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zydrahydra

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Posts posted by zydrahydra

  1. Hey mates,

     

    we have often in last time this failure after that the server freezes or all players would be kicked what is not so cool.

     

    i have read here http://opendayz.net/threads/dayz-1-7-5-1.7592/page-6 that i could be a hive error have someone more information on that and some idea how to fix that?

     

     

    23:46:12 NetServer::finishDestroyPlayer(926285755): DESTROY immediately after CREATE, both cancelled
    23:47:00 NetServer::finishDestroyPlayer(968844499): DESTROY immediately after CREATE, both cancelled
    23:48:34 NetServer::finishDestroyPlayer(1026012932): DESTROY immediately after CREATE, both cancelled
    23:50:43 NetServer::finishDestroyPlayer(1138163791): DESTROY immediately after CREATE, both cancelled
    23:59:28 NetServer::finishDestroyPlayer(2114520819): DESTROY immediately after CREATE, both cancelled
     0:00:49 NetServer::finishDestroyPlayer(8791246): DESTROY immediately after CREATE, both cancelled
     0:02:55 NetServer::finishDestroyPlayer(90155000): DESTROY immediately after CREATE, both cancelled
     0:05:05 NetServer::finishDestroyPlayer(215890797): DESTROY immediately after CREATE, both cancelled
     0:09:04 NetServer::finishDestroyPlayer(345782455): DESTROY immediately after CREATE, both cancelled

     

  2. I don't have this in my init.sqf.

     

    Where can i add this ? Anywhere ?

     

    And it's setViewDistance 3000; or setViewDistance = 3000; ?

     

    You need to put it in your sqf that are config variables like the other ones

     

    heres my init config example

     

     

    // DayZ Epoch config

    spawnShoremode = 1; // Default = 1 (on shore)

    spawnArea= 1500; // Default = 1500

    MaxHeliCrashes= 5; // Default = 5

    MaxVehicleLimit = 1000; // Default = 50

    MaxDynamicDebris = 25; // Default = 100

    dayz_MapArea = 14000; // Default = 10000

    dayz_maxLocalZombies = 10; // Default = 30

    dayz_maxAnimals = 10;

    DZE_BuildingLimit = 300;

    dayz_zedsAttackVehicles = false;

    setViewDistance 2200;

    setTerrainGrid 20;

     

  3. Hey mates,

     

    i have a problem with my Server while someone join the game we have often the problem that the server say no message received on all other players thats not really nice and was not ever so it even comes when only 3 guys are online.

     

    Hardware Specs:

    4x 3,2 Ghz Intel

    8 GB Ram

    100mbit

     

    Its a dedicated and only one server with 32 Slots run on him nothing else :/

     

    Thanks

  4. I dont now if it works but when you have a custom compile you can change in dayz_code.pbo in "compile/zombie_findTargetAgent.sqf" change on line 10 the range but iam not sure if that works.

     

    So test it out :D

     

    EDIT: firering range and stuff like that is in zombie_findTarget.sqf but i think you need to pack bot in you mpmission pbo cause they are local generated

  5. im not so long in arma scripting but when the safezone variable

    if (isNil "inSafezone") then {
        inSafezone = false;
    };
    

    is global what it should be because it is an event i think you can do it like that

    if (isNil "inSafezone") then {
        inSafezone = false;
    };
    
    if(!inSafezone) then {
        //YOUR KNOCKOUT CODE
    }
    

    But i dont test it so no prove

  6. Does anyone know why Sarge Ai Heli's will not attack I set them to all bandits and still they just fly around doing nothing.

    They attack but not always you must be in the range in your config usually they not attack you by foot or in car but in heli it happend already 2-3 times on me :D

    When your server has the Power extend the range than they should also can attack peoples.

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