nsane
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Posts posted by nsane
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Just came to the realization just now that missions in the BANDIT folder are FOR BANDITS, meaning they spawn HERO AI. I spent way more time than I'd like to admit disabling the wrong missions only to have the ones I thought I was disabling be the only ones spawning. Ugh!Scratch that, it seems no matter what I do it wants to only spawn hero missions.Well, it seems to be working for now.
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If you're having trouble with text showing up, make sure your code is calling the right entries in the string table, mine was calling: STR_ZSC_* when it should have been calling: STR_CL_ZSC_*
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can anyone help me with plot management? I keep getting kicked for public variable restriction #3
Does anyone have a solution for this????
I'm also having this problem.
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Thanks for the reply, I really appreciate it.
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I'm trying to keep things like cinder block walls and doors from attaching to the elevator. I've tried wrapping my head around how to do that, however, I just can't understand the syntax of the loop used enough to modify it. Any help from someone with more experience would be greatly appreciated.
[Release] Remote vehicle locking/engine/eject [Updated for 1.0.7]
in A2: Epoch Mods
Posted · Edited by nsane
wrong thread
Oops, wrong thread, sorry.