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truongdatnhan

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Posts posted by truongdatnhan

  1.  

    Missing:

    ",

    After:

    <t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/>

    The line break (<br/>) isn't necessary after the above either, so remove that.

    disableSerialization;
    while {true} do
    {
        1000 cutRsc ["ZSC_Money_Display","PLAIN"];
        _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
    _vitals = _wpui displayCtrl 4900;
        Money = player getVariable["cashMoney",0];
        ZombieKills         =         player getVariable["zombieKills",0];
        Hero_Kills         =         player getVariable["humanKills",0];
        Bandit_Kills         =         player getVariable["banditKills",0];
        Humanity          =         player getVariable["humanity",0];
        Blood          =         player getVariable["USEC_BloodQty",12000];
        Fps          =         (round diag_fps);
        Temp                =        player getVariable["dayz_temperatur",36];
        Reset          =         (241-(round(serverTime/60)));
        
        if(Humanity >= 5000) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\HeroHumanity.paa'/>"; };
        if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\CivHumanity.paa'/>"; };
        if(Humanity <= 199) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\BanditHumanity.paa'/>"; };
        
        _vitals ctrlSetStructuredText parseText format
    ["
        <t size='0.9'> %4 </t><img size='0.9' align='right' image='ZSC\gui\Health.paa'/><br/>
        <t size='0.9'> %2 %3 </t><br/>
        <t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/><br/>
        <t size='0.9'> %5 </t><img size='0.9' align='right' image='ZSC\gui\HeroKills.paa'/><br/>
        <t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\gui\BanditKills.paa'/><br/>
        <t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\gui\ZombieKills.paa'/><br/>
        <t size='0.9'> %9 </t><img size='0.9' align='right' image='ZSC\gui\Fps.paa'/><br/>
        <t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/>
    ",
        [Money] call BIS_fnc_numberText,
        [Humanity] call BIS_fnc_numberText,
        Humanity_Icon,
        Blood,
        Hero_Kills,
        Bandit_Kills,
        Zombiekills,
        Reset,
        Fps
    ];
        
    _vitals ctrlCommit 0;
    sleep 1.5;
    };

    remove <br/> make all the stats cosume to 1 line

    i need 1 stats 1 line

  2. Help me Zupa!

    i'm trying to edit playerhud.sqf to show player status like i want but in game it's only show maxium 5 status

    This is my edited playerhud.sqf

    disableSerialization;
    while {true} do
    {
    	1000 cutRsc ["ZSC_Money_Display","PLAIN"];
    	_wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
        _vitals = _wpui displayCtrl 4900;
    	Money = player getVariable["cashMoney",0];
    	ZombieKills 		= 		player getVariable["zombieKills",0];
    	Hero_Kills 		= 		player getVariable["humanKills",0];
    	Bandit_Kills 		= 		player getVariable["banditKills",0];
    	Humanity 		    = 		player getVariable["humanity",0];
    	Blood 		        = 		player getVariable["USEC_BloodQty",12000];
    	Fps 		        = 		(round diag_fps);
    	Temp				=		player getVariable["dayz_temperatur",36];
    	Reset 		        = 		(241-(round(serverTime/60)));
    	
    	if(Humanity >= 5000) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\HeroHumanity.paa'/>"; };
    	if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\CivHumanity.paa'/>"; };
    	if(Humanity <= 199) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\BanditHumanity.paa'/>"; };
    	
    	_vitals ctrlSetStructuredText parseText format 
    ["
    	<t size='0.9'> %4 </t><img size='0.9' align='right' image='ZSC\gui\Health.paa'/><br/>
    	<t size='0.9'> %2 %3 </t><br/>
    	<t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/><br/>
    	<t size='0.9'> %5 </t><img size='0.9' align='right' image='ZSC\gui\HeroKills.paa'/><br/> 
    	<t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\gui\BanditKills.paa'/><br/>
    	<t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\gui\ZombieKills.paa'/><br/>
    	<t size='0.9'> %9 </t><img size='0.9' align='right' image='ZSC\gui\Fps.paa'/><br/>
    	<t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/><br/>
    	[Money] call BIS_fnc_numberText,
    	[Humanity] call BIS_fnc_numberText,
    	Humanity_Icon,
    	Blood,
    	Hero_Kills,
    	Bandit_Kills,
    	Zombiekills,
    	Reset,
    	Fps
    ];
    	
        _vitals ctrlCommit 0;
        sleep 1.5;
    };
    
  3.  Can you help me how to change playerhud.sqf so it show debug like in v1.1

    should i change player_switchModel.sqf direction in compiles.sqf because there already in ZSCinit.sqf

    if( isNil "ZSC_Overwrite_SwitchModel" || ZSC_Overwrite_SwitchModel)then{
    player_switchModel = compile preprocessFileLineNumbers "ZSC\compiles\player_switchModel.sqf";
    };
    
  4. the changes made to the server_monitor.sqf are between lines 118 and lines 124.  A Plot for Life does not touch anything else.

     

    If you have all those other mods installed I am guessing one or more of them require you to edit that file and putting this mods changes and the other mod(s) changes together has given you an error.

     

    I am running Vanilla Epoch and my mod on my test server right now and do not have the error you are getting.

     

    I suggest you check all the changes you made to this file to make sure they are all correct.

     

    The error message you are getting is because this line

    _objWpnTypes = (_inventory select 0) select 0;

    is returning a string value rather than an array.

     

    If you paste up the server_monitor.sqf then I may be able to point you to the error but please put it in spoiler tags.

    Testing with a Vanille Epoch but still get that error :(

    Maybe i just go back with v2.34

  5. 20:42:31 Error in expression < _countr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes;
    
    
    _objWpnTypes = (_>
    20:42:31   Error position: <count _objWpnTypes;
    
    
    _objWpnTypes = (_>
    20:42:31   Error count: Type String, expected Array
    20:42:31 File z\addons\dayz_server\system\server_monitor.sqf, line 214

    This is a fresh mission file & DayZ Server

    Stuck At "Waiting for server to start authentication"

    What i have do:

    I do like you say in the readme

    change every but the in the server folder i copy the compile folder to custom folder in mission file

    replace init & System folder in dayz_server.pbo

     

    and here is the code in line 214

                        //Add weapons
                        _objWpnTypes = (_inventory select 0) select 0;
                        _objWpnQty = (_inventory select 0) select 1;
                        _countr = 0;                    
                        {
                            if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
                                _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
                            };
                            _isOK =     isClass(configFile >> "CfgWeapons" >> _x);
                            if (_isOK) then {
                                _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
                            };
                            _countr = _countr + 1;
                        } count _objWpnTypes;
  6. Just upload and found problem anyone know to fix ?

    =====================================================================
    == E:\Arma 2 Operation Arrowhead\Expansion\beta\ArmA2OAServer.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/11/09 07:49:38
    Current time:  2014/12/19 12:35:40
    
    Version 1.63.116523
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class HMMWV_Base->Car, by tumbler\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    12:36:31 Warning Message: No challenge value was received from the master server.
    12:36:31 GameSpy QR2 error: 5, No challenge value was received from the master server.
    12:44:53 Server error: Player without identity Halo (id 906621388)
    12:44:59 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:45:06 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:45:06 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:45:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:45:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:45:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:45:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    12:45:15 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:45:15 "DayZ Epoch: MPframework inited"
    12:45:15 "infiSTAR.de - Waiting for BIS_fnc_init..."
    12:45:19 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:19 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:45:42 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    12:45:42 Warning Message: Script low_admins.sqf not found
    12:45:42 Warning Message: Script normal_admins.sqf not found
    12:45:42 Warning Message: Script super_admins.sqf not found
    12:45:42 Warning Message: Script blacklist.sqf not found
    12:45:42 "infiSTAR.de - iproductVersion: 28112014IAHAT339A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,116523] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    12:45:42 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["z","B","Y","k","N","U","Q","S","I","4","7","k","0","w","x","a","5","1","9","L","E","3","2","U","s","Q","x","B","e","Z"];
    _gen = "p";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _num = str(round(random 999998));
    _gen = _gen + '_' + _num;
    _gen
    }"
    12:45:42 "infiSTAR.de - _randvar1: pLQSIUxN_477426"
    12:45:42 "infiSTAR.de - _randvar2: pxx0IYSk_605261"
    12:45:42 "infiSTAR.de - _randvar3: p7kYaY05_921334"
    12:45:42 "infiSTAR.de - _randvar4: pNkk57wU_597031"
    12:45:42 "infiSTAR.de - _randvar5: p9e5UBYk_945210"
    12:45:42 "infiSTAR.de - _randvar6: pLsSQLSN_728810"
    12:45:42 "infiSTAR.de - _randvar7: pQx9UBBB_344434"
    12:45:42 "infiSTAR.de - _randvar8: p72QNe7w_880941"
    12:45:42 "infiSTAR.de - _randvar9: pEQLYxwY_53055"
    12:45:42 "infiSTAR.de - _randvar11: pN7YN3aw_9937"
    12:45:42 "infiSTAR.de - _randvar12: pZkQY3B1_18798"
    12:45:42 "infiSTAR.de - _randvar13: pxNkkNwU_23480"
    12:45:42 "infiSTAR.de - _randvar19: pLkasQwa_78057"
    12:45:42 "infiSTAR.de - _randvar20: pLeSxL9a_655424"
    12:45:42 "infiSTAR.de - _randvar21: p40xe5Nw_830898"
    12:45:42 "infiSTAR.de - _randvar27: pSBI7kkE_340803"
    12:45:42 "infiSTAR.de - _randvar26: pYSax34Y_516065"
    12:45:42 "infiSTAR.de - _randvar25: pkN2LS51_90814"
    12:45:42 "infiSTAR.de - _randvar28: p3k32QU0_885964"
    12:45:42 "infiSTAR.de - _randvar29: pS9xe9BI_367827"
    12:45:42 "infiSTAR.de - _randvar30: pkxUS9sI_81682"
    12:45:42 "infiSTAR.de - _randvar31: p4SI1aQk_960387"
    12:45:42 "infiSTAR.de - _randvar32: p5kxxxB5_507970"
    12:45:42 "infiSTAR.de - _randvar33: px5NUNx7_858211"
    12:45:42 "infiSTAR.de - _randvar34: psxZB4QL_708255"
    12:45:42 "infiSTAR.de - _randvar35: p7LBLewx_127188"
    12:45:42 "infiSTAR.de - _AHpos: pzaSsaUB_239638"
    12:45:42 "infiSTAR.de - _randvar10: PVAHR_0_nclbnen_784371"
    12:45:42 "infiSTAR.de - infiSTAR_DLL_PATH: "
    12:45:42 "infiSTAR.de - AntiHack LOADED!"
    12:45:42 "infiSTAR.de - CREATING AdminMenu"
    12:45:42 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    12:45:42 "infiSTAR.de - AntiHack FULLY LOADED"
    12:45:42 "Res3tting B!S effects..."
    12:45:43 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    12:45:47 "HIVE: Starting"
    12:45:47 "HIVE: trying to get objects"
    12:45:48 "HIVE: found 425 objects"
    12:45:48 "HIVE: Commence Object Streaming..."
    12:45:48 "HIVE: got 45 Epoch Objects and 380 Vehicles"
    12:45:56 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    12:45:56 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    12:46:03 "infiSTAR.de - Player-Log: Halo(7799497) - 0h 10min"
    12:46:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    12:46:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    12:46:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
    12:46:10 350z_silver: ABSwitch - unknown animation source ABSwitch
    12:46:10 Error in expression < _countr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes;
    
    
    _objWpnTypes = (_>
    12:46:10   Error position: <count _objWpnTypes;
    
    
    _objWpnTypes = (_>
    12:46:10   Error count: Type String, expected Array
    12:46:10 File z\addons\dayz_server\system\server_monitor.sqf, line 214
  7. Hi:

     

    New update: game now closes to start BattlEye update setup and it starts another instance (which joins the server where I was before), and this instance closes to start BattlEye update setup, running into a loop that never ends.

     

    Any solution for this, guys?

     

    PD: Bump.

     

    Regards.

    Still waiting for new update :(

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