truongdatnhan
-
Posts
70 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by truongdatnhan
-
-
Why news coin currency limit at 5 line stats :(
Any know how to add more line on the limit ?
Sorry if my english so bad
-
Does i need to add convert.sql to my database
-
My players say to me that they send money to safe & cars.... every holding money and after restart the money disappear
-
Missing:
",
After:
<t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/>
The line break (<br/>) isn't necessary after the above either, so remove that.
disableSerialization; while {true} do { 1000 cutRsc ["ZSC_Money_Display","PLAIN"]; _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX _vitals = _wpui displayCtrl 4900; Money = player getVariable["cashMoney",0]; ZombieKills = player getVariable["zombieKills",0]; Hero_Kills = player getVariable["humanKills",0]; Bandit_Kills = player getVariable["banditKills",0]; Humanity = player getVariable["humanity",0]; Blood = player getVariable["USEC_BloodQty",12000]; Fps = (round diag_fps); Temp = player getVariable["dayz_temperatur",36]; Reset = (241-(round(serverTime/60))); if(Humanity >= 5000) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\HeroHumanity.paa'/>"; }; if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\CivHumanity.paa'/>"; }; if(Humanity <= 199) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\BanditHumanity.paa'/>"; }; _vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %4 </t><img size='0.9' align='right' image='ZSC\gui\Health.paa'/><br/> <t size='0.9'> %2 %3 </t><br/> <t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/><br/> <t size='0.9'> %5 </t><img size='0.9' align='right' image='ZSC\gui\HeroKills.paa'/><br/> <t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\gui\BanditKills.paa'/><br/> <t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\gui\ZombieKills.paa'/><br/> <t size='0.9'> %9 </t><img size='0.9' align='right' image='ZSC\gui\Fps.paa'/><br/> <t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/> ", [Money] call BIS_fnc_numberText, [Humanity] call BIS_fnc_numberText, Humanity_Icon, Blood, Hero_Kills, Bandit_Kills, Zombiekills, Reset, Fps ]; _vitals ctrlCommit 0; sleep 1.5; };
remove <br/> make all the stats cosume to 1 line
i need 1 stats 1 line
-
Help me Zupa!
i'm trying to edit playerhud.sqf to show player status like i want but in game it's only show maxium 5 status
This is my edited playerhud.sqf
disableSerialization; while {true} do { 1000 cutRsc ["ZSC_Money_Display","PLAIN"]; _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX _vitals = _wpui displayCtrl 4900; Money = player getVariable["cashMoney",0]; ZombieKills = player getVariable["zombieKills",0]; Hero_Kills = player getVariable["humanKills",0]; Bandit_Kills = player getVariable["banditKills",0]; Humanity = player getVariable["humanity",0]; Blood = player getVariable["USEC_BloodQty",12000]; Fps = (round diag_fps); Temp = player getVariable["dayz_temperatur",36]; Reset = (241-(round(serverTime/60))); if(Humanity >= 5000) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\HeroHumanity.paa'/>"; }; if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\CivHumanity.paa'/>"; }; if(Humanity <= 199) then { Humanity_Icon = "<img size='0.9' image='ZSC\gui\BanditHumanity.paa'/>"; }; _vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %4 </t><img size='0.9' align='right' image='ZSC\gui\Health.paa'/><br/> <t size='0.9'> %2 %3 </t><br/> <t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/><br/> <t size='0.9'> %5 </t><img size='0.9' align='right' image='ZSC\gui\HeroKills.paa'/><br/> <t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\gui\BanditKills.paa'/><br/> <t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\gui\ZombieKills.paa'/><br/> <t size='0.9'> %9 </t><img size='0.9' align='right' image='ZSC\gui\Fps.paa'/><br/> <t size='0.9'> %8min </t><img size='0.9' align='right' image='ZSC\gui\Uptime.paa'/><br/> [Money] call BIS_fnc_numberText, [Humanity] call BIS_fnc_numberText, Humanity_Icon, Blood, Hero_Kills, Bandit_Kills, Zombiekills, Reset, Fps ]; _vitals ctrlCommit 0; sleep 1.5; };
-
Please make this for v3.0 :(
-
should i but // before
fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
-
Can you help me how to change playerhud.sqf so it show debug like in v1.1
should i change player_switchModel.sqf direction in compiles.sqf because there already in ZSCinit.sqf
if( isNil "ZSC_Overwrite_SwitchModel" || ZSC_Overwrite_SwitchModel)then{ player_switchModel = compile preprocessFileLineNumbers "ZSC\compiles\player_switchModel.sqf"; };
-
strange after i redown my server files from http://goo.gl/3GyZ0P
not github my server working perfectly. maybe the server files from github is beta so it not working correctly
-
Soo i tried to install this on a fresh server and im just getting kicked to loby without any popup error msg
Can anyone help me? Running DayZ Overpoch
same as me :(
Stuck at "Waiting for server to start authentication"
and then getting kick to lobby
-
Ok so you have vanilla Epoch and just the A Plot for Life installed ?.
Which version and where did you get it from (this thread github / dropbox / another combination build from somewhere else) ?
i take this from github
-
the changes made to the server_monitor.sqf are between lines 118 and lines 124. A Plot for Life does not touch anything else.
If you have all those other mods installed I am guessing one or more of them require you to edit that file and putting this mods changes and the other mod(s) changes together has given you an error.
I am running Vanilla Epoch and my mod on my test server right now and do not have the error you are getting.
I suggest you check all the changes you made to this file to make sure they are all correct.
The error message you are getting is because this line
_objWpnTypes = (_inventory select 0) select 0;
is returning a string value rather than an array.
If you paste up the server_monitor.sqf then I may be able to point you to the error but please put it in spoiler tags.
Testing with a Vanille Epoch but still get that error :(
Maybe i just go back with v2.34
-
20:42:31 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 20:42:31 Error position: <count _objWpnTypes; _objWpnTypes = (_> 20:42:31 Error count: Type String, expected Array 20:42:31 File z\addons\dayz_server\system\server_monitor.sqf, line 214
This is a fresh mission file & DayZ Server
Stuck At "Waiting for server to start authentication"
What i have do:
I do like you say in the readme
change every but the in the server folder i copy the compile folder to custom folder in mission file
replace init & System folder in dayz_server.pbo
and here is the code in line 214
//Add weapons _objWpnTypes = (_inventory select 0) select 0; _objWpnQty = (_inventory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes;
-
Where did you download it from ?.
What other mods do you have installed ?.
Line 214 in server_monitor is not near anything that is changed for A Plot for Life in that file.
what is used:
Plot 4 Life
Auto Refuel:
Elevator:
Tow/lift:
BaseJump:
DZAI
WAI
-
Just upload and found problem anyone know to fix ?
===================================================================== == E:\Arma 2 Operation Arrowhead\Expansion\beta\ArmA2OAServer.exe == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/11/09 07:49:38 Current time: 2014/12/19 12:35:40 Version 1.63.116523 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class HMMWV_Base->Car, by tumbler\config.bin/CfgVehicles/HMMWV_M2/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 12:36:31 Warning Message: No challenge value was received from the master server. 12:36:31 GameSpy QR2 error: 5, No challenge value was received from the master server. 12:44:53 Server error: Player without identity Halo (id 906621388) 12:44:59 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 12:45:06 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 12:45:06 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 12:45:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 12:45:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 12:45:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 12:45:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 12:45:15 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 12:45:15 "DayZ Epoch: MPframework inited" 12:45:15 "infiSTAR.de - Waiting for BIS_fnc_init..." 12:45:19 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:19 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 12:45:42 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 12:45:42 Warning Message: Script low_admins.sqf not found 12:45:42 Warning Message: Script normal_admins.sqf not found 12:45:42 Warning Message: Script super_admins.sqf not found 12:45:42 Warning Message: Script blacklist.sqf not found 12:45:42 "infiSTAR.de - iproductVersion: 28112014IAHAT339A | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,116523] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 12:45:42 "infiSTAR.de - _fnc_RandomGen: { _arr = ["z","B","Y","k","N","U","Q","S","I","4","7","k","0","w","x","a","5","1","9","L","E","3","2","U","s","Q","x","B","e","Z"]; _gen = "p"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _num = str(round(random 999998)); _gen = _gen + '_' + _num; _gen }" 12:45:42 "infiSTAR.de - _randvar1: pLQSIUxN_477426" 12:45:42 "infiSTAR.de - _randvar2: pxx0IYSk_605261" 12:45:42 "infiSTAR.de - _randvar3: p7kYaY05_921334" 12:45:42 "infiSTAR.de - _randvar4: pNkk57wU_597031" 12:45:42 "infiSTAR.de - _randvar5: p9e5UBYk_945210" 12:45:42 "infiSTAR.de - _randvar6: pLsSQLSN_728810" 12:45:42 "infiSTAR.de - _randvar7: pQx9UBBB_344434" 12:45:42 "infiSTAR.de - _randvar8: p72QNe7w_880941" 12:45:42 "infiSTAR.de - _randvar9: pEQLYxwY_53055" 12:45:42 "infiSTAR.de - _randvar11: pN7YN3aw_9937" 12:45:42 "infiSTAR.de - _randvar12: pZkQY3B1_18798" 12:45:42 "infiSTAR.de - _randvar13: pxNkkNwU_23480" 12:45:42 "infiSTAR.de - _randvar19: pLkasQwa_78057" 12:45:42 "infiSTAR.de - _randvar20: pLeSxL9a_655424" 12:45:42 "infiSTAR.de - _randvar21: p40xe5Nw_830898" 12:45:42 "infiSTAR.de - _randvar27: pSBI7kkE_340803" 12:45:42 "infiSTAR.de - _randvar26: pYSax34Y_516065" 12:45:42 "infiSTAR.de - _randvar25: pkN2LS51_90814" 12:45:42 "infiSTAR.de - _randvar28: p3k32QU0_885964" 12:45:42 "infiSTAR.de - _randvar29: pS9xe9BI_367827" 12:45:42 "infiSTAR.de - _randvar30: pkxUS9sI_81682" 12:45:42 "infiSTAR.de - _randvar31: p4SI1aQk_960387" 12:45:42 "infiSTAR.de - _randvar32: p5kxxxB5_507970" 12:45:42 "infiSTAR.de - _randvar33: px5NUNx7_858211" 12:45:42 "infiSTAR.de - _randvar34: psxZB4QL_708255" 12:45:42 "infiSTAR.de - _randvar35: p7LBLewx_127188" 12:45:42 "infiSTAR.de - _AHpos: pzaSsaUB_239638" 12:45:42 "infiSTAR.de - _randvar10: PVAHR_0_nclbnen_784371" 12:45:42 "infiSTAR.de - infiSTAR_DLL_PATH: " 12:45:42 "infiSTAR.de - AntiHack LOADED!" 12:45:42 "infiSTAR.de - CREATING AdminMenu" 12:45:42 "infiSTAR.de - ADDING PublicVariableEventHandlers" 12:45:42 "infiSTAR.de - AntiHack FULLY LOADED" 12:45:42 "Res3tting B!S effects..." 12:45:43 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 12:45:47 "HIVE: Starting" 12:45:47 "HIVE: trying to get objects" 12:45:48 "HIVE: found 425 objects" 12:45:48 "HIVE: Commence Object Streaming..." 12:45:48 "HIVE: got 45 Epoch Objects and 380 Vehicles" 12:45:56 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 12:45:56 UH1Y_DZE: ObsGun - unknown animation source ObsGun 12:46:03 "infiSTAR.de - Player-Log: Halo(7799497) - 0h 10min" 12:46:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 12:46:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 12:46:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. nissan_350z 12:46:10 350z_silver: ABSwitch - unknown animation source ABSwitch 12:46:10 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 12:46:10 Error position: <count _objWpnTypes; _objWpnTypes = (_> 12:46:10 Error count: Type String, expected Array 12:46:10 File z\addons\dayz_server\system\server_monitor.sqf, line 214
-
I Love It :wub: :wub:
-
this is a silly question but how to paint :)
-
-
Hi:
New update: game now closes to start BattlEye update setup and it starts another instance (which joins the server where I was before), and this instance closes to start BattlEye update setup, running into a loop that never ends.
Any solution for this, guys?
PD: Bump.
Regards.
Still waiting for new update :(
-
Using old Single Currency until you Release this
-
Can this change V button action to flip a round :D
-
I'm sorry m8, But this will first need some extra testing before the files get actually saved to the github ^^
that's ok i can wait =)
You have share a lot of scripts & useful mod for us
-
Install 2 or more Scripts have defines.hpp from zupa always get error :faceplam:
-
Just install your 1.1 today for chernus & you release to 3.0 =))
Recent Hackers List
in General Discussion.
Posted
how to add them to ban list ?