # The MySQL server
    [mysqld]
    port= 3307
    socket = "C:/xampp/mysql/mysql.sock"
    basedir = "C:/xampp/mysql" 
    tmpdir = "C:/xampp/tmp" 
    datadir = "C:/xampp/mysql/data"
    pid_file = "mysql.pid"
    # enable-named-pipe
    key_buffer = 16M
    max_allowed_packet = 1M
    sort_buffer_size = 512K
    net_buffer_length = 8K
    read_buffer_size = 256K
    read_rnd_buffer_size = 512K
    myisam_sort_buffer_size = 8M
    log_error = "mysql_error.log"

     

    i did setup the port to be 3307.

     

     

    Heidi log

     

    /* Delimiter changed to ; */

    /* Connecting to 127.0.0.1 via MySQL (TCP/IP), username dayz, using password: Yes ... */
    /* Connected. Thread-ID: 572 */
    SHOW STATUS;
    SHOW VARIABLES;
    SHOW DATABASES;
    /* Entering session "DayZ Server SQL" */
    SELECT `DEFAULT_COLLATION_NAME` FROM `information_schema`.`SCHEMATA` WHERE `SCHEMA_NAME`='dayz_epoch';
    SHOW TABLE STATUS FROM `dayz_epoch`;
    SHOW FUNCTION STATUS WHERE `Db`='dayz_epoch';
    SHOW PROCEDURE STATUS WHERE `Db`='dayz_epoch';
    SHOW TRIGGERS FROM `dayz_epoch`;
    SHOW EVENTS FROM `dayz_epoch`;
    

    i was able to connect to it fine using the username and password on port 3307.

  5. [CLOSED]
     
     
    The Dlls have been unblocked through powershell. this is my server dir. Let me know if you'd like 'dir "C:\Epoch_Server\" -recurse'.

     

     

     
     
        Directory: C:\Epoch_Server\data
     
     
    Mode                LastWriteTime     Length Name
    ----                -------------     ------ ----
    d----         9/23/2014  12:44 AM            @DayZ_Epoch
    d----         9/23/2014  12:44 AM            @DayZ_Epoch_Server
    d----         9/23/2014  12:45 AM            AddOns
    d----         9/23/2014  12:45 AM            Battleye
    d----         9/23/2014  12:45 AM            BEsetup
    d----         9/23/2014  12:45 AM            Common
    d----         9/23/2014  12:45 AM            Config-Examples
    d----         9/23/2014  12:45 AM            DirectX
    d----         9/23/2014  12:45 AM            dll
    d----         9/23/2014  12:45 AM            Expansion
    d----         9/23/2014   3:29 AM            instance_11_Chernarus
    d----         9/23/2014  12:45 AM            Keys
    d----         9/23/2014  12:45 AM            Missions
    d----         9/23/2014  12:45 AM            MPMissions
    d----         9/23/2014  12:45 AM            SQL
    d----         9/23/2014  12:45 AM            Tools
    -a---         9/22/2014   9:38 PM       2306 33930_install.vdf
    -a---         9/22/2014   8:56 PM       1752 33933_install.vdf
    -a---         9/22/2014   8:56 PM        204 ArmA2OA.bat
    -a---         9/22/2014   8:57 PM   13491528 ArmA2OA.exe
    -a---         9/22/2014   8:57 PM   12136264 arma2oaserver.exe
    -a---         9/22/2014   8:56 PM     555336 ArmA2OA_BE.exe
    -a---         9/22/2014   8:57 PM    5185156 ARMA2OA_manual.pdf
    -a---         9/22/2014   8:57 PM         74 ARMA2OA_OGG.cmd
    -a---         9/22/2014   8:57 PM      25819 ARMA2OA_Patch_1_59_readme.txt
    -a---         9/22/2014   8:57 PM      14269 ARMA2OA_Update_162_readme.txt
    -a---         9/22/2014   8:57 PM      36455 ARMA2OA_Update_163_readme.txt
    -a---         9/22/2014   8:56 PM        226 bis.url
    -a---         9/22/2014   8:57 PM      34232 changelog.txt
    -a---         9/22/2014   9:38 PM        455 checkFileList.lst
    -a---         1/21/2014   1:51 PM    3115520 DatabaseMySql.dll
    -a---         1/21/2014   1:52 PM     287232 DatabasePostgre.dll
    -a---         9/23/2014   3:11 AM        264 DayZ_Epoch_instance_11_Chernarus.bat
    -a---         9/22/2014   9:36 PM     352256 ijl15.dll
    -a---          2/2/2014  11:21 AM       1836 Readme.txt
    -a---         9/22/2014   9:28 PM       1986 readme_fxaa.txt
    -a---         9/22/2014   9:28 PM       3387 readme_OA.txt
    -a---         9/22/2014   9:26 PM       1930 readme_smaa.txt
    -a---         9/22/2014   9:34 PM    2895272 Steam.dll
    -a---         9/22/2014   9:36 PM    8630696 steamclient.dll
    -a---         9/22/2014   9:36 PM     106920 steam_api.dll
    -a---         9/22/2014   9:26 PM          5 steam_appid.txt
    -a---         11/6/2013   3:54 PM     169288 tbb.dll
    -a---         11/6/2013   3:54 PM      68424 tbbmalloc.dll
    -a---         9/22/2014   9:34 PM     261032 tier0_s.dll
    -a---         9/22/2014   9:26 PM     236456 vstdlib_s.dll
    -a---         9/22/2014   9:36 PM       2911 _runA2CO.cmd
    -a---         9/22/2014   9:34 PM       2166 _runA2CO_beta.cmd
     

     

  6. Hello, I've been trying to setup a server for a very long time. Could not get enough information from google/epoch forums or any other source on how i may fix this problem. I'd appreciate if one could help me out here. i have pretty much the default template for everything.

     

    config.cfg

     

     

    hostName = "Name### (1.0.5.1/125548)";

    password = "";
    passwordAdmin = "changeme";
    maxPlayers = 10;
    logFile = "server_log.txt";
    voteThreshold = 2;
    voteMissionPlayers = 3;
    reportingIP = "arma2oapc.master.gamespy.com";
    steamport = 2300; 
    steamqueryport = 2301; 
    timeStampFormat = "short";
    motd[] = {"Tes1t","Test2"};
    motdInterval = 5;
    vonCodecQuality = 10;
    disableVoN = 1;
    kickduplicate = 1;
    verifySignatures = 2;
    persistent = 1;
    BattlEye = 1;
    doubleIdDetected = "";
    onUserConnected = "";
    onUserDisconnected = "";
    onUnsignedData = "kick (_this select 0)";
    onHackedData = "ban (_this select 0)";
    onDifferentData = "";
    regularCheck = "";
    requiredBuild = 125548;
    requiredSecureId = 2;
     
    class Missions
    {
        class Mission1
        {
        template = "DayZ_Epoch_11.Chernarus";
        difficulty="regular";
        };
     
    };

     

     

    HiveExt.ini

     

    ;This is a comment

    ;Comments above a certain setting will provide it's description
     
    ;The format for a setting is 
    ;Variable = Value
     
    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value
     
    ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
     
    [Time]
    ;Possible values: Local, Custom, Static
    ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
    Type = Static
    ;If using Custom type, offset from UTC in hours (can be negative as well)
    ;Offset = -8
    ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
    Hour = 13
     
    [Database]
    ;Hostname or IP of the server to connect to
    ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
    ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
    ;If using OFFICIAL hive, the rest of the settings in this section have no effect
    Host = localhost
     
    ;Currently, only MySQL is supported
    Type = MySQL
     
    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = 3307
     
    ;Database name to connect to.
    Database = dayz_epoch
     
    ;Username to connect with
    Username = dayz
    ;Password to authenticate with (default is blank)
    Password = 123456
     
    ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
     
    ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
    [Objects]
    ;Which table should the objects be stored and fetched from ?
    Table = Object_DATA
     
    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    CleanupPlacedAfterDays = 20
     
    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBVehicles = false
     
    ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    Use = true //comment out if not working
     
    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    Type = MySQL
    Host = localhost
    Port = 3307
    Database = dayz
    Username = root
    Password = PWDDUMP

     

     

    arma2oaserver.rpt

     

    =====================================================================

    == C:\Epoch_Server\Data\arma2oaserver.exe
    == "arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/09/22 20:57:06
    Current time:  2014/09/23 01:43:56
     
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
    1:44:45 Server error: Player without identity ###################
     1:45:54 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
     1:45:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     1:45:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     1:45:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     1:45:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     1:46:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     1:46:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     1:46:03 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     1:46:03 "DayZ Epoch: MPframework inited"
     1:46:06 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:06 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
     1:46:24 "Res3tting B!S effects..."
     1:46:24 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     1:46:24 "HIVE: Starting"
     1:46:24 "HIVE: trying to get objects"
     1:46:24 Error in expression <ray = call compile format ["%1",_data];
    _resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error position: <_resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error Undefined variable in expression: _resultarray
     1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 166
     1:46:24 Error in expression < select 1)) != "SCALAR")})) then {
    if ((_hiveResponse select 1) == "Instance alr>
     1:46:24   Error position: <_hiveResponse select 1) == "Instance alr>
     1:46:24   Error Undefined variable in expression: _hiveresponse
     1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 40
     1:46:24 "HIVE: trying to get objects"
     1:46:24 Error in expression <ray = call compile format ["%1",_data];
    _resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error position: <_resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error Undefined variable in expression: _resultarray
     1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 166
     1:46:24 Error in expression < select 1)) != "SCALAR")})) then {
    if ((_hiveResponse select 1) == "Instance alr>
     1:46:24   Error position: <_hiveResponse select 1) == "Instance alr>
     1:46:24   Error Undefined variable in expression: _hiveresponse
     1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 40
     1:46:24 "HIVE: trying to get objects"
     1:46:24 Error in expression <ray = call compile format ["%1",_data];
    _resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error position: <_resultArray
    };
     
    server_hiveReadWriteLar>
     1:46:24   Error Undefined variable in expression: _resultarray
     1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 166
     1:46:24 Error in expression < select 1)) != "SCALAR")})) then {
    if ((_hiveResponse select 1) == "Instance alr>
     1:46:24   Error position: <_hiveResponse select 1) == "Instance alr>
     1:46:24   Error Undefined variable in expression: _hiveresponse
     1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 40
     1:46:24 "HIVE: trying to get objects"
     1:46:24 Error in expression <ray = call compile format ["%1",_data];
    _resultArray
    };
     
     
     
    Endless loop of hiveReadWrite err
     
    init.sqf

     

    /*

    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];
     
    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;
     
    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;
     
    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
     
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30 
     
    dayz_paraSpawn = false;
     
    dayz_minpos = -1; 
    dayz_maxpos = 16000;
     
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
     
    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
     
    DZE_BuildOnRoads = false; // Default: False
     
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
     
    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    progressLoadingScreen 1.0;
     
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
     
    if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs
     
    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };
     
    endLoadingScreen; // Work around for 2nd Log in hang
    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
     
    //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";  
     
    //anti Hack
    [] execVM "\z\addons\dayz_code\system\antihack.sqf";
     
    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
     
    };
     
    #include "\z\addons\dayz_code\system\REsec.sqf"
     
    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
     
     
    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
     

     

    Database is pretty much default.
     
    [sorry i didn't upload it to tinyurl etc. it's 4 in the morning and i would like atleast 2 hours of sleep before i have to get up again.]
     
    Any idea?
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