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Xargs

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Posts posted by Xargs

  1.  

    after test for me it's my debug monitor the problem ! when i delet it all is fonctional ;)

    what is wrong ?

     

     

    DrNed,

     

    Since the initial Debug Monitor was so nice I decided to fix it for you so that it is now compatible with the latest version of Epoch.

    Find the code below:

     

    CODE:

     

    waitUntil {alive player};
     
    while {true} do
    {
            _kills =        player getVariable["zombieKills",0];
            _killsH =        player getVariable["humanKills",0];
            _killsB =        player getVariable["banditKills",0];
            _humanity =        player getVariable["humanity",0];
            _headShots =    player getVariable["headShots",0];
            _zombies =              count entities "zZombie_Base";
            _zombiesA =    {alive _x} count entities "zZombie_Base";
            _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
            _heroCount  = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
                if (player == vehicle player) then
                {
                    _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
                }
                    else
                {
                    _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
                };
            hintSilent parseText format ["
            <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
            <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
            <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
            <t size='1'font='Bitstream'align='left' color='#EEC900' >Bambies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
            <t size='1'font='Bitstream'align='left' color='#EEC900' >Assholes Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
            <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
            <t size='1'font='Bitstream'align='left' color='#EEC900' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
            <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
            <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Asshole Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
            <t size='1'font='Bitstream'align='left' color='#104E8B' >Current NiceGuy Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
            <t size='1' font='Bitstream' align='left' color='#009900' >FPS: </t><t size='1' font='Bitstream' align='right' color='#009900' >%10</t><br/>
            <img size='3' image='%13'/><br/>
            <t size='1'font='Bitstream'align='left' color='#104E8B' >Press F10 to toggle! </t><br/>
            <t size='1'font='Bitstream'align='left' color='#104E8B' >Welcome to NostraGaming </t><br/>
     
            ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic];
        sleep 1;
        };
    };
     
     
     
    I tested it and it works fine now, the problem was with the first lines in the code,
    you need to replace
     
    THIS:
     
    //Credit to nullpo for his original debug and Superlube for the picture

    //Modified by Matt L

    dayz_spaceInterrupt = {

        private ["_dikCode", "_handled"];

        _dikCode = _this select 1;

        _handled = false;

        if (_dikCode == 0x44) then {

            if (debugMonitor) then {

                debugMonitor = false;

                hintSilent "";

            } else {[] spawn fnc_debug;};

        };

        _handled

    };

    fnc_debug = {

        debugMonitor = true;

        while {debugMonitor} do

        {

     
     
    WITH:
     
    waitUntil {alive player};
     
    while {true} do
    {
     
     
    Credits to the original developer of this Debug Monitor.
     
    Regards
    Xargs
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