Dre__
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Posts posted by Dre__
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Where are all of the download links? All I'm seeing is the imgur.com links.
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The server was starting up fine for the last week. Now when ever I join, it gives me the message " *** Player identity cannot be applied on person 2:2714 (B 1-1-E:1 (Ewan Taylor) REMOTE) - player 2 not found".
The client gets stuck on "Waiting for server to start authentication", then gets disconnected after a few min.
Here's my ArmA2OA.rpt:
===================================================================== == E:\Dayz Epoch Server\ArmA2OA.exe == "E:\Dayz Epoch Server\ArmA2OA.exe" -mod=@DayZ_Epoch -nosplash ===================================================================== Exe timestamp: 2014/08/30 02:41:50 Current time: 2014/09/14 15:53:11 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Error: Audio - enumeration output devices failed. Warning: Audio device creation failed, attempt to create default audio: SamplesPerSec: 44100, channels: 2, bitsPerSample: 16 Audio device successfully created with default settings. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" "DEBUG: loadscreen guard started." "Res3tting B!S effects..." "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 *** Player identity cannot be applied on person 2:73 (B 1-1-B:1 (Noah Kelly) REMOTE) - player 2 not found Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun *** Player identity cannot be applied on person 2:993 (B 1-1-C:1 (Jack Jackson) REMOTE) - player 2 not found "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" *** Player identity cannot be applied on person 2:1979 (B 1-1-D:1 (Gillian MacDonald) REMOTE) - player 2 not found *** Player identity cannot be applied on person 2:2714 (B 1-1-E:1 (Ewan Taylor) REMOTE) - player 2 not found *** Player identity cannot be applied on person 2:3628 (B 1-1-F:1 (George Turner) REMOTE) - player 2 not found *** Player identity cannot be applied on person 2:4387 (B 1-1-G:1 (Rhys Harris) REMOTE) - player 2 not found *** Player identity cannot be applied on person 2:5068 (B 1-1-H:1 (Jack Taylor) REMOTE) - player 2 not found "End Mission" Creation of 2:5564 ignored, state MISSION ASKED Creation of 2:5565 ignored, state MISSION ASKED Creation of 2:5566 ignored, state MISSION ASKED Creation of 2:5567 ignored, state MISSION ASKED "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" *** Player identity cannot be applied on person 2:6172 (B 1-1-A:1 (Noah Wilson) REMOTE) - player 2 not found "DEBUG: loadscreen guard started." *** Player identity cannot be applied on person 2:6949 (B 1-1-I:1 (Thomas Byrne) REMOTE) - player 2 not found *** Player identity cannot be applied on person 2:7514 (B 1-1-K:1 (James Baker) REMOTE) - player 2 not found Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Network simulation, time = 14.113 Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup Group B 1-1-L (0x43542b00) - network ID 2:7615 - no main subgroup "Res3tting B!S effects..." "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "End Mission" Creation of 2:8198 ignored, state MISSION ASKED Creation of 2:8199 ignored, state MISSION ASKED Creation of 2:8200 ignored, state MISSION ASKED Creation of 2:8201 ignored, state MISSION ASKED Creation of 2:8202 ignored, state MISSION ASKED Creation of 2:8203 ignored, state MISSION ASKED Creation of 2:8204 ignored, state MISSION ASKED Creation of 2:8205 ignored, state MISSION ASKED Creation of 2:8206 ignored, state MISSION ASKED Creation of 2:8207 ignored, state MISSION ASKED Creation of 2:8208 ignored, state MISSION ASKED Creation of 2:8209 ignored, state MISSION ASKED Creation of 2:8210 ignored, state MISSION ASKED Creation of 2:8211 ignored, state MISSION ASKED Creation of 2:8212 ignored, state MISSION ASKED Creation of 2:8213 ignored, state MISSION ASKED Creation of 2:8214 ignored, state MISSION ASKED Creation of 2:8215 ignored, state MISSION ASKED Creation of 2:8216 ignored, state MISSION ASKED Creation of 2:8217 ignored, state MISSION ASKED Creation of 2:8218 ignored, state MISSION ASKED Creation of 2:8219 ignored, state MISSION ASKED Creation of 2:8220 ignored, state MISSION ASKED Creation of 2:8221 ignored, state MISSION ASKED Creation of 2:8222 ignored, state MISSION ASKED Creation of 2:8223 ignored, state MISSION ASKED Creation of 2:8224 ignored, state MISSION ASKED Creation of 2:8225 ignored, state MISSION ASKED Creation of 2:8226 ignored, state MISSION ASKED Creation of 2:8227 ignored, state MISSION ASKED Creation of 2:8228 ignored, state MISSION ASKED Creation of 2:8229 ignored, state MISSION ASKED Creation of 2:8230 ignored, state MISSION ASKED Creation of 2:8231 ignored, state MISSION ASKED Creation of 2:8232 ignored, state MISSION ASKED Creation of 2:8233 ignored, state MISSION ASKED Creation of 2:8234 ignored, state MISSION ASKED Creation of 2:8235 ignored, state MISSION ASKED Creation of 2:8236 ignored, state MISSION ASKED Creation of 2:8237 ignored, state MISSION ASKED Creation of 2:8238 ignored, state MISSION ASKED Creation of 2:8239 ignored, state MISSION ASKED Creation of 2:8240 ignored, state MISSION ASKED Creation of 2:8241 ignored, state MISSION ASKED Creation of 2:8242 ignored, state MISSION ASKED Creation of 2:8243 ignored, state MISSION ASKED Creation of 2:8244 ignored, state MISSION ASKED Creation of 2:8245 ignored, state MISSION ASKED Creation of 2:8246 ignored, state MISSION ASKED Creation of 2:8247 ignored, state MISSION ASKED Creation of 2:8248 ignored, state MISSION ASKED Creation of 2:8249 ignored, state MISSION ASKED Creation of 2:8250 ignored, state MISSION ASKED Creation of 2:8251 ignored, state MISSION ASKED Creation of 2:8252 ignored, state MISSION ASKED Creation of 2:8253 ignored, state MISSION ASKED Creation of 2:8254 ignored, state MISSION ASKED Creation of 2:8255 ignored, state MISSION ASKED Creation of 2:8256 ignored, state MISSION ASKED Creation of 2:8257 ignored, state MISSION ASKED Creation of 2:8258 ignored, state MISSION ASKED Creation of 2:8259 ignored, state MISSION ASKED 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I see a lot of custom bases people post in the custom bases section and I can't figure out how they place custom roads for their cities.
Is it an editor feature or is it some kind of other method?
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Yea I was thinking the same thing. PBOManager did the trick. I compiled a pbo and ran the server. It started fine. Thanks for the help dude.
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Ive had this problem, so what sort of things did you change/add to your pbo?
All I do, for testing purposes, is extract the original pbo's contents into a folder, then compile that folder back into a pbo. The newly compiled pbo makes the server not start. I haven't touched any of the extracted content.
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I've been trying to add buildings to the epoch map and I"m having some problems. I thought the server didn't start because I messed up the building additions, but I found out that the problem lies in the compiled pbo.
Here's what I did:
- I extracted "dayz_server.pbo" with PBO Manager.
- With out changing anything in the extracted files, I compiled the folder back to "dayz_server.pbo" with CPBO by right-clicking on the folder and clicking "create PBO".
- I replaced the original dayz_server.pbo with the compiled pbo, and started the server.
The server gets stuck on the "Waiting for server to start authentication" screen and the counter at the bottom right keeps counting. The last message on the server window is "Game Started", and doesn't go beyond that.
Adding roads to the map.
in Scripting
Posted
Where can I find this in the editor? I can't see anything related to it in the editor and a google search gave me a bunch of dayz map layouts.